| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Dominik Solenicki |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _ArtificialController_H__ |
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| 30 | #define _ArtificialController_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | #include "controllers/FormationController.h" |
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| 34 | |
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| 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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| 38 | class _OrxonoxExport ArtificialController : public FormationController |
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| 39 | { |
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| 40 | public: |
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| 41 | ArtificialController(BaseObject* creator); |
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| 42 | virtual ~ArtificialController(); |
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| 43 | |
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| 44 | void abandonTarget(Pawn* target); |
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| 45 | |
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| 46 | virtual void changedControllableEntity(); |
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| 47 | |
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| 48 | virtual void doFire(); |
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| 49 | void setBotLevel(float level=1.0f); |
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| 50 | inline float getBotLevel() const |
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| 51 | { return this->botlevel_; } |
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| 52 | static void setAllBotLevel(float level); |
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| 53 | //WAYPOINT FUNCTIONS |
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| 54 | void addWaypoint(WorldEntity* waypoint); |
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| 55 | WorldEntity* getWaypoint(unsigned int index) const; |
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| 56 | |
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| 57 | inline void setAccuracy(float accuracy) |
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| 58 | { this->squaredaccuracy_ = accuracy*accuracy; } |
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| 59 | inline float getAccuracy() const |
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| 60 | { return sqrt(this->squaredaccuracy_); } |
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| 61 | void updatePointsOfInterest(std::string name, float distance); |
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| 62 | void manageWaypoints(); |
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| 63 | |
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| 64 | |
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| 65 | |
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| 66 | protected: |
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| 67 | |
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| 68 | void aimAtTarget(); |
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| 69 | |
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| 70 | bool isCloseAtTarget(float distance) const; |
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| 71 | bool isLookingAtTarget(float angle) const; |
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| 72 | |
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| 73 | float botlevel_; //<! Makes the level of a bot configurable. |
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| 74 | enum Mode {DEFAULT, ROCKET, DEFENCE, MOVING};//TODO; implement DEFENCE, MOVING modes |
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| 75 | Mode mode_; //TODO: replace single value with stack-like implementation: std::vector<Mode> mode_; |
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| 76 | void setPreviousMode(); |
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| 77 | |
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| 78 | |
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| 79 | //WEAPONSYSTEM DATA |
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| 80 | std::map<std::string, int> weaponModes_; //<! Links each "weapon" to it's weaponmode - managed by setupWeapons() |
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| 81 | //std::vector<int> projectiles_; //<! Displays amount of projectiles of each weapon. - managed by setupWeapons() |
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| 82 | float timeout_; //<! Timeout for rocket usage. (If a rocket misses, a bot should stop using it.) |
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| 83 | void setupWeapons(); //<! Defines which weapons are available for a bot. Is recalled whenever a bot was killed. |
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| 84 | bool bSetupWorked; //<! If false, setupWeapons() is called. |
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| 85 | int getFiremode(std::string name); |
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| 86 | |
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| 87 | |
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| 88 | //WAYPOINT DATA |
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| 89 | std::vector<WeakPtr<WorldEntity> > waypoints_; |
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| 90 | size_t currentWaypoint_; |
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| 91 | float squaredaccuracy_; |
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| 92 | WorldEntity* defaultWaypoint_; |
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| 93 | |
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| 94 | void boostControl(); //<! Sets and resets the boost parameter of the spaceship. Bots alternate between boosting and saving boost. |
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| 95 | |
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| 96 | private: |
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| 97 | }; |
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| 98 | } |
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| 99 | |
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| 100 | #endif /* _ArtificialController_H__ */ |
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