| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Fabian 'x3n' Landau | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "GSLevel.h" | 
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| 31 |  | 
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| 32 | #include <OgreSceneManager.h> | 
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| 33 | #include <OgreRoot.h> | 
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| 34 | #include "core/input/InputManager.h" | 
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| 35 | #include "core/input/SimpleInputState.h" | 
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| 36 | #include "core/input/KeyBinder.h" | 
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| 37 | #include "core/Loader.h" | 
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| 38 | #include "core/CommandExecutor.h" | 
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| 39 | #include "core/ConsoleCommand.h" | 
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| 40 | #include "core/ConfigValueIncludes.h" | 
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| 41 | #include "core/CoreIncludes.h" | 
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| 42 | #include "objects/Backlight.h" | 
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| 43 | #include "objects/Tickable.h" | 
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| 44 | #include "objects/Radar.h" | 
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| 45 | #include "tools/ParticleInterface.h" | 
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| 46 | #include "Settings.h" | 
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| 47 | #include "GraphicsEngine.h" | 
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| 48 |  | 
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| 49 | namespace orxonox | 
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| 50 | { | 
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| 51 |     GSLevel::GSLevel(const std::string& name) | 
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| 52 |         : GameState<GSGraphics>(name) | 
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| 53 |         , timeFactor_(1.0f) | 
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| 54 |         , sceneManager_(0) | 
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| 55 |         , keyBinder_(0) | 
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| 56 |         , inputState_(0) | 
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| 57 |         , radar_(0) | 
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| 58 |         , startLevel_(0) | 
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| 59 |         , hud_(0) | 
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| 60 |     { | 
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| 61 |         RegisterObject(GSLevel); | 
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| 62 |         setConfigValues(); | 
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| 63 |     } | 
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| 64 |  | 
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| 65 |     GSLevel::~GSLevel() | 
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| 66 |     { | 
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| 67 |     } | 
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| 68 |  | 
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| 69 |     void GSLevel::setConfigValues() | 
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| 70 |     { | 
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| 71 |         SetConfigValue(keyDetectorCallbackCode_, "KeybindBindingStringKeyName="); | 
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| 72 |     } | 
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| 73 |  | 
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| 74 |     void GSLevel::enter() | 
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| 75 |     { | 
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| 76 |         inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("game", 20); | 
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| 77 |         keyBinder_ = new KeyBinder(); | 
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| 78 |         keyBinder_->loadBindings("keybindings.ini"); | 
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| 79 |         inputState_->setHandler(keyBinder_); | 
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| 80 |  | 
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| 81 |         // create Ogre SceneManager for the level | 
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| 82 |         this->sceneManager_ = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC, "LevelSceneManager"); | 
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| 83 |         COUT(4) << "Created SceneManager: " << sceneManager_->getName() << std::endl; | 
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| 84 |  | 
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| 85 |         // temporary hack | 
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| 86 |         GraphicsEngine::getInstance().setLevelSceneManager(this->sceneManager_); | 
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| 87 |  | 
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| 88 |         // Start the Radar | 
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| 89 |         this->radar_ = new Radar(); | 
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| 90 |  | 
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| 91 |         // Load the HUD | 
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| 92 |         COUT(3) << "Orxonox: Loading HUD" << std::endl; | 
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| 93 |         hud_ = new Level(Settings::getDataPath() + "overlay/hud.oxo"); | 
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| 94 |         Loader::load(hud_); | 
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| 95 |  | 
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| 96 |         // reset game speed to normal | 
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| 97 |         timeFactor_ = 1.0f; | 
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| 98 |  | 
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| 99 |         // TODO: insert slomo console command with | 
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| 100 |         // .accessLevel(AccessLevel::Offline).defaultValue(0, 1.0).axisParamIndex(0).isAxisRelative(false); | 
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| 101 |  | 
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| 102 |         // keybind console command | 
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| 103 |         FunctorMember<GSLevel>* functor1 = createFunctor(&GSLevel::keybind); | 
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| 104 |         functor1->setObject(this); | 
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| 105 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor1, "keybind")); | 
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| 106 |         FunctorMember<GSLevel>* functor2 = createFunctor(&GSLevel::tkeybind); | 
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| 107 |         functor2->setObject(this); | 
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| 108 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor2, "tkeybind")); | 
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| 109 |         // set our console command as callback for the key detector | 
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| 110 |         InputManager::getInstance().setKeyDetectorCallback(std::string("keybind ") + keyDetectorCallbackCode_); | 
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| 111 |     } | 
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| 112 |  | 
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| 113 |     void GSLevel::leave() | 
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| 114 |     { | 
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| 115 |         Loader::unload(hud_); | 
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| 116 |         delete this->hud_; | 
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| 117 |  | 
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| 118 |         // this call will delete every BaseObject! | 
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| 119 |         // But currently this will call methods of objects that exist no more | 
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| 120 |         // The only 'memory leak' is the ParticleSpawer. They would be deleted here | 
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| 121 |         // and call a sceneNode method that has already been destroy by the corresponding space ship. | 
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| 122 |         //Loader::close(); | 
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| 123 |  | 
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| 124 |         delete this->radar_; | 
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| 125 |  | 
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| 126 |         Ogre::Root::getSingleton().destroySceneManager(this->sceneManager_); | 
