| [1661] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Reto Grieder | 
|---|
 | 24 |  *   Co-authors: | 
|---|
| [1662] | 25 |  *      Fabian 'x3n' Landau | 
|---|
| [1661] | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
 | 29 | #include "OrxonoxStableHeaders.h" | 
|---|
 | 30 | #include "GSLevel.h" | 
|---|
 | 31 |  | 
|---|
| [1686] | 32 | #include <OgreSceneManager.h> | 
|---|
 | 33 | #include <OgreRoot.h> | 
|---|
| [1661] | 34 | #include "core/input/InputManager.h" | 
|---|
 | 35 | #include "core/input/SimpleInputState.h" | 
|---|
 | 36 | #include "core/input/KeyBinder.h" | 
|---|
| [1662] | 37 | #include "core/Loader.h" | 
|---|
| [1887] | 38 | #include "core/CommandExecutor.h" | 
|---|
 | 39 | #include "core/ConsoleCommand.h" | 
|---|
| [1934] | 40 | #include "core/CommandLine.h" | 
|---|
| [1887] | 41 | #include "core/ConfigValueIncludes.h" | 
|---|
 | 42 | #include "core/CoreIncludes.h" | 
|---|
| [1662] | 43 | #include "objects/Backlight.h" | 
|---|
| [1694] | 44 | #include "objects/Tickable.h" | 
|---|
| [1819] | 45 | #include "objects/Radar.h" | 
|---|
| [1662] | 46 | #include "tools/ParticleInterface.h" | 
|---|
| [1670] | 47 | #include "Settings.h" | 
|---|
| [1662] | 48 | #include "GraphicsEngine.h" | 
|---|
| [1661] | 49 |  | 
|---|
 | 50 | namespace orxonox | 
|---|
 | 51 | { | 
|---|
| [1934] | 52 |     SetCommandLineArgument(level, "sample.oxw").setShortcut("l"); | 
|---|
 | 53 |  | 
|---|
| [1670] | 54 |     GSLevel::GSLevel(const std::string& name) | 
|---|
| [1689] | 55 |         : GameState<GSGraphics>(name) | 
|---|
| [1674] | 56 |         , timeFactor_(1.0f) | 
|---|
| [1686] | 57 |         , sceneManager_(0) | 
|---|
| [1662] | 58 |         , keyBinder_(0) | 
|---|
| [1670] | 59 |         , inputState_(0) | 
|---|
| [1662] | 60 |         , radar_(0) | 
|---|
 | 61 |         , startLevel_(0) | 
|---|
 | 62 |         , hud_(0) | 
|---|
| [1661] | 63 |     { | 
|---|
| [1887] | 64 |         RegisterObject(GSLevel); | 
|---|
 | 65 |         setConfigValues(); | 
|---|
| [1661] | 66 |     } | 
|---|
 | 67 |  | 
|---|
 | 68 |     GSLevel::~GSLevel() | 
|---|
 | 69 |     { | 
|---|
 | 70 |     } | 
|---|
 | 71 |  | 
|---|
| [1887] | 72 |     void GSLevel::setConfigValues() | 
|---|
 | 73 |     { | 
|---|
 | 74 |         SetConfigValue(keyDetectorCallbackCode_, "KeybindBindingStringKeyName="); | 
|---|
 | 75 |     } | 
|---|
 | 76 |  | 
|---|
| [1661] | 77 |     void GSLevel::enter() | 
|---|
 | 78 |     { | 
|---|
| [1670] | 79 |         inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("game", 20); | 
|---|
| [1662] | 80 |         keyBinder_ = new KeyBinder(); | 
|---|
| [1887] | 81 |         keyBinder_->loadBindings("keybindings.ini"); | 
|---|
| [1670] | 82 |         inputState_->setHandler(keyBinder_); | 
|---|
| [1661] | 83 |  | 
|---|
| [1662] | 84 |         // create Ogre SceneManager for the level | 
|---|
| [1688] | 85 |         this->sceneManager_ = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC, "LevelSceneManager"); | 
|---|
| [1686] | 86 |         COUT(4) << "Created SceneManager: " << sceneManager_->getName() << std::endl; | 
|---|
| [1688] | 87 |  | 
|---|
 | 88 |         // temporary hack | 
|---|
| [1686] | 89 |         GraphicsEngine::getInstance().setLevelSceneManager(this->sceneManager_); | 
|---|
| [1662] | 90 |  | 
|---|
 | 91 |         // Start the Radar | 
|---|
 | 92 |         this->radar_ = new Radar(); | 
|---|
 | 93 |  | 
|---|
 | 94 |         // Load the HUD | 
|---|
 | 95 |         COUT(3) << "Orxonox: Loading HUD" << std::endl; | 
|---|
 | 96 |         hud_ = new Level(Settings::getDataPath() + "overlay/hud.oxo"); | 
|---|
