| [1661] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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| [1662] | 25 |  *      Fabian 'x3n' Landau | 
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| [1661] | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "OrxonoxStableHeaders.h" | 
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 | 30 | #include "GSLevel.h" | 
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 | 31 |  | 
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| [1686] | 32 | #include <OgreSceneManager.h> | 
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 | 33 | #include <OgreRoot.h> | 
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| [1661] | 34 | #include "core/input/InputManager.h" | 
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 | 35 | #include "core/input/SimpleInputState.h" | 
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 | 36 | #include "core/input/KeyBinder.h" | 
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| [1662] | 37 | #include "core/Loader.h" | 
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 | 38 | #include "objects/Backlight.h" | 
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| [1694] | 39 | #include "objects/Tickable.h" | 
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| [1819] | 40 | #include "objects/Radar.h" | 
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| [1662] | 41 | #include "tools/ParticleInterface.h" | 
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| [1670] | 42 | #include "Settings.h" | 
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| [1662] | 43 | #include "GraphicsEngine.h" | 
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| [1661] | 44 |  | 
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 | 45 | namespace orxonox | 
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 | 46 | { | 
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| [1670] | 47 |     GSLevel::GSLevel(const std::string& name) | 
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| [1689] | 48 |         : GameState<GSGraphics>(name) | 
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| [1674] | 49 |         , timeFactor_(1.0f) | 
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| [1686] | 50 |         , sceneManager_(0) | 
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| [1662] | 51 |         , keyBinder_(0) | 
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| [1670] | 52 |         , inputState_(0) | 
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| [1662] | 53 |         , radar_(0) | 
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 | 54 |         , startLevel_(0) | 
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 | 55 |         , hud_(0) | 
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| [1661] | 56 |     { | 
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 | 57 |     } | 
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 | 58 |  | 
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 | 59 |     GSLevel::~GSLevel() | 
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 | 60 |     { | 
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 | 61 |     } | 
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 | 62 |  | 
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 | 63 |     void GSLevel::enter() | 
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 | 64 |     { | 
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| [1670] | 65 |         inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("game", 20); | 
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| [1662] | 66 |         keyBinder_ = new KeyBinder(); | 
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 | 67 |         keyBinder_->loadBindings(); | 
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| [1670] | 68 |         inputState_->setHandler(keyBinder_); | 
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| [1661] | 69 |  | 
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| [1662] | 70 |         // create Ogre SceneManager for the level | 
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| [1688] | 71 |         this->sceneManager_ = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC, "LevelSceneManager"); | 
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| [1686] | 72 |         COUT(4) << "Created SceneManager: " << sceneManager_->getName() << std::endl; | 
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| [1688] | 73 |  | 
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 | 74 |         // temporary hack | 
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| [1686] | 75 |         GraphicsEngine::getInstance().setLevelSceneManager(this->sceneManager_); | 
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| [1662] | 76 |  | 
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 | 77 |         // Start the Radar | 
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 | 78 |         this->radar_ = new Radar(); | 
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 | 79 |  | 
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 | 80 |         // Load the HUD | 
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 | 81 |         COUT(3) << "Orxonox: Loading HUD" << std::endl; | 
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 | 82 |         hud_ = new Level(Settings::getDataPath() + "overlay/hud.oxo"); | 
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 | 83 |         Loader::load(hud_); | 
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| [1674] | 84 |  | 
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 | 85 |         // reset game speed to normal | 
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 | 86 |         timeFactor_ = 1.0f; | 
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| [1755] | 87 |  | 
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 | 88 |         // TODO: insert slomo console command with | 
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 | 89 |         // .accessLevel(AccessLevel::Offline).defaultValue(0, 1.0).axisParamIndex(0).isAxisRelative(false); | 
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| [1661] | 90 |     } | 
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 | 91 |  | 
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 | 92 |     void GSLevel::leave() | 
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 | 93 |     { | 
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| [1662] | 94 |         Loader::unload(hud_); | 
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 | 95 |         delete this->hud_; | 
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 | 96 |  | 
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 | 97 |         // this call will delete every BaseObject! | 
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 | 98 |         // But currently this will call methods of objects that exist no more | 
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 | 99 |         // The only 'memory leak' is the ParticleSpawer. They would be deleted here | 
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 | 100 |         // and call a sceneNode method that has already been destroy by the corresponding space ship. | 
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 | 101 |         //Loader::close(); | 
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 | 102 |  | 
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 | 103 |         delete this->radar_; | 
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 | 104 |  | 
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| [1688] | 105 |         Ogre::Root::getSingleton().destroySceneManager(this->sceneManager_); | 
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| [1662] | 106 |  | 
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| [1670] | 107 |         inputState_->setHandler(0); | 
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 | 108 |         InputManager::getInstance().requestDestroyState("game"); | 
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| [1662] | 109 |         delete this->keyBinder_; | 
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| [1661] | 110 |     } | 
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 | 111 |  | 
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| [1674] | 112 |     void GSLevel::ticked(const Clock& time) | 
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| [1661] | 113 |     { | 
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 | 114 |         // Call the scene objects | 
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| [1755] | 115 |         for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) | 
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| [1674] | 116 |             it->tick(time.getDeltaTime() * this->timeFactor_); | 
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| [1661] | 117 |     } | 
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 | 118 |  | 
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 | 119 |     /** | 
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 | 120 |     @brief | 
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 | 121 |         Changes the speed of Orxonox | 
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 | 122 |     */ | 
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| [1662] | 123 |     void GSLevel::setTimeFactor(float factor) | 
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 | 124 |     { | 
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| [1674] | 125 |         float change = factor / this->timeFactor_; | 
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 | 126 |         this->timeFactor_ = factor; | 
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| [1755] | 127 |         for (ObjectList<ParticleInterface>::iterator it = ObjectList<ParticleInterface>::begin(); it; ++it) | 
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| [1662] | 128 |             it->setSpeedFactor(it->getSpeedFactor() * change); | 
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| [1661] | 129 |  | 
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| [1755] | 130 |         for (ObjectList<Backlight>::iterator it = ObjectList<Backlight>::begin(); it; ++it) | 
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| [1674] | 131 |             it->setTimeFactor(timeFactor_); | 
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| [1662] | 132 |     } | 
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| [1670] | 133 |  | 
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 | 134 |     void GSLevel::loadLevel() | 
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 | 135 |     { | 
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 | 136 |         // call the loader | 
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 | 137 |         COUT(0) << "Loading level..." << std::endl; | 
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 | 138 |         startLevel_ = new Level(Settings::getDataPath() + "levels/sample.oxw"); | 
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 | 139 |         Loader::open(startLevel_); | 
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 | 140 |     } | 
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 | 141 |  | 
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 | 142 |     void GSLevel::unloadLevel() | 
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 | 143 |     { | 
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 | 144 |         Loader::unload(startLevel_); | 
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 | 145 |         delete this->startLevel_; | 
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 | 146 |     } | 
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| [1661] | 147 | } | 
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