| [2303] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [2304] | 23 | *      Reto Grieder | 
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| [2303] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [8706] | 29 | /** | 
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|  | 30 | @file CollisionShape.cc | 
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|  | 31 | @brief Implementation of the CollisionShape class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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| [2303] | 34 | #include "CollisionShape.h" | 
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|  | 35 |  | 
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| [3196] | 36 | #include <BulletCollision/CollisionShapes/btCollisionShape.h> | 
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| [2303] | 37 |  | 
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|  | 38 | #include "core/CoreIncludes.h" | 
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|  | 39 | #include "core/XMLPort.h" | 
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| [5735] | 40 | #include "worldentities/WorldEntity.h" | 
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| [2374] | 41 | #include "CompoundCollisionShape.h" | 
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| [2562] | 42 | #include "WorldEntityCollisionShape.h" | 
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| [10624] | 43 | #include "Scene.h" | 
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| [2374] | 44 |  | 
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| [2303] | 45 | namespace orxonox | 
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|  | 46 | { | 
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| [10624] | 47 | RegisterAbstractClass(CollisionShape).inheritsFrom<BaseObject>().inheritsFrom<Synchronisable>(); | 
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| [8706] | 48 |  | 
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|  | 49 | /** | 
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|  | 50 | @brief | 
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|  | 51 | Constructor. Registers and initializes the object. | 
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|  | 52 | */ | 
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| [9667] | 53 | CollisionShape::CollisionShape(Context* context) | 
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|  | 54 | : BaseObject(context) | 
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|  | 55 | , Synchronisable(context) | 
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| [2303] | 56 | { | 
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|  | 57 | RegisterObject(CollisionShape); | 
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|  | 58 |  | 
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| [2374] | 59 | this->parent_ = 0; | 
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| [2445] | 60 | this->parentID_ = OBJECTID_UNKNOWN; | 
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| [2374] | 61 | this->collisionShape_ = 0; | 
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| [2403] | 62 | this->position_ = Vector3::ZERO; | 
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|  | 63 | this->orientation_ = Quaternion::IDENTITY; | 
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|  | 64 | this->scale_ = Vector3::UNIT_SCALE; | 
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| [8706] | 65 | this->uniformScale_ = true; | 
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| [2469] | 66 |  | 
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|  | 67 | this->registerVariables(); | 
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| [2303] | 68 | } | 
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|  | 69 |  | 
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| [8706] | 70 | /** | 
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|  | 71 | @brief | 
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|  | 72 | Destructor. Detaches the CollisionShape from its parent. | 
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|  | 73 | */ | 
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| [2303] | 74 | CollisionShape::~CollisionShape() | 
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|  | 75 | { | 
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| [8706] | 76 | // Detach from parent CompoundCollisionShape. | 
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| [10624] | 77 | if (this->isInitialized()) | 
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|  | 78 | { | 
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|  | 79 | if (this->getScene() && this->getScene()->isUpdatingPhysics()) | 
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|  | 80 | orxout(internal_error) << "Don't destroy collision shapes while the physics is updated! This will lead to crashes. Try to use destroyLater() instead" << endl; | 
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|  | 81 |  | 
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|  | 82 | if (this->parent_) | 
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|  | 83 | this->parent_->detach(this); | 
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|  | 84 |  | 
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|  | 85 | if (this->collisionShape_) | 
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|  | 86 | delete this->collisionShape_; | 
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|  | 87 | } | 
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| [2303] | 88 | } | 
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|  | 89 |  | 
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|  | 90 | void CollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 91 | { | 
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|  | 92 | SUPER(CollisionShape, XMLPort, xmlelement, mode); | 
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| [2374] | 93 |  | 
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|  | 94 | XMLPortParamTemplate(CollisionShape, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); | 
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|  | 95 | XMLPortParamTemplate(CollisionShape, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); | 
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| [2429] | 96 | XMLPortParamTemplate(CollisionShape, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); | 
