| [2303] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [2304] | 23 |  *      Reto Grieder | 
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| [2303] | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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| [8706] | 29 | /** | 
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 | 30 |     @file CollisionShape.cc | 
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 | 31 |     @brief Implementation of the CollisionShape class. | 
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 | 32 | */ | 
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 | 33 |  | 
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| [2303] | 34 | #include "CollisionShape.h" | 
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 | 35 |  | 
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| [3196] | 36 | #include <BulletCollision/CollisionShapes/btCollisionShape.h> | 
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| [2303] | 37 |  | 
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 | 38 | #include "core/CoreIncludes.h" | 
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 | 39 | #include "core/XMLPort.h" | 
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| [5735] | 40 | #include "worldentities/WorldEntity.h" | 
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| [2374] | 41 | #include "CompoundCollisionShape.h" | 
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| [2562] | 42 | #include "WorldEntityCollisionShape.h" | 
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| [10624] | 43 | #include "Scene.h" | 
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| [2374] | 44 |  | 
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| [2303] | 45 | namespace orxonox | 
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 | 46 | { | 
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| [10624] | 47 |     RegisterAbstractClass(CollisionShape).inheritsFrom<BaseObject>().inheritsFrom<Synchronisable>(); | 
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| [8706] | 48 |  | 
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 | 49 |     /** | 
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 | 50 |     @brief | 
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 | 51 |         Constructor. Registers and initializes the object. | 
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 | 52 |     */ | 
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| [9667] | 53 |     CollisionShape::CollisionShape(Context* context) | 
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 | 54 |         : BaseObject(context) | 
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 | 55 |         , Synchronisable(context) | 
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| [2303] | 56 |     { | 
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 | 57 |         RegisterObject(CollisionShape); | 
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 | 58 |  | 
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| [11071] | 59 |         this->parent_ = nullptr; | 
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| [2445] | 60 |         this->parentID_ = OBJECTID_UNKNOWN; | 
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| [11071] | 61 |         this->collisionShape_ = nullptr; | 
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| [2403] | 62 |         this->position_ = Vector3::ZERO; | 
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 | 63 |         this->orientation_ = Quaternion::IDENTITY; | 
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 | 64 |         this->scale_ = Vector3::UNIT_SCALE; | 
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| [8706] | 65 |         this->uniformScale_ = true; | 
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| [2469] | 66 |  | 
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 | 67 |         this->registerVariables(); | 
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| [2303] | 68 |     } | 
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 | 69 |  | 
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| [8706] | 70 |     /** | 
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 | 71 |     @brief | 
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 | 72 |         Destructor. Detaches the CollisionShape from its parent. | 
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 | 73 |     */ | 
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| [2303] | 74 |     CollisionShape::~CollisionShape() | 
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 | 75 |     { | 
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| [8706] | 76 |         // Detach from parent CompoundCollisionShape. | 
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| [10624] | 77 |         if (this->isInitialized()) | 
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 | 78 |         { | 
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 | 79 |             if (this->getScene() && this->getScene()->isUpdatingPhysics()) | 
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 | 80 |                 orxout(internal_error) << "Don't destroy collision shapes while the physics is updated! This will lead to crashes. Try to use destroyLater() instead" << endl; | 
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 | 81 |  | 
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 | 82 |             if (this->parent_) | 
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 | 83 |                 this->parent_->detach(this); | 
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 | 84 |  | 
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 | 85 |             if (this->collisionShape_) | 
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 | 86 |                 delete this->collisionShape_; | 
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 | 87 |         } | 
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| [2303] | 88 |     } | 
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 | 89 |  | 
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 | 90 |     void CollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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 | 91 |     { | 
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 | 92 |         SUPER(CollisionShape, XMLPort, xmlelement, mode); | 
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| [2374] | 93 |  | 
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 | 94 |         XMLPortParamTemplate(CollisionShape, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); | 
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 | 95 |         XMLPortParamTemplate(CollisionShape, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); | 
