| [6847] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Oli Scheuss | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _DroneController_H__ | 
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 | 30 | #define _DroneController_H__ | 
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 | 31 |  | 
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 | 32 | #include "OrxonoxPrereqs.h" | 
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 | 33 |  | 
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 | 34 | #include "AIController.h" | 
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| [9667] | 35 | #include "core/object/WeakPtr.h" | 
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| [6847] | 36 | #include "tools/interfaces/Tickable.h" | 
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 | 37 |  | 
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 | 38 | #include "tools/Timer.h" | 
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 | 39 |  | 
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 | 40 |  | 
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 | 41 | namespace orxonox | 
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 | 42 | { | 
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 | 43 |     /** | 
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 | 44 |     @brief | 
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 | 45 |         Controller for the Drone of the PPS tutorial. | 
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 | 46 |     @author | 
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 | 47 |         Oli Scheuss | 
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 | 48 |     */ | 
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| [6918] | 49 |     class _OrxonoxExport DroneController : public ArtificialController, public Tickable | 
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| [6847] | 50 |     { | 
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 | 51 |         public: | 
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| [9667] | 52 |             DroneController(Context* context); | 
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| [6847] | 53 |             virtual ~DroneController(); | 
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| [7127] | 54 |  | 
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| [6847] | 55 |             virtual void tick(float dt); //!< The controlling happens here. This method defines what the controller has to do each tick. | 
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 | 56 |  | 
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 | 57 |             void setOwner(Pawn* owner); | 
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 | 58 |             inline Pawn* getOwner() const | 
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 | 59 |                 { return this->owner_; } | 
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 | 60 |  | 
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 | 61 |             void setDrone(Drone*  drone); | 
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 | 62 |             inline Drone* getDrone() const | 
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 | 63 |                 { return this->drone_; } | 
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 | 64 |  | 
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 | 65 |         protected: | 
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 | 66 |             virtual void action(); | 
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| [6891] | 67 |             void ownerDied(); | 
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| [8891] | 68 |             bool friendlyFire(); //<! returns true if the owner_ would be hit. | 
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| [6991] | 69 |             bool isShooting_; | 
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| [6847] | 70 |  | 
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 | 71 |         private: | 
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| [8729] | 72 |             static const float ACTION_INTERVAL; | 
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 | 73 |  | 
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| [6847] | 74 |             Timer actionTimer_; | 
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| [6891] | 75 |             WeakPtr<Pawn> owner_; | 
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| [6847] | 76 |             Drone* drone_; | 
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 | 77 |     }; | 
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 | 78 | } | 
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 | 79 |  | 
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 | 80 | #endif /* _DroneController_H__ */ | 
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