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|  | 97 | XMLPortParamLoadOnly(CollisionShape, "scale", setScale, xmlelement, mode); | 
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| [2374] | 98 | XMLPortParamLoadOnly(CollisionShape, "yaw",   yaw,   xmlelement, mode); | 
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|  | 99 | XMLPortParamLoadOnly(CollisionShape, "pitch", pitch, xmlelement, mode); | 
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|  | 100 | XMLPortParamLoadOnly(CollisionShape, "roll",  roll,  xmlelement, mode); | 
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| [2303] | 101 | } | 
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|  | 102 |  | 
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| [8706] | 103 | /** | 
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|  | 104 | @brief | 
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|  | 105 | Register variables that need synchronizing over the network. | 
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|  | 106 | */ | 
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| [2374] | 107 | void CollisionShape::registerVariables() | 
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| [2303] | 108 | { | 
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| [8706] | 109 | // Keep the shape's parent (can be either a CompoundCollisionShape or a WorldEntity) consistent over the network. | 
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| [3280] | 110 | registerVariable(this->parentID_, VariableDirection::ToClient, new NetworkCallback<CollisionShape>(this, &CollisionShape::parentChanged)); | 
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| [2303] | 111 | } | 
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|  | 112 |  | 
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| [8706] | 113 | /** | 
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|  | 114 | @brief | 
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|  | 115 | Notifies the CollisionShape of being attached to a CompoundCollisionShape. | 
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|  | 116 | @param newParent | 
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|  | 117 | A pointer to the CompoundCollisionShape the CollisionShape was attached to. | 
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|  | 118 | @return | 
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|  | 119 | Returns | 
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|  | 120 | */ | 
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| [2562] | 121 | bool CollisionShape::notifyBeingAttached(CompoundCollisionShape* newParent) | 
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|  | 122 | { | 
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| [8706] | 123 | // If the CollisionShape is attached to a CompoundCollisionShapes, detach it. | 
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| [2562] | 124 | if (this->parent_) | 
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|  | 125 | this->parent_->detach(this); | 
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|  | 126 |  | 
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|  | 127 | this->parent_ = newParent; | 
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|  | 128 |  | 
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| [8706] | 129 | // If the new parent is a WorldEntityCollisionShape, the parentID is set to the objectID of the WorldEntity that is its owner. | 
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|  | 130 | // TODO: Why? | 
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| [3325] | 131 | WorldEntityCollisionShape* parentWECCS = orxonox_cast<WorldEntityCollisionShape*>(newParent); | 
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| [2562] | 132 | if (parentWECCS) | 
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| [10216] | 133 | { | 
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| [2562] | 134 | this->parentID_ = parentWECCS->getWorldEntityOwner()->getObjectID(); | 
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| [10216] | 135 |  | 
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|  | 136 | // If this shape is not a CompoundCollisionShape (thus an actual physical shape) & the parent is a WorldEntity's CollisionShape, | 
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|  | 137 | // set it's userPointer to the WorldEntity this CompoundCollisionShape belongs to. | 
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|  | 138 | if (!orxonox_cast<CompoundCollisionShape*>(this)) | 
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|  | 139 | this->getCollisionShape()->setUserPointer(parentWECCS->getWorldEntityOwner()); | 
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|  | 140 | } | 
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| [2562] | 141 | else | 
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| [10216] | 142 | { | 
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|  | 143 | // Else it is set to the objectID of the CompoundCollisionShape. | 
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| [2562] | 144 | this->parentID_ = newParent->getObjectID(); | 
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| [10216] | 145 | } | 
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| [2562] | 146 |  | 
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|  | 147 | return true; | 
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|  | 148 | } | 
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|  | 149 |  | 
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| [8706] | 150 | /** | 
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|  | 151 | @brief | 
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|  | 152 | Notifies the CollisionShape of being detached from a CompoundCollisionShape. | 
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|  | 153 | */ | 
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| [2562] | 154 | void CollisionShape::notifyDetached() | 
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|  | 155 | { | 
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|  | 156 | this->parent_ = 0; | 
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|  | 157 | this->parentID_ = OBJECTID_UNKNOWN; | 
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|  | 158 | } | 
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|  | 159 |  | 
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| [8706] | 160 | /** | 
