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source: code/trunk/src/orxonox/console/InGameConsole.h @ 1577

Last change on this file since 1577 was 1577, checked in by rgrieder, 16 years ago
  • cleaned up InGameConsole a little bit
  • adjusted noise (has a config value noiseSize_)
  • replaced panel cursor with text area cursor
  • initialise()/destroy() concept like in other Singletons
  • therefore console is initialised and destroyed via Orxonox class (earlier message colouring)
  • replace linear console scroll with exponential one (no, it doesn't take infinite time to reach 0 ;))

UPDATE YOUR MEDIA REPOSITORY!

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#ifndef _InGameConsole_H__
30#define _InGameConsole_H__
31
32
33#include "OrxonoxPrereqs.h"
34#include <OgrePrerequisites.h>
35#include <OgreBorderPanelOverlayElement.h>
36#include <OgreTextAreaOverlayElement.h>
37
38#include "core/Shell.h"
39#include "objects/Tickable.h"
40
41
42namespace orxonox
43{
44    class _OrxonoxExport InGameConsole : public TickableReal, public ShellListener
45    {
46        public: // functions
47            void initialise();
48            void destroy();
49            void setConfigValues();
50
51            void tick(float dt);
52            void resize();
53
54            static InGameConsole& getInstance();
55
56            static void openConsole();
57            static void closeConsole();
58
59        private: // functions
60            InGameConsole();
61            InGameConsole(const InGameConsole& other) {}
62            ~InGameConsole();
63
64            void activate();
65            void deactivate();
66
67            void linesChanged();
68            void onlyLastLineChanged();
69            void lineAdded();
70            void inputChanged();
71            void cursorChanged();
72            void exit();
73
74            void shiftLines();
75            void colourLine(int colourcode, int index);
76            void setCursorPosition(unsigned int pos);
77            void print(const std::string& text, int index, bool alwaysShift = false);
78
79            static Ogre::UTFString convert2UTF(std::string s);
80
81        private: // variables
82            bool bActive_;
83            int windowW_;
84            int windowH_;
85            int desiredTextWidth_;
86            unsigned int maxCharsPerLine_;
87            unsigned int numLinesShifted_;
88            int scroll_;
89            float cursor_;
90            unsigned int inputWindowStart_;
91            char cursorSymbol_;
92            bool bShowCursor_;
93            std::string displayedText_;
94            Ogre::Overlay* consoleOverlay_;
95            Ogre::OverlayContainer* consoleOverlayContainer_;
96            Ogre::PanelOverlayElement* consoleOverlayNoise_;
97            Ogre::TextAreaOverlayElement* consoleOverlayCursor_;
98            Ogre::BorderPanelOverlayElement* consoleOverlayBorder_;
99            Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_;
100
101            // config values
102            float relativeWidth;
103            float relativeHeight;
104            float blinkTime;
105            float scrollSpeed_;
106            float noiseSize_;
107    };
108}
109
110#endif /* _InGameConsole_H__ */
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