| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oli Scheuss | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _DroneController_H__ | 
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| 30 | #define _DroneController_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include "AIController.h" | 
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| 35 | #include "core/WeakPtr.h" | 
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| 36 | #include "tools/interfaces/Tickable.h" | 
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| 37 |  | 
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| 38 | #include "tools/Timer.h" | 
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| 39 |  | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 |     /** | 
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| 44 |     @brief | 
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| 45 |         Controller for the Drone of the PPS tutorial. | 
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| 46 |     @author | 
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| 47 |         Oli Scheuss | 
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| 48 |     */ | 
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| 49 |     class _OrxonoxExport DroneController : public ArtificialController, public Tickable | 
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| 50 |     { | 
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| 51 |         public: | 
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| 52 |             DroneController(BaseObject* creator); | 
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| 53 |             virtual ~DroneController(); | 
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| 54 |  | 
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| 55 |             virtual void tick(float dt); //!< The controlling happens here. This method defines what the controller has to do each tick. | 
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| 56 |  | 
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| 57 |             void setOwner(Pawn* owner); | 
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| 58 |             inline Pawn* getOwner() const | 
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| 59 |                 { return this->owner_; } | 
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| 60 |  | 
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| 61 |             void setDrone(Drone*  drone); | 
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| 62 |             inline Drone* getDrone() const | 
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| 63 |                 { return this->drone_; } | 
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| 64 |  | 
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| 65 |         protected: | 
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| 66 |             virtual void action(); | 
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| 67 |             void ownerDied(); | 
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| 68 |             bool friendlyFire(); //<! returns true if the owner_ would be hit. | 
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| 69 |             bool isShooting_; | 
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| 70 |  | 
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| 71 |         private: | 
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| 72 |             static const float ACTION_INTERVAL; | 
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| 73 |  | 
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| 74 |             Timer actionTimer_; | 
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| 75 |             WeakPtr<Pawn> owner_; | 
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| 76 |             Drone* drone_; | 
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| 77 |     }; | 
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| 78 | } | 
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| 79 |  | 
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| 80 | #endif /* _DroneController_H__ */ | 
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