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|  | 161 | @brief | 
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|  | 162 | Updates the CompoundCollisionShape the CollisionShape belongs to (if it belongs to one), after the CollisionShape has changed. | 
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|  | 163 | */ | 
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| [2423] | 164 | void CollisionShape::updateParent() | 
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|  | 165 | { | 
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|  | 166 | if (this->parent_) | 
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| [2527] | 167 | this->parent_->updateAttachedShape(this); | 
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| [2423] | 168 | } | 
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|  | 169 |  | 
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| [8706] | 170 | /** | 
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|  | 171 | @brief | 
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|  | 172 | Is called when the parentID of the CollisionShape has changed. | 
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|  | 173 | Attaches it to the object with the changed parentID, which can either be a CompoundCollisionShape or a WorldEntity. | 
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|  | 174 | */ | 
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|  | 175 | void CollisionShape::parentChanged() | 
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|  | 176 | { | 
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|  | 177 | // Get the parent object from the network. | 
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|  | 178 | Synchronisable* parent = Synchronisable::getSynchronisable(this->parentID_); | 
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|  | 179 |  | 
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|  | 180 | // Parent can either be a WorldEntity or a CompoundCollisionShape. The reason is that the | 
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|  | 181 | // internal collision shape (which is compound) of a WE doesn't get synchronised. | 
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|  | 182 | CompoundCollisionShape* parentCCS = orxonox_cast<CompoundCollisionShape*>(parent); | 
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|  | 183 |  | 
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|  | 184 | // If the parent is a CompoundCollisionShape, attach the CollisionShape to it. | 
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|  | 185 | if (parentCCS) | 
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|  | 186 | parentCCS->attach(this); | 
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|  | 187 | else | 
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|  | 188 | { | 
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|  | 189 | // If the parent is a WorldEntity, attach the CollisionShape to its collision shapes. | 
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|  | 190 | WorldEntity* parentWE = orxonox_cast<WorldEntity*>(parent); | 
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|  | 191 | if (parentWE) | 
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|  | 192 | parentWE->attachCollisionShape(this); | 
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|  | 193 | } | 
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|  | 194 | } | 
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|  | 195 |  | 
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|  | 196 | /** | 
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|  | 197 | @brief | 
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|  | 198 | Check whether the CollisionShape has been either moved or rotated or both. (i.e. it doesn't have position zero and identity orientation any more) | 
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|  | 199 | @return | 
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|  | 200 | Returns true if it has been moved. | 
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|  | 201 | */ | 
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| [2374] | 202 | bool CollisionShape::hasTransform() const | 
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| [2303] | 203 | { | 
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| [3196] | 204 | return (!this->position_.positionEquals(Vector3(0, 0, 0), 0.001f) || | 
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|  | 205 | !this->orientation_.equals(Quaternion(1,0,0,0), Degree(0.1f))); | 
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| [2303] | 206 | } | 
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| [2306] | 207 |  | 
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| [8706] | 208 | /** | 
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|  | 209 | @brief | 
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|  | 210 | Set the scale of the CollisionShape. | 
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|  | 211 | Since the scale is a vector the CollisionShape can be scaled independently in each direction, allowing for linear distortions. | 
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|  | 212 | If the scale changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
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|  | 213 | Beware, non-uniform scaling (i.e. distortions) might not be supported by all CollisionShapes. | 
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|  | 214 | @param scale | 
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|  | 215 | The new scale to be set. Vector3::UNIT_SCALE is the initial scale. | 
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|  | 216 | */ | 
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| [2306] | 217 | void CollisionShape::setScale3D(const Vector3& scale) | 
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|  | 218 | { | 
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| [8706] | 219 | if(this->scale_ == scale) | 
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|  | 220 | return; | 
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|  | 221 |  | 
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|  | 222 | // If the vectors are not in the same direction, then this is no longer a uniform scaling. | 
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|  | 223 | if(scale_.crossProduct(scale).squaredLength() != 0.0f) | 
