| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      Fabian 'x3n' Landau | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "GSClient.h" | 
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| 31 |  | 
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| 32 | #include "core/input/InputManager.h" | 
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| 33 | #include "core/CommandLine.h" | 
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| 34 | #include "network/Client.h" | 
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| 35 | #include "Settings.h" | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 | SetCommandLineArgument(ip, "127.0.0.1").setInformation("#.#.#.#"); | 
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| 40 |  | 
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| 41 | GSClient::GSClient() | 
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| 42 | : GSLevel("client") | 
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| 43 | , client_(0) | 
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| 44 | { | 
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| 45 | } | 
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| 46 |  | 
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| 47 | GSClient::~GSClient() | 
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| 48 | { | 
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| 49 | } | 
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| 50 |  | 
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| 51 | void GSClient::enter() | 
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| 52 | { | 
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| 53 | Settings::_getInstance().bIsClient_ = true; | 
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| 54 |  | 
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| 55 | GSLevel::enter(); | 
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| 56 |  | 
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| 57 | int serverPort = CommandLine::getArgument<int>("port")->getValue(); | 
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| 58 | std::string serverIP = CommandLine::getArgument<std::string>("ip")->getValue(); | 
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| 59 | this->client_ = new network::Client(serverIP, serverPort); | 
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| 60 |  | 
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| 61 | if(!client_->establishConnection()) | 
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| 62 | ThrowException(InitialisationFailed, "Could not establish connection with server."); | 
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| 63 |  | 
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| 64 | client_->tick(0); | 
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| 65 |  | 
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| 66 | // level is loaded: we can start capturing the input | 
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| 67 | InputManager::getInstance().requestEnterState("game"); | 
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| 68 | } | 
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| 69 |  | 
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| 70 | void GSClient::leave() | 
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| 71 | { | 
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| 72 | InputManager::getInstance().requestLeaveState("game"); | 
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| 73 |  | 
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| 74 | // TODO: How do we unload the level in client mode? | 
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| 75 |  | 
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| 76 | client_->closeConnection(); | 
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| 77 |  | 
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| 78 | // destroy client | 
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| 79 | delete this->client_; | 
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| 80 |  | 
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| 81 | GSLevel::leave(); | 
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| 82 |  | 
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| 83 | Settings::_getInstance().bIsClient_ = false; | 
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| 84 | } | 
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| 85 |  | 
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| 86 | void GSClient::ticked(const Clock& time) | 
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| 87 | { | 
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| 88 | GSLevel::ticked(time); | 
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| 89 | client_->tick(time.getDeltaTime()); | 
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| 90 |  | 
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| 91 | this->tickChild(time); | 
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| 92 | } | 
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| 93 | } | 
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