| [1137] | 1 | /* | 
|---|
|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
|  | 3 | *                    > www.orxonox.net < | 
|---|
|  | 4 | * | 
|---|
|  | 5 | * | 
|---|
|  | 6 | *   License notice: | 
|---|
|  | 7 | * | 
|---|
|  | 8 | *   This program is free software; you can redistribute it and/or | 
|---|
|  | 9 | *   modify it under the terms of the GNU General Public License | 
|---|
|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
|  | 11 | *   of the License, or (at your option) any later version. | 
|---|
|  | 12 | * | 
|---|
|  | 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
|  | 16 | *   GNU General Public License for more details. | 
|---|
|  | 17 | * | 
|---|
|  | 18 | *   You should have received a copy of the GNU General Public License | 
|---|
|  | 19 | *   along with this program; if not, write to the Free Software | 
|---|
|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
|  | 21 | * | 
|---|
|  | 22 | *   Author: | 
|---|
|  | 23 | *      Felix Schulthess | 
|---|
|  | 24 | *   Co-authors: | 
|---|
|  | 25 | *      ... | 
|---|
|  | 26 | * | 
|---|
|  | 27 | */ | 
|---|
|  | 28 |  | 
|---|
| [1143] | 29 | #include "OrxonoxStableHeaders.h" | 
|---|
|  | 30 |  | 
|---|
| [1137] | 31 | #include "InGameConsole.h" | 
|---|
| [1143] | 32 |  | 
|---|
|  | 33 | #include <string> | 
|---|
|  | 34 | #include <OgreOverlay.h> | 
|---|
|  | 35 | #include <OgreOverlayElement.h> | 
|---|
|  | 36 | #include <OgreOverlayManager.h> | 
|---|
|  | 37 | #include <OgreOverlayContainer.h> | 
|---|
|  | 38 | #include <OgreStringConverter.h> | 
|---|
|  | 39 |  | 
|---|
|  | 40 | #include "core/Debug.h" | 
|---|
|  | 41 | #include "core/CoreIncludes.h" | 
|---|
|  | 42 | #include "core/ConsoleCommand.h" | 
|---|
| [1223] | 43 | #include "core/InputManager.h" | 
|---|
| [1143] | 44 | #include "GraphicsEngine.h" | 
|---|
|  | 45 |  | 
|---|
| [1137] | 46 | #define LINES 20 | 
|---|
|  | 47 |  | 
|---|
|  | 48 | namespace orxonox | 
|---|
|  | 49 | { | 
|---|
|  | 50 | using namespace Ogre; | 
|---|
|  | 51 |  | 
|---|
|  | 52 | const float REL_WIDTH = 0.8; | 
|---|
|  | 53 | const float REL_HEIGHT = 0.4; | 
|---|
| [1139] | 54 | const float BLINK = 0.25; | 
|---|
| [1137] | 55 |  | 
|---|
| [1293] | 56 | InGameConsole::InGameConsole(InputBuffer* ib) : | 
|---|
|  | 57 | windowW(0), windowH(0), | 
|---|
|  | 58 | scroll(0), scrollTimer(0.0f), | 
|---|
|  | 59 | cursor(0.0f), | 
|---|
|  | 60 | active(false), | 
|---|
|  | 61 | ib_(ib), | 
|---|
|  | 62 | om(0), | 
|---|
|  | 63 | consoleOverlay(0), | 
|---|
|  | 64 | consoleOverlayContainer(0), | 
|---|
|  | 65 | consoleOverlayNoise(0), | 
|---|
|  | 66 | consoleOverlayBorder(0), | 
|---|
|  | 67 | consoleOverlayTextAreas(0) | 
|---|
|  | 68 | { | 
|---|
| [1143] | 69 | //RegisterObject(InGameConsole); | 
|---|
| [1137] | 70 | init(); | 
|---|
|  | 71 | } | 
|---|
|  | 72 |  | 
|---|
|  | 73 | InGameConsole::~InGameConsole(void){ | 
|---|
|  | 74 | for(int i=0; i<LINES; i++) delete consoleOverlayTextAreas[i]; | 
|---|
|  | 75 | delete consoleOverlayTextAreas; | 
|---|
|  | 76 | } | 
|---|
|  | 77 |  | 
|---|
|  | 78 | void InGameConsole::listen(){ | 
|---|
|  | 79 | if(!active) activate(); | 
|---|
| [1214] | 80 | print(convert2UTF(this->ib_->get())); | 
|---|
| [1137] | 81 | } | 
|---|
|  | 82 |  | 
|---|