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| [2429] | 96 |         XMLPortParamTemplate(CollisionShape, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); | 
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 | 97 |         XMLPortParamLoadOnly(CollisionShape, "scale", setScale, xmlelement, mode); | 
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| [2374] | 98 |         XMLPortParamLoadOnly(CollisionShape, "yaw",   yaw,   xmlelement, mode); | 
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 | 99 |         XMLPortParamLoadOnly(CollisionShape, "pitch", pitch, xmlelement, mode); | 
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 | 100 |         XMLPortParamLoadOnly(CollisionShape, "roll",  roll,  xmlelement, mode); | 
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| [2303] | 101 |     } | 
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 | 102 |  | 
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| [8706] | 103 |     /** | 
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 | 104 |     @brief | 
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 | 105 |         Register variables that need synchronizing over the network. | 
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 | 106 |     */ | 
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| [2374] | 107 |     void CollisionShape::registerVariables() | 
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| [2303] | 108 |     { | 
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| [8706] | 109 |         // Keep the shape's parent (can be either a CompoundCollisionShape or a WorldEntity) consistent over the network. | 
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| [3280] | 110 |         registerVariable(this->parentID_, VariableDirection::ToClient, new NetworkCallback<CollisionShape>(this, &CollisionShape::parentChanged)); | 
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| [2303] | 111 |     } | 
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 | 112 |  | 
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| [8706] | 113 |     /** | 
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 | 114 |     @brief | 
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 | 115 |         Notifies the CollisionShape of being attached to a CompoundCollisionShape. | 
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 | 116 |     @param newParent | 
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 | 117 |         A pointer to the CompoundCollisionShape the CollisionShape was attached to. | 
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 | 118 |     @return | 
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 | 119 |         Returns  | 
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 | 120 |     */ | 
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| [2562] | 121 |     bool CollisionShape::notifyBeingAttached(CompoundCollisionShape* newParent) | 
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 | 122 |     { | 
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| [8706] | 123 |         // If the CollisionShape is attached to a CompoundCollisionShapes, detach it. | 
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| [2562] | 124 |         if (this->parent_) | 
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 | 125 |             this->parent_->detach(this); | 
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 | 126 |  | 
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 | 127 |         this->parent_ = newParent; | 
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 | 128 |  | 
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| [8706] | 129 |         // If the new parent is a WorldEntityCollisionShape, the parentID is set to the objectID of the WorldEntity that is its owner. | 
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 | 130 |         // TODO: Why? | 
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| [3325] | 131 |         WorldEntityCollisionShape* parentWECCS = orxonox_cast<WorldEntityCollisionShape*>(newParent); | 
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| [2562] | 132 |         if (parentWECCS) | 
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| [10216] | 133 |         { | 
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| [2562] | 134 |             this->parentID_ = parentWECCS->getWorldEntityOwner()->getObjectID(); | 
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| [10216] | 135 |  | 
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 | 136 |             // If this shape is not a CompoundCollisionShape (thus an actual physical shape) & the parent is a WorldEntity's CollisionShape, | 
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 | 137 |             // set it's userPointer to the WorldEntity this CompoundCollisionShape belongs to. | 
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 | 138 |             if (!orxonox_cast<CompoundCollisionShape*>(this)) | 
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 | 139 |                 this->getCollisionShape()->setUserPointer(parentWECCS->getWorldEntityOwner()); | 
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 | 140 |         } | 
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| [2562] | 141 |         else | 
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| [10216] | 142 |         { | 
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 | 143 |             // Else it is set to the objectID of the CompoundCollisionShape. | 
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| [2562] | 144 |             this->parentID_ = newParent->getObjectID(); | 
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| [10216] | 145 |         } | 
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| [2562] | 146 |  | 
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 | 147 |         return true; | 
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 | 148 |     } | 
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 | 149 |  | 
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| [8706] | 150 |     /** | 
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 | 151 |     @brief | 
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 | 152 |         Notifies the CollisionShape of being detached from a CompoundCollisionShape. | 
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 | 153 |     */ | 
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| [2562] | 154 |     void CollisionShape::notifyDetached() | 
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 | 155 |     { | 
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| [11071] | 156 |         this->parent_ = nullptr; | 
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| [2562] | 157 |         this->parentID_ = OBJECTID_UNKNOWN; | 
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 | 158 |     } | 
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 | 159 |  | 