 | 97 |         Loader::load(hud_); | 
|---|
| [1674] | 98 |  | 
|---|
 | 99 |         // reset game speed to normal | 
|---|
 | 100 |         timeFactor_ = 1.0f; | 
|---|
| [1755] | 101 |  | 
|---|
 | 102 |         // TODO: insert slomo console command with | 
|---|
 | 103 |         // .accessLevel(AccessLevel::Offline).defaultValue(0, 1.0).axisParamIndex(0).isAxisRelative(false); | 
|---|
| [1887] | 104 |  | 
|---|
 | 105 |         // keybind console command | 
|---|
 | 106 |         FunctorMember<GSLevel>* functor1 = createFunctor(&GSLevel::keybind); | 
|---|
 | 107 |         functor1->setObject(this); | 
|---|
 | 108 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor1, "keybind")); | 
|---|
 | 109 |         FunctorMember<GSLevel>* functor2 = createFunctor(&GSLevel::tkeybind); | 
|---|
 | 110 |         functor2->setObject(this); | 
|---|
 | 111 |         CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor2, "tkeybind")); | 
|---|
 | 112 |         // set our console command as callback for the key detector | 
|---|
 | 113 |         InputManager::getInstance().setKeyDetectorCallback(std::string("keybind ") + keyDetectorCallbackCode_); | 
|---|
| [1661] | 114 |     } | 
|---|
 | 115 |  | 
|---|
 | 116 |     void GSLevel::leave() | 
|---|
 | 117 |     { | 
|---|
| [1662] | 118 |         Loader::unload(hud_); | 
|---|
 | 119 |         delete this->hud_; | 
|---|
 | 120 |  | 
|---|
 | 121 |         // this call will delete every BaseObject! | 
|---|
 | 122 |         // But currently this will call methods of objects that exist no more | 
|---|
 | 123 |         // The only 'memory leak' is the ParticleSpawer. They would be deleted here | 
|---|
 | 124 |         // and call a sceneNode method that has already been destroy by the corresponding space ship. | 
|---|
 | 125 |         //Loader::close(); | 
|---|
 | 126 |  | 
|---|
 | 127 |         delete this->radar_; | 
|---|
 | 128 |  | 
|---|
| [1688] | 129 |         Ogre::Root::getSingleton().destroySceneManager(this->sceneManager_); | 
|---|
| [1662] | 130 |  | 
|---|
| [1670] | 131 |         inputState_->setHandler(0); | 
|---|
 | 132 |         InputManager::getInstance().requestDestroyState("game"); | 
|---|
| [1662] | 133 |         delete this->keyBinder_; | 
|---|
| [1661] | 134 |     } | 
|---|
 | 135 |  | 
|---|
| [1674] | 136 |     void GSLevel::ticked(const Clock& time) | 
|---|
| [1661] | 137 |     { | 
|---|
 | 138 |         // Call the scene objects | 
|---|
| [1755] | 139 |         for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) | 
|---|
| [1674] | 140 |             it->tick(time.getDeltaTime() * this->timeFactor_); | 
|---|
| [1661] | 141 |     } | 
|---|
 | 142 |  | 
|---|
 | 143 |     /** | 
|---|
 | 144 |     @brief | 
|---|
 | 145 |         Changes the speed of Orxonox | 
|---|
 | 146 |     */ | 
|---|
| [1662] | 147 |     void GSLevel::setTimeFactor(float factor) | 
|---|
 | 148 |     { | 
|---|
| [1674] | 149 |         float change = factor / this->timeFactor_; | 
|---|
 | 150 |         this->timeFactor_ = factor; | 
|---|
| [1755] | 151 |         for (ObjectList<ParticleInterface>::iterator it = ObjectList<ParticleInterface>::begin(); it; ++it) | 
|---|
| [1662] | 152 |             it->setSpeedFactor(it->getSpeedFactor() * change); | 
|---|
| [1661] | 153 |  | 
|---|
| [1755] | 154 |         for (ObjectList<Backlight>::iterator it = ObjectList<Backlight>::begin(); it; ++it) | 
|---|
| [1674] | 155 |             it->setTimeFactor(timeFactor_); | 
|---|
| [1662] | 156 |     } | 
|---|
| [1670] | 157 |  | 
|---|
 | 158 |     void GSLevel::loadLevel() | 
|---|
 | 159 |     { | 
|---|
 | 160 |         // call the loader | 
|---|