| [1362] | 83 | void InGameConsole::execute(){ | 
|---|
| [1137] | 84 | newline(); | 
|---|
|  | 85 | if (!CommandExecutor::execute(this->ib_->get())){ | 
|---|
|  | 86 | print("Error"); | 
|---|
|  | 87 | newline(); | 
|---|
|  | 88 | } | 
|---|
|  | 89 | this->ib_->clear(); | 
|---|
|  | 90 | } | 
|---|
|  | 91 |  | 
|---|
|  | 92 | void InGameConsole::hintandcomplete(){ | 
|---|
|  | 93 | print(CommandExecutor::hint(this->ib_->get())); | 
|---|
|  | 94 | newline(); | 
|---|
|  | 95 | this->ib_->set(CommandExecutor::complete(this->ib_->get())); | 
|---|
| [1214] | 96 | print(convert2UTF(this->ib_->get())); | 
|---|
| [1137] | 97 | } | 
|---|
|  | 98 |  | 
|---|
|  | 99 | void InGameConsole::clear(){ | 
|---|
|  | 100 | this->ib_->clear(); | 
|---|
|  | 101 | } | 
|---|
|  | 102 |  | 
|---|
|  | 103 | void InGameConsole::removeLast(){ | 
|---|
|  | 104 | this->ib_->removeLast(); | 
|---|
|  | 105 | } | 
|---|
|  | 106 |  | 
|---|
|  | 107 | void InGameConsole::exit(){ | 
|---|
|  | 108 | clear(); | 
|---|
|  | 109 | deactivate(); | 
|---|
| [1223] | 110 | InputManager::setInputState(InputManager::IS_NORMAL); | 
|---|
| [1137] | 111 | } | 
|---|
|  | 112 |  | 
|---|
|  | 113 | /** | 
|---|
|  | 114 | @brief called once by constructor | 
|---|
|  | 115 | */ | 
|---|
|  | 116 | void InGameConsole::init(){ | 
|---|
|  | 117 | // for the beginning, don't scroll | 
|---|
|  | 118 | scroll = 0; | 
|---|
| [1141] | 119 | scrollTimer = 0; | 
|---|
| [1137] | 120 | cursor = 0; | 
|---|
| [1214] | 121 |  | 
|---|
| [1137] | 122 | // create overlay and elements | 
|---|
|  | 123 | om = &Ogre::OverlayManager::getSingleton(); | 
|---|
|  | 124 |  | 
|---|
|  | 125 | // create a container | 
|---|
|  | 126 | consoleOverlayContainer = static_cast<OverlayContainer*>(om->createOverlayElement("Panel", "container")); | 
|---|
|  | 127 | consoleOverlayContainer->setMetricsMode(Ogre::GMM_RELATIVE); | 
|---|
|  | 128 | consoleOverlayContainer->setPosition((1-REL_WIDTH)/2, 0); | 
|---|
|  | 129 | consoleOverlayContainer->setDimensions(REL_WIDTH, REL_HEIGHT); | 
|---|
|  | 130 |  | 
|---|
|  | 131 | // create BorderPanel | 
|---|
|  | 132 | consoleOverlayBorder = static_cast<BorderPanelOverlayElement*>(om->createOverlayElement("BorderPanel", "borderPanel")); | 
|---|
|  | 133 | consoleOverlayBorder->setMetricsMode(Ogre::GMM_PIXELS); | 
|---|
|  | 134 | consoleOverlayBorder->setMaterialName("ConsoleCenter"); | 
|---|
|  | 135 | // set parameters for border | 
|---|
|  | 136 | consoleOverlayBorder->setBorderSize(16, 16, 0, 16); | 
|---|
|  | 137 | consoleOverlayBorder->setBorderMaterialName("ConsoleBorder"); | 
|---|
|  | 138 | consoleOverlayBorder->setLeftBorderUV(0.0, 0.49, 0.5, 0.51); | 
|---|
|  | 139 | consoleOverlayBorder->setRightBorderUV(0.5, 0.49, 1.0, 0.5); | 
|---|
|  | 140 | consoleOverlayBorder->setBottomBorderUV(0.49, 0.5, 0.51, 1.0); | 
|---|
|  | 141 | consoleOverlayBorder->setBottomLeftBorderUV(0.0, 0.5, 0.5, 1.0); | 
|---|
|  | 142 | consoleOverlayBorder->setBottomRightBorderUV(0.5, 0.5, 1.0, 1.0); | 
|---|
|  | 143 |  | 
|---|
|  | 144 | // create the text lines | 
|---|
|  | 145 | consoleOverlayTextAreas = new TextAreaOverlayElement*[LINES]; | 
|---|
|  | 146 | for(int i = 0; i<LINES; i++){ | 
|---|
|  | 147 | consoleOverlayTextAreas[i] = static_cast<TextAreaOverlayElement*>(om->createOverlayElement("TextArea", "textArea"+Ogre::StringConverter::toString(i))); | 
