| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _HumanController_H__ | 
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 | 30 | #define _HumanController_H__ | 
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 | 31 |  | 
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 | 32 | #include "OrxonoxPrereqs.h" | 
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| [5929] | 33 |  | 
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| [8706] | 34 | #include "tools/Timer.h" | 
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| [5929] | 35 | #include "tools/interfaces/Tickable.h" | 
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| [9016] | 36 | #include "FormationController.h" | 
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| [2072] | 37 |  | 
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| [6417] | 38 | // tolua_begin | 
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| [2072] | 39 | namespace orxonox | 
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 | 40 | { | 
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| [6417] | 41 |     class _OrxonoxExport HumanController | 
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 | 42 | // tolua_end | 
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| [9016] | 43 |         : public FormationController, public Tickable | 
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| [6417] | 44 |     { // tolua_export | 
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| [2072] | 45 |         public: | 
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| [9667] | 46 |             HumanController(Context* context); | 
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| [2072] | 47 |             virtual ~HumanController(); | 
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 | 48 |  | 
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| [11071] | 49 |             virtual void tick(float dt) override; | 
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| [5929] | 50 |  | 
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| [2072] | 51 |             static void moveFrontBack(const Vector2& value); | 
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 | 52 |             static void moveRightLeft(const Vector2& value); | 
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 | 53 |             static void moveUpDown(const Vector2& value); | 
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 | 54 |  | 
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 | 55 |             static void rotateYaw(const Vector2& value); | 
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 | 56 |             static void rotatePitch(const Vector2& value); | 
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 | 57 |             static void rotateRoll(const Vector2& value); | 
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 | 58 |  | 
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| [6417] | 59 |             virtual void frontback(const Vector2& value); | 
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 | 60 |             virtual void yaw(const Vector2& value); | 
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 | 61 |             virtual void pitch(const Vector2& value); | 
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 | 62 |  | 
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| [3053] | 63 |             static void fire(unsigned int firemode); | 
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| [6417] | 64 |             virtual void doFire(unsigned int firemode); | 
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| [3053] | 65 |             static void reload(); | 
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| [2072] | 66 |  | 
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| [9979] | 67 |             static void boost(const Vector2& value); // Static method, controls boosting. | 
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 | 68 |             void startBoosting(void); | 
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 | 69 |             void stopBoosting(void); | 
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| [9016] | 70 |  | 
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| [2072] | 71 |             static void greet(); | 
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 | 72 |             static void switchCamera(); | 
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| [2662] | 73 |             static void mouseLook(); | 
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| [5929] | 74 |             static void cycleNavigationFocus(); | 
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 | 75 |             static void releaseNavigationFocus(); | 
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| [2072] | 76 |  | 
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| [2662] | 77 |             static void suicide(); | 
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| [6417] | 78 |             static void toggleGodMode(); | 
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| [8079] | 79 |             static void myposition(); | 
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| [2662] | 80 |  | 
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| [9016] | 81 |             static void toggleFormationFlight(); | 
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 | 82 |             static void FFChangeMode(); | 
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 | 83 |  | 
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| [6417] | 84 |             static void pauseControl(); // tolua_export | 
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 | 85 |             static void resumeControl(); // tolua_export | 
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 | 86 |             virtual void doPauseControl() {}; | 
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 | 87 |             virtual void doResumeControl() {}; | 
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 | 88 |  | 
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| [3073] | 89 |             static inline HumanController* getLocalControllerSingleton() | 
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 | 90 |                 { return HumanController::localController_s; } | 
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| [3196] | 91 |             static Pawn* getLocalControllerEntityAsPawn(); | 
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| [3089] | 92 |             //friend class, for mouselook | 
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 | 93 |             friend class Map; | 
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| [11358] | 94 |             static HumanController* localController_s; | 
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| [3089] | 95 |  | 
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| [6417] | 96 |         protected: | 
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 | 97 |             bool controlPaused_; | 
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| [9256] | 98 |  | 
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| [6417] | 99 |     }; // tolua_export | 
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 | 100 | } // tolua_export | 
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| [2072] | 101 |  | 
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 | 102 | #endif /* _HumanController_H__ */ | 
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