| [1670] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "OrxonoxStableHeaders.h" | 
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 | 30 | #include "GSIOConsole.h" | 
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 | 31 |  | 
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 | 32 | #include <iostream> | 
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 | 33 | #include <OgreFrameListener.h> | 
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 | 34 | #include <OgreRoot.h> | 
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 | 35 | #include <OgreTimer.h> | 
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 | 36 |  | 
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 | 37 | #include "core/ConsoleCommand.h" | 
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| [2896] | 38 | #include "core/Game.h" | 
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| [1670] | 39 |  | 
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 | 40 | namespace orxonox | 
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 | 41 | { | 
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| [2896] | 42 |     AddGameState(GSIOConsole, "ioConsole"); | 
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 | 43 |  | 
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 | 44 |     GSIOConsole::GSIOConsole(const std::string& name) | 
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 | 45 |         : GameState(name) | 
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| [1670] | 46 |     { | 
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 | 47 |     } | 
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 | 48 |  | 
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 | 49 |     GSIOConsole::~GSIOConsole() | 
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 | 50 |     { | 
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 | 51 |     } | 
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 | 52 |  | 
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| [2896] | 53 |     void GSIOConsole::activate() | 
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| [1670] | 54 |     { | 
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| [2896] | 55 |         { | 
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 | 56 |             FunctorMember<GSIOConsole>* functor = createFunctor(&GSIOConsole::loadMenu); | 
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 | 57 |             functor->setObject(this); | 
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 | 58 |             this->ccLoadMenu_ = createConsoleCommand(functor, "loadMenu"); | 
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 | 59 |             CommandExecutor::addConsoleCommandShortcut(this->ccLoadMenu_); | 
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 | 60 |         } | 
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| [1670] | 61 |     } | 
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 | 62 |  | 
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| [2896] | 63 |     void GSIOConsole::deactivate() | 
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| [1670] | 64 |     { | 
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| [2928] | 65 | /* | 
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| [2896] | 66 |         if (this->ccLoadMenu_) | 
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 | 67 |         { | 
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 | 68 |             delete this->ccLoadMenu_; | 
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 | 69 |             this->ccLoadMenu_ = 0; | 
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 | 70 |         } | 
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| [2928] | 71 | */ | 
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| [1670] | 72 |     } | 
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 | 73 |  | 
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| [2896] | 74 |     void GSIOConsole::update(const Clock& time) | 
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| [1670] | 75 |     { | 
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| [2896] | 76 |         std::cout << ">"; | 
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| [1672] | 77 |         std::string command; | 
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 | 78 |         std::getline(std::cin, command); | 
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 | 79 |         CommandExecutor::execute(command, true); | 
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| [1670] | 80 |     } | 
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| [2896] | 81 |  | 
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 | 82 |     void GSIOConsole::loadMenu() | 
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 | 83 |     { | 
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 | 84 |         Game::getInstance().popState(); | 
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 | 85 |         Game::getInstance().requestStates("graphics, mainMenu"); | 
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 | 86 |     } | 
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| [1670] | 87 | } | 
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