|---|
|  | 148 | consoleOverlayTextAreas[i]->setMetricsMode(Ogre::GMM_PIXELS); | 
|---|
|  | 149 | consoleOverlayTextAreas[i]->setFontName("Console"); | 
|---|
|  | 150 | consoleOverlayTextAreas[i]->setCharHeight(20); | 
|---|
|  | 151 | consoleOverlayTextAreas[i]->setParameter("colour_top", "0.21 0.69 0.21"); | 
|---|
|  | 152 | consoleOverlayTextAreas[i]->setLeft(8); | 
|---|
|  | 153 | consoleOverlayTextAreas[i]->setCaption(""); | 
|---|
|  | 154 | } | 
|---|
|  | 155 |  | 
|---|
|  | 156 | // create noise | 
|---|
|  | 157 | consoleOverlayNoise = static_cast<PanelOverlayElement*>(om->createOverlayElement("Panel", "noise")); | 
|---|
|  | 158 | consoleOverlayNoise->setMetricsMode(Ogre::GMM_PIXELS); | 
|---|
|  | 159 | consoleOverlayNoise->setPosition(5,0); | 
|---|
|  | 160 | consoleOverlayNoise->setMaterialName("ConsoleNoise"); | 
|---|
|  | 161 |  | 
|---|
|  | 162 | consoleOverlay = om->create("Console"); | 
|---|
|  | 163 | consoleOverlay->add2D(consoleOverlayContainer); | 
|---|
|  | 164 | consoleOverlayContainer->addChild(consoleOverlayBorder); | 
|---|
|  | 165 | //comment following line to disable noise | 
|---|
| [1144] | 166 | consoleOverlayContainer->addChild(consoleOverlayNoise); | 
|---|
| [1137] | 167 | for(int i = 0; i<LINES; i++) consoleOverlayContainer->addChild(consoleOverlayTextAreas[i]); | 
|---|
|  | 168 | resize(); | 
|---|
|  | 169 |  | 
|---|
|  | 170 | // move overlay "above" the top edge of the screen | 
|---|
|  | 171 | // we take -1.2 because the border mkes the panel bigger | 
|---|
|  | 172 | consoleOverlayContainer->setTop(-1.2*REL_HEIGHT); | 
|---|
|  | 173 | // show overlay | 
|---|
|  | 174 | consoleOverlay->show(); | 
|---|
|  | 175 |  | 
|---|
|  | 176 | COUT(3) << "Info: InGameConsole initialized" << std::endl; | 
|---|
|  | 177 | } | 
|---|
|  | 178 |  | 
|---|
|  | 179 | /** | 
|---|
|  | 180 | @brief used to control the actual scrolling and cursor | 
|---|
|  | 181 | */ | 
|---|
|  | 182 | void InGameConsole::tick(float dt){ | 
|---|
| [1141] | 183 | scrollTimer += dt; | 
|---|
|  | 184 | if(scrollTimer >= 0.01){ | 
|---|
|  | 185 | float top = consoleOverlayContainer->getTop(); | 
|---|
|  | 186 | scrollTimer = 0; | 
|---|
|  | 187 | if(scroll!=0){ | 
|---|
|  | 188 | // scroll | 
|---|
|  | 189 | top = top + 0.02*scroll; | 
|---|
|  | 190 | consoleOverlayContainer->setTop(top); | 
|---|
|  | 191 | } | 
|---|
|  | 192 | if(top <= -1.2*REL_HEIGHT){ | 
|---|
|  | 193 | // window has completely scrolled up | 
|---|
|  | 194 | scroll = 0; | 
|---|
|  | 195 | consoleOverlay->hide(); | 
|---|
|  | 196 | active = false; | 
|---|
|  | 197 | } | 
|---|
|  | 198 | if(top >= 0){ | 
|---|
|  | 199 | // window has completely scrolled down | 
|---|
|  | 200 | scroll = 0; | 
|---|
|  | 201 | consoleOverlayContainer->setTop(0); | 
|---|
|  | 202 | active = true; | 
|---|
|  | 203 | } | 
|---|
| [1137] | 204 | } | 
|---|
|  | 205 |  | 
|---|
| [1139] | 206 | cursor += dt; | 
|---|
|  | 207 | if(cursor >= 2*BLINK) cursor = 0; | 
|---|
| [1214] | 208 | print(convert2UTF(this->ib_->get())); | 
|---|
| [1137] | 209 |  | 
|---|
|  | 210 | // this creates a flickering effect | 
|---|
| [1144] | 211 | consoleOverlayNoise->setTiling(1, rand()%5+1); | 
|---|
| [1137] | 212 | } | 
|---|
|  | 213 |  | 
|---|