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| [8706] | 160 |     /** | 
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 | 161 |     @brief | 
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 | 162 |         Updates the CompoundCollisionShape the CollisionShape belongs to (if it belongs to one), after the CollisionShape has changed. | 
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 | 163 |     */ | 
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| [2423] | 164 |     void CollisionShape::updateParent() | 
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 | 165 |     { | 
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 | 166 |         if (this->parent_) | 
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| [2527] | 167 |             this->parent_->updateAttachedShape(this); | 
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| [2423] | 168 |     } | 
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 | 169 |  | 
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| [8706] | 170 |     /** | 
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 | 171 |     @brief | 
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 | 172 |         Is called when the parentID of the CollisionShape has changed. | 
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 | 173 |         Attaches it to the object with the changed parentID, which can either be a CompoundCollisionShape or a WorldEntity. | 
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 | 174 |     */ | 
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 | 175 |     void CollisionShape::parentChanged() | 
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 | 176 |     { | 
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 | 177 |         // Get the parent object from the network. | 
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 | 178 |         Synchronisable* parent = Synchronisable::getSynchronisable(this->parentID_); | 
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 | 179 |  | 
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 | 180 |         // Parent can either be a WorldEntity or a CompoundCollisionShape. The reason is that the | 
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 | 181 |         // internal collision shape (which is compound) of a WE doesn't get synchronised. | 
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 | 182 |         CompoundCollisionShape* parentCCS = orxonox_cast<CompoundCollisionShape*>(parent); | 
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 | 183 |  | 
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 | 184 |         // If the parent is a CompoundCollisionShape, attach the CollisionShape to it. | 
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 | 185 |         if (parentCCS) | 
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 | 186 |             parentCCS->attach(this); | 
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 | 187 |         else | 
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 | 188 |         { | 
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 | 189 |             // If the parent is a WorldEntity, attach the CollisionShape to its collision shapes. | 
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 | 190 |             WorldEntity* parentWE = orxonox_cast<WorldEntity*>(parent); | 
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 | 191 |             if (parentWE) | 
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 | 192 |                 parentWE->attachCollisionShape(this); | 
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 | 193 |         } | 
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 | 194 |     } | 
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 | 195 |  | 
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 | 196 |     /** | 
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 | 197 |     @brief | 
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 | 198 |         Check whether the CollisionShape has been either moved or rotated or both. (i.e. it doesn't have position zero and identity orientation any more) | 
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 | 199 |     @return | 
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 | 200 |         Returns true if it has been moved. | 
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 | 201 |     */ | 
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| [2374] | 202 |     bool CollisionShape::hasTransform() const | 
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| [2303] | 203 |     { | 
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| [3196] | 204 |         return (!this->position_.positionEquals(Vector3(0, 0, 0), 0.001f) || | 
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 | 205 |                 !this->orientation_.equals(Quaternion(1,0,0,0), Degree(0.1f))); | 
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| [2303] | 206 |     } | 
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| [2306] | 207 |  | 
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| [8706] | 208 |     /** | 
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 | 209 |     @brief | 
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 | 210 |         Set the scale of the CollisionShape. | 
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 | 211 |         Since the scale is a vector the CollisionShape can be scaled independently in each direction, allowing for linear distortions. | 
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 | 212 |         If the scale changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
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 | 213 |         Beware, non-uniform scaling (i.e. distortions) might not be supported by all CollisionShapes. | 
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 | 214 |     @param scale | 
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 | 215 |         The new scale to be set. Vector3::UNIT_SCALE is the initial scale. | 
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 | 216 |     */ | 
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| [2306] | 217 |     void CollisionShape::setScale3D(const Vector3& scale) | 
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 | 218 |     { | 
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| [8706] | 219 |         if(this->scale_ == scale) | 
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 | 220 |             return; | 
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 | 221 |  | 
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 | 222 |         // If the vectors are not in the same direction, then this is no longer a uniform scaling. | 
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 | 223 |         if(scale_.crossProduct(scale).squaredLength() != 0.0f) | 
