| [1661] | 1 | /* | 
|---|
|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
|  | 3 | *                    > www.orxonox.net < | 
|---|
|  | 4 | * | 
|---|
|  | 5 | * | 
|---|
|  | 6 | *   License notice: | 
|---|
|  | 7 | * | 
|---|
|  | 8 | *   This program is free software; you can redistribute it and/or | 
|---|
|  | 9 | *   modify it under the terms of the GNU General Public License | 
|---|
|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
|  | 11 | *   of the License, or (at your option) any later version. | 
|---|
|  | 12 | * | 
|---|
|  | 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
|  | 16 | *   GNU General Public License for more details. | 
|---|
|  | 17 | * | 
|---|
|  | 18 | *   You should have received a copy of the GNU General Public License | 
|---|
|  | 19 | *   along with this program; if not, write to the Free Software | 
|---|
|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
|  | 21 | * | 
|---|
|  | 22 | *   Author: | 
|---|
|  | 23 | *      Reto Grieder | 
|---|
|  | 24 | *   Co-authors: | 
|---|
| [2896] | 25 | *      Benjamin Knecht (documentation) | 
|---|
| [1661] | 26 | * | 
|---|
|  | 27 | */ | 
|---|
|  | 28 |  | 
|---|
| [3196] | 29 | /** | 
|---|
|  | 30 | @file | 
|---|
|  | 31 | @brief | 
|---|
|  | 32 | Declaration of the Graphics GameState class. | 
|---|
|  | 33 | */ | 
|---|
| [2896] | 34 |  | 
|---|
| [1661] | 35 | #ifndef _GSGraphics_H__ | 
|---|
|  | 36 | #define _GSGraphics_H__ | 
|---|
|  | 37 |  | 
|---|
| [5842] | 38 | #include "OrxonoxPrereqs.h" | 
|---|
| [1661] | 39 | #include "core/GameState.h" | 
|---|
|  | 40 |  | 
|---|
|  | 41 | namespace orxonox | 
|---|
|  | 42 | { | 
|---|
| [2896] | 43 | /** | 
|---|
|  | 44 | @brief | 
|---|
| [3196] | 45 | Game state used when displaying graphics of any kind. Another blubb resides here. | 
|---|
| [2896] | 46 |  | 
|---|
|  | 47 | This game state is only left out if we start a dedicated server where no graphics are present. | 
|---|
|  | 48 | */ | 
|---|
| [5842] | 49 | class _OrxonoxExport GSGraphics : public GameState | 
|---|
| [1661] | 50 | { | 
|---|
|  | 51 | public: | 
|---|
| [3370] | 52 | GSGraphics(const GameStateInfo& info); | 
|---|
| [1661] | 53 | ~GSGraphics(); | 
|---|
| [1686] | 54 |  | 
|---|
| [2896] | 55 | void activate(); | 
|---|
|  | 56 | void deactivate(); | 
|---|
|  | 57 | void update(const Clock& time); | 
|---|
| [1686] | 58 |  | 
|---|
| [2896] | 59 | private: | 
|---|
| [1661] | 60 | }; | 
|---|
|  | 61 | } | 
|---|
|  | 62 |  | 
|---|
|  | 63 | #endif /* _GSGraphics_H__ */ | 
|---|