 | 161 |         COUT(0) << "Loading level..." << std::endl; | 
|---|
| [1934] | 162 |         std::string levelName; | 
|---|
 | 163 |         CommandLine::getValue("level", &levelName); | 
|---|
 | 164 |         startLevel_ = new Level(Settings::getDataPath() + std::string("levels/") + levelName); | 
|---|
| [1670] | 165 |         Loader::open(startLevel_); | 
|---|
 | 166 |     } | 
|---|
 | 167 |  | 
|---|
 | 168 |     void GSLevel::unloadLevel() | 
|---|
 | 169 |     { | 
|---|
 | 170 |         Loader::unload(startLevel_); | 
|---|
 | 171 |         delete this->startLevel_; | 
|---|
 | 172 |     } | 
|---|
| [1887] | 173 |  | 
|---|
 | 174 |     void GSLevel::keybind(const std::string &command) | 
|---|
 | 175 |     { | 
|---|
 | 176 |         this->keybindInternal(command, false); | 
|---|
 | 177 |     } | 
|---|
 | 178 |  | 
|---|
 | 179 |     void GSLevel::tkeybind(const std::string &command) | 
|---|
 | 180 |     { | 
|---|
 | 181 |         this->keybindInternal(command, true); | 
|---|
 | 182 |     } | 
|---|
 | 183 |  | 
|---|
 | 184 |     /** | 
|---|
 | 185 |     @brief | 
|---|
 | 186 |         Assigns a command string to a key/button/axis. The name is determined via KeyDetector. | 
|---|
 | 187 |     @param command | 
|---|
 | 188 |         Command string that can be executed by the CommandExecutor | 
|---|
 | 189 |         OR: Internal string "KeybindBindingStringKeyName=" used for the second call to identify | 
|---|
 | 190 |         the key/button/axis that has been activated. This is configured above in enter(). | 
|---|
 | 191 |     */ | 
|---|
 | 192 |     void GSLevel::keybindInternal(const std::string& command, bool bTemporary) | 
|---|
 | 193 |     { | 
|---|
 | 194 |         static std::string bindingString = ""; | 
|---|
 | 195 |         static bool bTemporarySaved = false; | 
|---|
 | 196 |         static bool bound = true; | 
|---|
 | 197 |         // note: We use a long name to make 'sure' that the user doesn't use it accidentally. | 
|---|
 | 198 |         // Howerver there will be no real issue if it happens anyway. | 
|---|
 | 199 |         if (command.find(keyDetectorCallbackCode_) != 0) | 
|---|
 | 200 |         { | 
|---|
 | 201 |             if (bound) | 
|---|
 | 202 |             { | 
|---|
 | 203 |                 COUT(0) << "Press any button/key or move a mouse/joystick axis" << std::endl; | 
|---|
 | 204 |                 InputManager::getInstance().requestEnterState("detector"); | 
|---|
 | 205 |                 bindingString = command; | 
|---|
 | 206 |                 bTemporarySaved = bTemporary; | 
|---|
 | 207 |                 bound = false; | 
|---|
 | 208 |             } | 
|---|
 | 209 |             //else:  We're still in a keybind command. ignore this call. | 
|---|
 | 210 |         } | 
|---|
 | 211 |         else | 
|---|
 | 212 |         { | 
|---|
 | 213 |             if (!bound) | 
|---|
 | 214 |             { | 
|---|
 | 215 |                 // user has pressed the key | 
|---|
 | 216 |                 std::string name = command.substr(this->keyDetectorCallbackCode_.size()); | 
|---|
 | 217 |                 COUT(0) << "Binding string \"" << bindingString << "\" on key '" << name << "'" << std::endl; | 
|---|
 | 218 |                 this->keyBinder_->setBinding(bindingString, name, bTemporarySaved); | 
|---|
 | 219 |                 InputManager::getInstance().requestLeaveState("detector"); | 
|---|
 | 220 |                 bound = true; | 
|---|
 | 221 |             } | 
|---|
 | 222 |             // else: A key was pressed within the same tick, ignore it. | 
|---|
 | 223 |         } | 
|---|
 | 224 |     } | 
|---|
| [1661] | 225 | } | 
|---|