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source: code/trunk/src/orxonox/gamestates/GSGraphics.cc @ 1828

Last change on this file since 1828 was 1828, checked in by rgrieder, 16 years ago

Fixed bug reported by oli.

  • Property svn:eol-style set to native
File size: 13.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSGraphics.h"
31
32#include <fstream>
33#include <OgreConfigFile.h>
34#include <OgreFrameListener.h>
35#include <OgreRoot.h>
36#include <OgreException.h>
37#include <OgreRenderWindow.h>
38#include <OgreRenderSystem.h>
39#include <OgreTextureManager.h>
40#include <OgreViewport.h>
41#include <OgreWindowEventUtilities.h>
42
43#include "util/Debug.h"
44#include "util/Exception.h"
45#include "core/ConsoleCommand.h"
46#include "core/ConfigValueIncludes.h"
47#include "core/CoreIncludes.h"
48#include "core/input/InputManager.h"
49#include "core/input/KeyBinder.h"
50#include "core/input/ExtendedInputState.h"
51#include "overlays/console/InGameConsole.h"
52#include "gui/GUIManager.h"
53#include "tools/WindowEventListener.h"
54#include "Settings.h"
55
56// for compatibility
57#include "GraphicsEngine.h"
58
59namespace orxonox
60{
61    GSGraphics::GSGraphics()
62        : GameState<GSRoot>("graphics")
63        , ogreRoot_(0)
64        , inputManager_(0)
65        , console_(0)
66        , guiManager_(0)
67        , masterKeyBinder_(0)
68        , frameCount_(0)
69        , statisticsRefreshCycle_(0)
70        , statisticsStartTime_(0)
71        , statisticsStartCount_(0)
72        , tickTime_(0)
73    {
74        RegisterRootObject(GSGraphics);
75    }
76
77    GSGraphics::~GSGraphics()
78    {
79    }
80
81    void GSGraphics::setConfigValues()
82    {
83        SetConfigValue(resourceFile_, "resources.cfg").description("Location of the resources file in the data path.");
84        SetConfigValue(statisticsRefreshCycle_, 200000).description("Sets the time in microseconds interval at which average fps, etc. get updated.");
85    }
86
87    void GSGraphics::enter()
88    {
89        Settings::_getInstance().bShowsGraphics_ = true;
90
91        setConfigValues();
92
93        this->ogreRoot_ = getParent()->getOgreRoot();
94
95        this->declareResources();
96        this->loadRenderer();    // creates the render window
97        // TODO: Spread this so that this call only initialises things needed for the Console and GUI
98        this->initialiseResources();
99
100
101        // HACK: temporary:
102        GraphicsEngine* graphicsEngine = getParent()->getGraphicsEngine();
103        graphicsEngine->renderWindow_  = this->renderWindow_;
104        graphicsEngine->root_          = this->ogreRoot_;
105        graphicsEngine->viewport_      = this->viewport_;
106
107
108        // Calls the InputManager which sets up the input devices.
109        // The render window width and height are used to set up the mouse movement.
110        inputManager_ = new InputManager();
111        size_t windowHnd = 0;
112        this->renderWindow_->getCustomAttribute("WINDOW", &windowHnd);
113        inputManager_->initialise(windowHnd, renderWindow_->getWidth(), renderWindow_->getHeight(), true);
114        // Configure master input state with a KeyBinder
115        //masterKeyBinder_ = new KeyBinder();
116        //inputManager_->getMasterInputState()->addKeyHandler(masterKeyBinder_);
117
118        // Load the InGameConsole
119        console_ = new InGameConsole();
120        console_->initialise();
121
122        // load the CEGUI interface
123        guiManager_ = new GUIManager();
124        guiManager_->initialise(this->renderWindow_);
125
126        // reset frame counter
127        this->frameCount_ = 0;
128        this->tickTime_ = 0;
129        statisticsStartTime_ = 0;
130        statisticsStartCount_ = 0;
131
132        // add console commands
133        FunctorMember<GSGraphics>* functor1 = createFunctor(&GSGraphics::printScreen);
134        functor1->setObject(this);
135        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor1, "printScreen"));
136    }
137
138    void GSGraphics::leave()
139    {
140        using namespace Ogre;
141
142        delete this->guiManager_;
143
144        delete this->console_;
145
146        //inputManager_->getMasterInputState()->removeKeyHandler(this->masterKeyBinder_);
147        //delete this->masterKeyBinder_;
148        delete this->inputManager_;
149
150        // destroy render window
151        this->renderWindow_->removeAllViewports();
152        this->renderWindow_->removeAllListeners();
153        RenderSystem* renderer = this->ogreRoot_->getRenderSystem();
154        renderer->destroyRenderWindow("Orxonox");
155
156        // Does the opposite of initialise()
157        ogreRoot_->shutdown();
158
159        // Remove all resources and resource groups
160        //StringVector groups = ResourceGroupManager::getSingleton().getResourceGroups();
161        //for (StringVector::iterator it = groups.begin(); it != groups.end(); ++it)
162        //{
163        //    ResourceGroupManager::getSingleton().destroyResourceGroup(*it);
164        //}
165
166        //ParticleSystemManager::getSingleton().removeAllTemplates();
167
168        // Shutdown the render system
169        //this->ogreRoot_->setRenderSystem(0);
