| [1670] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * Fabian 'x3n' Landau |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GSClient.h" |
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| 30 | |
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| [3196] | 31 | #include "util/Exception.h" |
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| [6021] | 32 | #include "core/CommandLineParser.h" |
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| [2896] | 33 | #include "core/Game.h" |
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| 34 | #include "core/GameMode.h" |
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| [1670] | 35 | #include "network/Client.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| [6105] | 39 | DeclareGameState(GSClient, "client", false, false); |
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| [2896] | 40 | |
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| [7163] | 41 | SetCommandLineArgument(dest, "127.0.0.1").information("Server hostname/IP (IP in the form of #.#.#.#)"); |
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| [1670] | 42 | |
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| [3370] | 43 | GSClient::GSClient(const GameStateInfo& info) |
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| 44 | : GameState(info) |
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| [1670] | 45 | { |
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| 46 | } |
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| 47 | |
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| 48 | GSClient::~GSClient() |
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| 49 | { |
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| 50 | } |
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| 51 | |
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| [2896] | 52 | void GSClient::activate() |
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| [1670] | 53 | { |
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| [8858] | 54 | orxout(user_status) << "Starting client" << endl; |
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| 55 | |
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| [2896] | 56 | GameMode::setIsClient(true); |
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| [1907] | 57 | |
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| [7163] | 58 | // this->client_ = new Client(); |
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| 59 | // this->client_->setDestination(CommandLineParser::getValue("dest").getString(), CommandLineParser::getValue("port") ); |
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| [1670] | 60 | |
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| [7163] | 61 | if( !Client::getInstance()->establishConnection() ) |
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| [6426] | 62 | { |
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| [1670] | 63 | ThrowException(InitialisationFailed, "Could not establish connection with server."); |
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| [6426] | 64 | } |
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| [1670] | 65 | |
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| [7163] | 66 | Client::getInstance()->update(Game::getInstance().getGameClock()); |
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| [1670] | 67 | } |
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| 68 | |
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| [2896] | 69 | void GSClient::deactivate() |
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| [1670] | 70 | { |
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| [7163] | 71 | Client::getInstance()->closeConnection(); |
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| [1670] | 72 | |
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| [1755] | 73 | // destroy client |
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| [7163] | 74 | // delete this->client_; |
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| [1670] | 75 | |
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| [2896] | 76 | GameMode::setIsClient(false); |
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| [1670] | 77 | } |
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| 78 | |
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| [2896] | 79 | void GSClient::update(const Clock& time) |
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| [1670] | 80 | { |
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| [7163] | 81 | Client::getInstance()->update(time); |
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| [1670] | 82 | } |
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| 83 | } |
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