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 | 224 |         { | 
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| [8858] | 225 |             orxout(internal_warning) << "Non-uniform scaling is not yet supported." << endl; | 
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| [8706] | 226 |             return; | 
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 | 227 |         } | 
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 | 228 |  | 
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 | 229 |         this->scale_ = scale; | 
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 | 230 |  | 
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 | 231 |         this->changedScale(); | 
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 | 232 |         this->updateParent(); | 
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| [2306] | 233 |     } | 
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 | 234 |  | 
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| [8706] | 235 |     /** | 
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 | 236 |     @brief | 
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 | 237 |         Set the (uniform) scale of the CollisionShape. | 
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 | 238 |         If the scale changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
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 | 239 |     @param scale | 
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 | 240 |         The scale to scale the CollisionShape with. 1.0f is the initial scale. | 
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 | 241 |     */ | 
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| [2374] | 242 |     void CollisionShape::setScale(float scale) | 
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| [2306] | 243 |     { | 
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| [8706] | 244 |         if(this->scale_.length() == scale) | 
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 | 245 |             return; | 
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 | 246 |  | 
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 | 247 |         this->scale_ = Vector3::UNIT_SCALE*scale; | 
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 | 248 |  | 
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 | 249 |         this->changedScale(); | 
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 | 250 |         this->updateParent(); | 
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| [2306] | 251 |     } | 
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| [2423] | 252 |  | 
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| [8706] | 253 |     /** | 
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 | 254 |     @brief | 
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 | 255 |         Is called when the scale of the CollisionShape has changed. | 
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 | 256 |     */ | 
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 | 257 |     void CollisionShape::changedScale() | 
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 | 258 |     { | 
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 | 259 |         // Adjust the position of the CollisionShape. | 
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 | 260 |         this->position_ *= this->getScale3D(); | 
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 | 261 |     } | 
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 | 262 |  | 
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 | 263 |     /** | 
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 | 264 |     @brief | 
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 | 265 |         Updates the shape. | 
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 | 266 |         Is called when the internal parameters of the shape have changed such that a new shape needs to be created. | 
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 | 267 |     */ | 
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| [2514] | 268 |     void CollisionShape::updateShape() | 
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 | 269 |     { | 
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 | 270 |         btCollisionShape* oldShape = this->collisionShape_; | 
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 | 271 |         this->collisionShape_ = this->createNewShape(); | 
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| [8706] | 272 |         // If the CollisionShape has been rescaled, scale the shape to fit the current scale. | 
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 | 273 |         if(this->scale_ != Vector3::UNIT_SCALE) | 
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 | 274 |             this->changedScale(); | 
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| [2514] | 275 |         // When we recreate the shape, we have to inform the parent about this to update the shape | 
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 | 276 |         this->updateParent(); | 
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 | 277 |         if (oldShape) | 
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 | 278 |             delete oldShape; | 
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 | 279 |     } | 
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 | 280 |  | 
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| [8706] | 281 |     /** | 
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 | 282 |     @brief | 
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 | 283 |         Calculates the local inertia of the collision shape. | 
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 | 284 |     @todo | 
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 | 285 |         Document. | 
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 | 286 |     */ | 
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| [7401] | 287 |     void CollisionShape::calculateLocalInertia(float mass, btVector3& inertia) const | 
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| [2423] | 288 |     { | 
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 | 289 |         if (this->collisionShape_) | 
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 | 290 |             this->collisionShape_->calculateLocalInertia(mass, inertia); | 
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| [2452] | 291 |         else | 
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 | 292 |             inertia.setValue(0, 0, 0); | 
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| [2423] | 293 |     } | 
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| [2303] | 294 | } | 
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