| [5979] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [5981] | 23 | *      Michael Wirth | 
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| [5979] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [6120] | 29 | #ifndef _NewNewHumanController_H__ | 
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| [5979] | 30 | #define _NewNewHumanController_H__ | 
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|  | 31 |  | 
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|  | 32 | #include "OrxonoxPrereqs.h" | 
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|  | 33 |  | 
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| [6149] | 34 | #include "util/Math.h" | 
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|  | 35 |  | 
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| [6055] | 36 | #include "core/ClassTreeMask.h" | 
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| [5979] | 37 | #include "HumanController.h" | 
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|  | 38 |  | 
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|  | 39 | namespace orxonox | 
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|  | 40 | { | 
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| [5993] | 41 | class _OrxonoxExport NewHumanController : public HumanController | 
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| [5979] | 42 | { | 
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|  | 43 | public: | 
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| [9667] | 44 | NewHumanController(Context* context); | 
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| [5979] | 45 | virtual ~NewHumanController(); | 
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|  | 46 |  | 
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| [6001] | 47 | virtual void tick(float dt); | 
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| [6045] | 48 |  | 
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| [6149] | 49 | virtual void frontback(const Vector2& value); | 
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| [5993] | 50 | virtual void yaw(const Vector2& value); | 
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|  | 51 | virtual void pitch(const Vector2& value); | 
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| [5979] | 52 |  | 
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| [6149] | 53 | static void accelerate(); | 
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|  | 54 | static void decelerate(); | 
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|  | 55 |  | 
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| [6033] | 56 | virtual void doFire(unsigned int firemode); | 
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|  | 57 |  | 
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| [6295] | 58 | virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage); | 
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|  | 59 |  | 
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| [6210] | 60 | static void unfire(); | 
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|  | 61 | virtual void doUnfire(); | 
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|  | 62 |  | 
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| [7859] | 63 | void centerCursor(); | 
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|  | 64 |  | 
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| [6091] | 65 | static void changeMode(); | 
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| [6149] | 66 |  | 
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| [6115] | 67 | virtual void changedControllableEntity(); | 
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| [6195] | 68 | virtual void doPauseControl(); | 
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|  | 69 | virtual void doResumeControl(); | 
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| [6045] | 70 |  | 
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| [9016] | 71 | float getCurrentYaw(){ return this->currentYaw_; } | 
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|  | 72 | float getCurrentPitch(){ return this->currentPitch_; } | 
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| [7163] | 73 |  | 
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| [9016] | 74 |  | 
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| [6091] | 75 | protected: | 
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| [6111] | 76 | void updateTarget(); | 
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| [6210] | 77 | void alignArrows(); | 
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| [6236] | 78 | void showOverlays(); | 
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|  | 79 | void hideOverlays(); | 
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| [6210] | 80 | void hideArrows(); | 
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| [6149] | 81 |  | 
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| [6091] | 82 | unsigned int                controlMode_; | 
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| [6115] | 83 | static NewHumanController*  localController_s; | 
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| [6377] | 84 |  | 
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| [5979] | 85 | private: | 
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| [5993] | 86 | float                       currentYaw_; | 
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|  | 87 | float                       currentPitch_; | 
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| [6055] | 88 | OrxonoxOverlay*             crossHairOverlay_; | 
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| [6195] | 89 | OrxonoxOverlay*             centerOverlay_; | 
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| [6310] | 90 |  | 
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|  | 91 | OrxonoxOverlay*             damageOverlayTop_; | 
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|  | 92 | OrxonoxOverlay*             damageOverlayRight_; | 
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|  | 93 | OrxonoxOverlay*             damageOverlayBottom_; | 
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|  | 94 | OrxonoxOverlay*             damageOverlayLeft_; | 
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|  | 95 | float                       damageOverlayTime_; | 
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|  | 96 | float                       damageOverlayTT_; | 
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|  | 97 | float                       damageOverlayTR_; | 
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|  | 98 | float                       damageOverlayTB_; | 
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|  | 99 | float                       damageOverlayTL_; | 
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|  | 100 |  | 
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| [6210] | 101 | OrxonoxOverlay*             arrowsOverlay1_; | 
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|  | 102 | OrxonoxOverlay*             arrowsOverlay2_; | 
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|  | 103 | OrxonoxOverlay*             arrowsOverlay3_; | 
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|  | 104 | OrxonoxOverlay*             arrowsOverlay4_; | 
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| [6310] | 105 |  | 
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| [6115] | 106 | float                       overlaySize_; | 
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| [6210] | 107 | float                       arrowsSize_; | 
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| [6173] | 108 | bool                        accelerating_; | 
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| [6149] | 109 | float                       acceleration_; | 
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| [6210] | 110 | int                         firemode_; | 
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|  | 111 | bool                        showArrows_; | 
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| [6310] | 112 | bool                        showDamageOverlay_; | 
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| [6236] | 113 | bool                        showOverlays_; | 
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| [6055] | 114 | ClassTreeMask               targetMask_; | 
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| [5979] | 115 | }; | 
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|  | 116 | } | 
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|  | 117 |  | 
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|  | 118 | #endif /* _NewHumanController_H__ */ | 
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