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|  | 224 | { | 
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| [8858] | 225 | orxout(internal_warning) << "Non-uniform scaling is not yet supported." << endl; | 
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| [8706] | 226 | return; | 
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|  | 227 | } | 
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|  | 228 |  | 
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|  | 229 | this->scale_ = scale; | 
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|  | 230 |  | 
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|  | 231 | this->changedScale(); | 
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|  | 232 | this->updateParent(); | 
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| [2306] | 233 | } | 
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|  | 234 |  | 
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| [8706] | 235 | /** | 
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|  | 236 | @brief | 
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|  | 237 | Set the (uniform) scale of the CollisionShape. | 
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|  | 238 | If the scale changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
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|  | 239 | @param scale | 
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|  | 240 | The scale to scale the CollisionShape with. 1.0f is the initial scale. | 
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|  | 241 | */ | 
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| [2374] | 242 | void CollisionShape::setScale(float scale) | 
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| [2306] | 243 | { | 
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| [8706] | 244 | if(this->scale_.length() == scale) | 
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|  | 245 | return; | 
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|  | 246 |  | 
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|  | 247 | this->scale_ = Vector3::UNIT_SCALE*scale; | 
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|  | 248 |  | 
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|  | 249 | this->changedScale(); | 
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|  | 250 | this->updateParent(); | 
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| [2306] | 251 | } | 
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| [2423] | 252 |  | 
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| [8706] | 253 | /** | 
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|  | 254 | @brief | 
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|  | 255 | Is called when the scale of the CollisionShape has changed. | 
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|  | 256 | */ | 
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|  | 257 | void CollisionShape::changedScale() | 
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|  | 258 | { | 
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|  | 259 | // Adjust the position of the CollisionShape. | 
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|  | 260 | this->position_ *= this->getScale3D(); | 
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|  | 261 | } | 
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|  | 262 |  | 
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|  | 263 | /** | 
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|  | 264 | @brief | 
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|  | 265 | Updates the shape. | 
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|  | 266 | Is called when the internal parameters of the shape have changed such that a new shape needs to be created. | 
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|  | 267 | */ | 
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| [2514] | 268 | void CollisionShape::updateShape() | 
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|  | 269 | { | 
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|  | 270 | btCollisionShape* oldShape = this->collisionShape_; | 
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|  | 271 | this->collisionShape_ = this->createNewShape(); | 
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| [8706] | 272 | // If the CollisionShape has been rescaled, scale the shape to fit the current scale. | 
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|  | 273 | if(this->scale_ != Vector3::UNIT_SCALE) | 
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|  | 274 | this->changedScale(); | 
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| [2514] | 275 | // When we recreate the shape, we have to inform the parent about this to update the shape | 
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|  | 276 | this->updateParent(); | 
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|  | 277 | if (oldShape) | 
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|  | 278 | delete oldShape; | 
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|  | 279 | } | 
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|  | 280 |  | 
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| [8706] | 281 | /** | 
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|  | 282 | @brief | 
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|  | 283 | Calculates the local inertia of the collision shape. | 
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|  | 284 | @todo | 
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|  | 285 | Document. | 
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|  | 286 | */ | 
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| [7401] | 287 | void CollisionShape::calculateLocalInertia(float mass, btVector3& inertia) const | 
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| [2423] | 288 | { | 
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|  | 289 | if (this->collisionShape_) | 
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|  | 290 | this->collisionShape_->calculateLocalInertia(mass, inertia); | 
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| [2452] | 291 | else | 
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|  | 292 | inertia.setValue(0, 0, 0); | 
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| [2423] | 293 | } | 
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| [2303] | 294 | } | 
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