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| 127 |  | 
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| 128 |         inputState_->setHandler(0); | 
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| 129 |         InputManager::getInstance().requestDestroyState("game"); | 
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| 130 |         delete this->keyBinder_; | 
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| 131 |     } | 
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| 132 |  | 
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| 133 |     void GSLevel::ticked(const Clock& time) | 
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| 134 |     { | 
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| 135 |         // Call the scene objects | 
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| 136 |         for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) | 
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| 137 |             it->tick(time.getDeltaTime() * this->timeFactor_); | 
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| 138 |     } | 
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| 139 |  | 
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| 140 |     /** | 
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| 141 |     @brief | 
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| 142 |         Changes the speed of Orxonox | 
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| 143 |     */ | 
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| 144 |     void GSLevel::setTimeFactor(float factor) | 
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| 145 |     { | 
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| 146 |         float change = factor / this->timeFactor_; | 
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| 147 |         this->timeFactor_ = factor; | 
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| 148 |         for (ObjectList<ParticleInterface>::iterator it = ObjectList<ParticleInterface>::begin(); it; ++it) | 
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| 149 |             it->setSpeedFactor(it->getSpeedFactor() * change); | 
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| 150 |  | 
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| 151 |         for (ObjectList<Backlight>::iterator it = ObjectList<Backlight>::begin(); it; ++it) | 
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| 152 |             it->setTimeFactor(timeFactor_); | 
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| 153 |     } | 
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| 154 |  | 
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| 155 |     void GSLevel::loadLevel() | 
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| 156 |     { | 
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| 157 |         // call the loader | 
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| 158 |         COUT(0) << "Loading level..." << std::endl; | 
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| 159 |         startLevel_ = new Level(Settings::getDataPath() + "levels/sample.oxw"); | 
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| 160 |         Loader::open(startLevel_); | 
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| 161 |     } | 
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| 162 |  | 
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| 163 |     void GSLevel::unloadLevel() | 
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| 164 |     { | 
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| 165 |         Loader::unload(startLevel_); | 
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| 166 |         delete this->startLevel_; | 
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| 167 |     } | 
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| 168 |  | 
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| 169 |     void GSLevel::keybind(const std::string &command) | 
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| 170 |     { | 
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| 171 |         this->keybindInternal(command, false); | 
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| 172 |     } | 
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| 173 |  | 
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| 174 |     void GSLevel::tkeybind(const std::string &command) | 
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| 175 |     { | 
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| 176 |         this->keybindInternal(command, true); | 
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| 177 |     } | 
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| 178 |  | 
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| 179 |     /** | 
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| 180 |     @brief | 
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| 181 |         Assigns a command string to a key/button/axis. The name is determined via KeyDetector. | 
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| 182 |     @param command | 
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| 183 |         Command string that can be executed by the CommandExecutor | 
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| 184 |         OR: Internal string "KeybindBindingStringKeyName=" used for the second call to identify | 
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| 185 |         the key/button/axis that has been activated. This is configured above in enter(). | 
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| 186 |     */ | 
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| 187 |     void GSLevel::keybindInternal(const std::string& command, bool bTemporary) | 
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| 188 |     { | 
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| 189 |         static std::string bindingString = ""; | 
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| 190 |         static bool bTemporarySaved = false; | 
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| 191 |         static bool bound = true; | 
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| 192 |         // note: We use a long name to make 'sure' that the user doesn't use it accidentally. | 
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| 193 |         // Howerver there will be no real issue if it happens anyway. | 
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| 194 |         if (command.find(keyDetectorCallbackCode_) != 0) | 
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| 195 |         { | 
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| 196 |             if (bound) | 
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| 197 |             { | 
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| 198 |                 COUT(0) << "Press any button/key or move a mouse/joystick axis" << std::endl; | 
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| 199 |                 InputManager::getInstance().requestEnterState("detector"); | 
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| 200 |                 bindingString = command; | 
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| 201 |                 bTemporarySaved = bTemporary; | 
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| 202 |                 bound = false; | 
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| 203 |             } | 
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| 204 |             //else:  We're still in a keybind command. ignore this call. | 
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| 205 |         } | 
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| 206 |         else | 
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| 207 |         { | 
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| 208 |             if (!bound) | 
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| 209 |             { | 
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| 210 |                 // user has pressed the key | 
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| 211 |                 std::string name = command.substr(this->keyDetectorCallbackCode_.size()); | 
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| 212 |                 COUT(0) << "Binding string \"" << bindingString << "\" on key '" << name << "'" << std::endl; | 
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| 213 |                 this->keyBinder_->setBinding(bindingString, name, bTemporarySaved); | 
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| 214 |                 InputManager::getInstance().requestLeaveState("detector"); | 
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| 215 |                 bound = true; | 
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| 216 |             } | 
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| 217 |             // else: A key was pressed within the same tick, ignore it. | 
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| 218 |         } | 
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| 219 |     } | 
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| 220 | } | 
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