| [2362] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #ifndef _AIController_H__ | 
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|  | 30 | #define _AIController_H__ | 
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|  | 31 |  | 
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|  | 32 | #include "OrxonoxPrereqs.h" | 
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|  | 33 |  | 
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| [3196] | 34 | #include "tools/Timer.h" | 
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| [5693] | 35 | #include "tools/interfaces/Tickable.h" | 
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| [2362] | 36 | #include "ArtificialController.h" | 
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|  | 37 |  | 
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|  | 38 | namespace orxonox | 
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|  | 39 | { | 
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|  | 40 | class _OrxonoxExport AIController : public ArtificialController, public Tickable | 
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|  | 41 | { | 
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|  | 42 | public: | 
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| [9667] | 43 | AIController(Context* context); | 
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| [2362] | 44 | virtual ~AIController(); | 
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|  | 45 |  | 
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| [9016] | 46 | virtual void tick(float dt); //<! Carrying out the targets set in action(). | 
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| [2362] | 47 |  | 
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|  | 48 | protected: | 
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| [9016] | 49 | virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour ~ setting targets. | 
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|  | 50 | void defaultBehaviour(float maxrand); //<! Helper function for code reusage. Some concrete commands for a bot. | 
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| [2362] | 51 |  | 
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|  | 52 | private: | 
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| [8729] | 53 | static const float ACTION_INTERVAL; | 
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|  | 54 |  | 
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| [9016] | 55 | Timer actionTimer_; //<! Regularly calls action(). | 
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| [2362] | 56 | }; | 
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|  | 57 | } | 
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|  | 58 |  | 
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|  | 59 | #endif /* _AIController_H__ */ | 
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