170
171        Settings::_getInstance().bShowsGraphics_ = false;
172    }
173
174    /**
175        Main loop of the orxonox game.
176        We use the Ogre::Timer to measure time since it uses the most precise
177        method an a platform (however the windows timer lacks time when under
178        heavy kernel load!).
179        There is a simple mechanism to measure the average time spent in our
180        ticks as it may indicate performance issues.
181        A note about the Ogre::FrameListener: Even though we don't use them,
182        they still get called. However, the delta times are not correct (except
183        for timeSinceLastFrame, which is the most important). A little research
184        as shown that there is probably only one FrameListener that doesn't even
185        need the time. So we shouldn't run into problems.
186    */
187    void GSGraphics::ticked(const Clock& time)
188    {
189        unsigned long long timeBeforeTick = time.getRealMicroseconds();
190        float dt = time.getDeltaTime();
191
192        this->inputManager_->tick(dt);
193        // tick console
194        this->console_->tick(dt);
195        this->tickChild(time);
196       
197        unsigned long long timeAfterTick = time.getRealMicroseconds();
198
199        tickTime_ += (unsigned int)(timeAfterTick - timeBeforeTick);
200        if (timeAfterTick > statisticsStartTime_ + statisticsRefreshCycle_)
201        {
202            GraphicsEngine::getInstance().setAverageTickTime(
203                (float)tickTime_ * 0.001f / (frameCount_ - statisticsStartCount_));
204            float avgFPS = (float)(frameCount_ - statisticsStartCount_)
205                / (timeAfterTick - statisticsStartTime_) * 1000000.0;
206            GraphicsEngine::getInstance().setAverageFramesPerSecond(avgFPS);
207
208            tickTime_ = 0;
209            statisticsStartCount_ = frameCount_;
210            statisticsStartTime_  = timeAfterTick;
211        }
212
213        // don't forget to call _fireFrameStarted in ogre to make sure
214        // everything goes smoothly
215        Ogre::FrameEvent evt;
216        evt.timeSinceLastFrame = dt;
217        evt.timeSinceLastEvent = dt; // note: same time, but shouldn't matter anyway
218        ogreRoot_->_fireFrameStarted(evt);
219
220        // Pump messages in all registered RenderWindows
221        // This calls the WindowEventListener objects.
222        Ogre::WindowEventUtilities::messagePump();
223        // make sure the window stays active even when not focused
224        // (probably only necessary on windows)
225        this->renderWindow_->setActive(true);
226
227        // render
228        ogreRoot_->_updateAllRenderTargets();
229
230        // again, just to be sure ogre works fine
231        ogreRoot_->_fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted
232
233        ++frameCount_;
234    }
235
236    void GSGraphics::declareResources()
237    {
238        CCOUT(4) << "Declaring Resources" << std::endl;
239        //TODO: Specify layout of data file and maybe use xml-loader
240        //TODO: Work with ressource groups (should be generated by a special loader)
241
242        if (resourceFile_ == "")
243        {
244            COUT(2) << "Warning: Ogre resource file set to \"\". Defaulting to resources.cfg" << std::endl;
245            ModifyConfigValue(resourceFile_, tset, "resources.cfg");
246        }
247
248        // Load resource paths from data file using configfile ressource type
249        Ogre::ConfigFile cf;
250        try
251        {
252            cf.load(Settings::getDataPath() + resourceFile_);
253        }
254        catch (...)
