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source: code/trunk/src/orxonox/core/DebugLevel.h @ 871

Last change on this file since 871 was 871, checked in by landauf, 16 years ago

merged core branch to trunk

File size: 2.5 KB
RevLine 
[682]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
[871]28/**
[684]29    @file DebugLevel.h
30    @brief Definition of the DebugLevel class.
31
32    The DebugLevel class is a singleton, only used to configure the amount of debug
[699]33    output (see Debug.h) into the console and the logfile (see OutputHandler.h).
[684]34*/
35
[562]36#ifndef _DebugLevel_H__
37#define _DebugLevel_H__
[682]38
39#include "CorePrereqs.h"
[708]40
[695]41#include "OrxonoxClass.h"
[699]42#include "OutputHandler.h"
[562]43
44namespace orxonox
[684]45{
46    //! The DebugLevel class is a singleton, only used to configure the amount of debug output.
[695]47    class _CoreExport DebugLevel : public OrxonoxClass
[699]48    {
[737]49        template <class T>
50        friend class ClassIdentifier; // forward declaration because of the private destructor
51
[562]52        public:
[699]53            static int getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All);
[695]54            void setConfigValues();
55
[562]56        private:
[695]57            explicit DebugLevel(bool& bReturnSoftDebugLevel);
[684]58            DebugLevel(const DebugLevel& dl) {} // don't copy
[704]59            virtual ~DebugLevel() {}            // don't delete
[684]60
[687]61            int softDebugLevel_;                            //!< The debug level
[699]62            int softDebugLevelConsole_;                     //!< The debug level for the console
63            int softDebugLevelLogfile_;                     //!< The debug level for the logfile
64            int softDebugLevelShell_;                       //!< The debug level for the ingame shell
[687]65            ConfigValueContainer* softDebugLevelContainer_; //!< The config value container for the debug level
[562]66    };
67}
68
[673]69#endif /* _DebugLevel_H__ */
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