| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _ControllerDirector_H__ | 
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| 30 | #define _ControllerDirector_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 | #include "ArtificialController.h" | 
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| 34 | #include "core/EventIncludes.h" | 
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| 35 |  | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 | class _OrxonoxExport ControllerDirector : public ArtificialController | 
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| 40 | { | 
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| 41 | public: | 
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| 42 | ControllerDirector(Context* context); | 
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| 43 | virtual ~ControllerDirector() { } | 
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| 44 |  | 
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| 45 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 46 | bool party(bool bTriggered, BaseObject* trigger); | 
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| 47 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 48 |  | 
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| 49 |  | 
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| 50 | /* Take over control of a given object */ | 
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| 51 | void takeControl(Controller * controller, BaseObject * trigger); | 
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| 52 | bool preparationToTakeControl(BaseObject * trigger); | 
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| 53 |  | 
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| 54 | // currently unused | 
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| 55 | //void setNewController(Controller * controller); | 
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| 56 |  | 
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| 57 | private: | 
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| 58 | PlayerInfo* player_; | 
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| 59 | ControllableEntity* entity_; | 
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| 60 | PlayerTrigger * pTrigger_; | 
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| 61 | Context* context_; | 
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| 62 | }; | 
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| 63 | } | 
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| 64 |  | 
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| 65 | #endif /* _ControllerDirector_H__ */ | 
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