| [1694] | 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Reto Grieder |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * Fabian 'x3n' Landau |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #include "OrxonoxStableHeaders.h" |
|---|
| 30 | #include "GSDedicated.h" |
|---|
| 31 | |
|---|
| [2896] | 32 | #include "core/Clock.h" |
|---|
| [1694] | 33 | #include "core/CommandLine.h" |
|---|
| [2896] | 34 | #include "core/Game.h" |
|---|
| 35 | #include "core/GameMode.h" |
|---|
| [2171] | 36 | #include "core/Iterator.h" |
|---|
| [1694] | 37 | #include "network/Server.h" |
|---|
| [2171] | 38 | #include "objects/Tickable.h" |
|---|
| [2662] | 39 | #include "util/Sleep.h" |
|---|
| [1694] | 40 | |
|---|
| 41 | namespace orxonox |
|---|
| 42 | { |
|---|
| [2896] | 43 | AddGameState(GSDedicated, "dedicated"); |
|---|
| 44 | |
|---|
| 45 | GSDedicated::GSDedicated(const std::string& name) |
|---|
| 46 | : GameState(name) |
|---|
| [1694] | 47 | , server_(0) |
|---|
| [2662] | 48 | , timeSinceLastUpdate_(0) |
|---|
| [1694] | 49 | { |
|---|
| 50 | } |
|---|
| 51 | |
|---|
| 52 | GSDedicated::~GSDedicated() |
|---|
| 53 | { |
|---|
| 54 | } |
|---|
| 55 | |
|---|
| [2896] | 56 | void GSDedicated::activate() |
|---|
| [1694] | 57 | { |
|---|
| [2896] | 58 | GameMode::setHasServer(true); |
|---|
| [1696] | 59 | |
|---|
| [2171] | 60 | this->server_ = new Server(CommandLine::getValue("port")); |
|---|
| [2087] | 61 | COUT(0) << "Loading scene in server mode" << std::endl; |
|---|
| [1694] | 62 | |
|---|
| 63 | server_->open(); |
|---|
| 64 | } |
|---|
| 65 | |
|---|
| [2896] | 66 | void GSDedicated::deactivate() |
|---|
| [1694] | 67 | { |
|---|
| 68 | this->server_->close(); |
|---|
| [1755] | 69 | delete this->server_; |
|---|
| [1694] | 70 | |
|---|
| [2896] | 71 | GameMode::setHasServer(false); |
|---|
| [1694] | 72 | } |
|---|
| 73 | |
|---|
| [2896] | 74 | void GSDedicated::update(const Clock& time) |
|---|
| [1694] | 75 | { |
|---|
| [2662] | 76 | // static float startTime = time.getSecondsPrecise(); |
|---|
| 77 | // static int nrOfTicks = 0; |
|---|
| 78 | timeSinceLastUpdate_ += time.getDeltaTime(); |
|---|
| 79 | if (timeSinceLastUpdate_ >= NETWORK_PERIOD) |
|---|
| 80 | { |
|---|
| 81 | // ++nrOfTicks; |
|---|
| 82 | // COUT(0) << "estimated ticks/sec: " << nrOfTicks/(time.getSecondsPrecise()-startTime) << endl; |
|---|
| 83 | timeSinceLastUpdate_ -= static_cast<unsigned int>(timeSinceLastUpdate_ / NETWORK_PERIOD) * NETWORK_PERIOD; |
|---|
| [2896] | 84 | server_->update(time); |
|---|
| [2662] | 85 | } |
|---|
| 86 | else |
|---|
| 87 | { |
|---|
| 88 | usleep((int)((NETWORK_PERIOD - timeSinceLastUpdate_) * 1000 * 1000)); |
|---|
| 89 | // COUT(0) << "sleeping for " << (int)((NETWORK_PERIOD - timeSinceLastUpdate_) * 1000 * 1000) << " usec" << endl; |
|---|
| 90 | } |
|---|
| [1694] | 91 | } |
|---|
| 92 | } |
|---|