|  | 214 | /** | 
|---|
|  | 215 | @brief resizes the console elements. call if window size changes | 
|---|
|  | 216 | */ | 
|---|
|  | 217 | void InGameConsole::resize(){ | 
|---|
|  | 218 | windowW = GraphicsEngine::getSingleton().getWindowWidth(); | 
|---|
|  | 219 | windowH = GraphicsEngine::getSingleton().getWindowHeight(); | 
|---|
|  | 220 | consoleOverlayBorder->setWidth((int) windowW*REL_WIDTH); | 
|---|
|  | 221 | consoleOverlayBorder->setHeight((int) windowH*REL_HEIGHT); | 
|---|
|  | 222 | consoleOverlayNoise->setWidth((int) windowW*REL_WIDTH - 10); | 
|---|
|  | 223 | consoleOverlayNoise->setHeight((int) windowH*REL_HEIGHT - 5); | 
|---|
|  | 224 | // now adjust the text lines... | 
|---|
|  | 225 | for(int i = 0; i<LINES; i++){ | 
|---|
|  | 226 | consoleOverlayTextAreas[i]->setWidth(windowW*REL_WIDTH); | 
|---|
|  | 227 | consoleOverlayTextAreas[i]->setTop((int)windowH*REL_HEIGHT - 24 - 16*i); | 
|---|
|  | 228 | } | 
|---|
|  | 229 | } | 
|---|
|  | 230 |  | 
|---|
|  | 231 | /** | 
|---|
|  | 232 | @brief shows console | 
|---|
|  | 233 | */ | 
|---|
|  | 234 | void InGameConsole::activate(){ | 
|---|
|  | 235 | consoleOverlay->show(); | 
|---|
|  | 236 | // just in case window size has changed... | 
|---|
|  | 237 | resize(); | 
|---|
|  | 238 | // scroll down | 
|---|
|  | 239 | scroll = 1; | 
|---|
|  | 240 | // the rest is done by tick | 
|---|
|  | 241 | } | 
|---|
|  | 242 |  | 
|---|
|  | 243 | /** | 
|---|
|  | 244 | @brief hides console | 
|---|
|  | 245 | */ | 
|---|
|  | 246 | void InGameConsole::deactivate(){ | 
|---|
|  | 247 | // scroll up | 
|---|
|  | 248 | scroll = -1; | 
|---|
|  | 249 | // the rest is done by tick | 
|---|
|  | 250 | } | 
|---|
|  | 251 |  | 
|---|
|  | 252 | /** | 
|---|
|  | 253 | @brief prints string to bottom line | 
|---|
|  | 254 | @param s string to be printed | 
|---|
|  | 255 | */ | 
|---|
| [1214] | 256 | void InGameConsole::print(Ogre::UTFString s){ | 
|---|
| [1139] | 257 | if(cursor>BLINK) consoleOverlayTextAreas[0]->setCaption(">" + s); | 
|---|
| [1137] | 258 | else consoleOverlayTextAreas[0]->setCaption(">" + s + "_"); | 
|---|
|  | 259 | } | 
|---|
|  | 260 |  | 
|---|
|  | 261 | /** | 
|---|
|  | 262 | @brief shifts all lines up and clears the bottom line | 
|---|
|  | 263 | */ | 
|---|
|  | 264 | void InGameConsole::newline(){ | 
|---|
| [1214] | 265 | Ogre::UTFString line; | 
|---|
| [1137] | 266 | for(int i = LINES-1; i>=1; i--){ | 
|---|
|  | 267 | line = consoleOverlayTextAreas[i-1]->getCaption(); | 
|---|
|  | 268 | // don't copy the cursor... | 
|---|
|  | 269 | int l = line.length(); | 
|---|
|  | 270 | if(!line.empty() && line.substr(l-1) == "_") line.erase(l-1); | 
|---|
|  | 271 | consoleOverlayTextAreas[i]->setCaption(line); | 
|---|
|  | 272 | } | 
|---|
|  | 273 | consoleOverlayTextAreas[0]->setCaption(">"); | 
|---|
| [1214] | 274 | } | 
|---|
|  | 275 |  | 
|---|
|  | 276 | Ogre::UTFString InGameConsole::convert2UTF(std::string s){ | 
|---|
|  | 277 | Ogre::UTFString utf; | 
|---|
|  | 278 | int i; | 
|---|
|  | 279 | Ogre::UTFString::code_point cp; | 
|---|
|  | 280 | for (i=0; i<(int)s.size(); ++i){ | 
|---|
|  | 281 | cp = s[i]; | 
|---|
|  | 282 | cp &= 0xFF; | 
|---|
|  | 283 | utf.append(1, cp); | 
|---|
|  | 284 | } | 
|---|
|  | 285 | return utf; | 
|---|
| [1137] | 286 | } | 
|---|
|  | 287 | } | 
|---|