255        {
256            //COUT(1) << ex.getFullDescription() << std::endl;
257            COUT(0) << "Have you forgotten to set the data path in orxnox.ini?" << std::endl;
258            throw;
259        }
260
261        // Go through all sections & settings in the file
262        Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator();
263
264        std::string secName, typeName, archName;
265        while (seci.hasMoreElements())
266        {
267            try
268            {
269                secName = seci.peekNextKey();
270                Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
271                Ogre::ConfigFile::SettingsMultiMap::iterator i;
272                for (i = settings->begin(); i != settings->end(); ++i)
273                {
274                    typeName = i->first; // for instance "FileSystem" or "Zip"
275                    archName = i->second; // name (and location) of archive
276
277                    Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
278                        std::string(Settings::getDataPath() + archName), typeName, secName);
279                }
280            }
281            catch (Ogre::Exception& ex)
282            {
283                COUT(1) << ex.getFullDescription() << std::endl;
284            }
285        }
286    }
287
288    void GSGraphics::loadRenderer()
289    {
290        CCOUT(4) << "Configuring Renderer" << std::endl;
291
292        if (!ogreRoot_->restoreConfig())
293            if (!ogreRoot_->showConfigDialog())
294                ThrowException(InitialisationFailed, "Could not show Ogre configuration dialogue.");
295
296        CCOUT(4) << "Creating render window" << std::endl;
297
298        this->renderWindow_ = ogreRoot_->initialise(true, "Orxonox");
299
300        Ogre::WindowEventUtilities::addWindowEventListener(this->renderWindow_, this);
301
302        Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(0);
303
304        // create a full screen default viewport
305        this->viewport_ = this->renderWindow_->addViewport(0, 0);
306    }
307
308    void GSGraphics::initialiseResources()
309    {
310        CCOUT(4) << "Initialising resources" << std::endl;
311        //TODO: Do NOT load all the groups, why are we doing that? And do we really do that? initialise != load...
312        //try
313        //{
314            Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
315            /*Ogre::StringVector str = Ogre::ResourceGroupManager::getSingleton().getResourceGroups();
316            for (unsigned int i = 0; i < str.size(); i++)
317            {
318            Ogre::ResourceGroupManager::getSingleton().loadResourceGroup(str[i]);
319            }*/
320        //}
321        //catch (...)
322        //{
323        //    CCOUT(2) << "Error: There was a serious error when initialising the resources." << std::endl;
324        //    throw;
325        //}
326    }
327
328
329    /**
330    @brief
331        Window has moved.
332    @param rw
333        The render window it occured in
334    */
335    void GSGraphics::windowMoved(Ogre::RenderWindow *rw)
336    {
337        for (ObjectList<orxonox::WindowEventListener>::iterator it = ObjectList<orxonox::WindowEventListener>::begin(); it; ++it)
338            it->windowMoved();
339    }
340
341    /**
342    @brief
343        Window has resized.
344    @param rw
345        The render window it occured in
346    @note
347        GraphicsEngine has a render window stored itself. This is the same
348        as rw. But we have to be careful when using multiple render windows!
349    */
350    void GSGraphics::windowResized(Ogre::RenderWindow *rw)
351    {
352        for (ObjectList<orxonox::WindowEventListener>::iterator it = ObjectList<orxonox::WindowEventListener>::begin(); it; ++it)
353            it->windowResized(this->renderWindow_->getWidth(), this->renderWindow_->getHeight());
354    }
355
356    /**
357    @brief
358        Window focus has changed.
359    @param rw
360        The render window it occured in
361    */
362    void GSGraphics::windowFocusChanged(Ogre::RenderWindow *rw)
363    {
364        for (ObjectList<orxonox::WindowEventListener>::iterator it = ObjectList<orxonox::WindowEventListener>::begin(); it; ++it)
365            it->windowFocusChanged();
366    }
367
368    /**
369    @brief
370        Window was closed.
371    @param rw
372        The render window it occured in
373    */
374    void GSGraphics::windowClosed(Ogre::RenderWindow *rw)
375    {
376        // using CommandExecutor in order to avoid depending on Orxonox.h.
377        //CommandExecutor::execute("exit", false);
378        this->requestState("root");
379    }
380
381    void GSGraphics::printScreen()
382    {
383        if (this->renderWindow_)
384        {
385            this->renderWindow_->writeContentsToTimestampedFile("shot_", ".jpg");
386        }
387    }
388}
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