| [8829] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "ChatManager.h" | 
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 | 30 | #include "ChatListener.h" | 
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 | 31 |  | 
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 | 32 | #include "core/CoreIncludes.h" | 
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| [10624] | 33 | #include "core/singleton/ScopedSingletonIncludes.h" | 
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 | 34 | #include "core/command/ConsoleCommandIncludes.h" | 
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| [8829] | 35 | #include "network/Host.h" | 
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 | 36 |  | 
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 | 37 | #include "PlayerManager.h" | 
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 | 38 | #include "infos/PlayerInfo.h" | 
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 | 39 |  | 
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 | 40 | namespace orxonox | 
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 | 41 | { | 
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| [10624] | 42 |     ManageScopedSingleton(ChatManager, ScopeID::ROOT, false); | 
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| [8829] | 43 |  | 
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 | 44 |     SetConsoleCommand("chat", &ChatManager::chat).defaultValue(1, NETWORK_PEER_ID_BROADCAST); | 
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 | 45 |  | 
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| [10624] | 46 |     RegisterAbstractClass(ChatManager).inheritsFrom<NetworkChatListener>(); | 
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 | 47 |  | 
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| [8829] | 48 |     ChatManager::ChatManager() | 
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 | 49 |     { | 
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 | 50 |         RegisterObject(ChatManager); | 
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 | 51 |     } | 
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 | 52 |  | 
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 | 53 |     /** | 
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 | 54 |         @brief Sends a message (usually gameplay related) without explicit sender to the chat. | 
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 | 55 |         @param message The message | 
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 | 56 |         @param targetID The client ID (network) of the receiver. Usually the broadcast ID | 
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 | 57 |     */ | 
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 | 58 |     /*static*/ void ChatManager::message(const std::string& message, unsigned int targetID) | 
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 | 59 |     { | 
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 | 60 |         unsigned int sourceID = NETWORK_PEER_ID_UNKNOWN; | 
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 | 61 |  | 
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 | 62 |         // only the server should send gameplay messages through the network. otherwise display the message locally | 
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 | 63 |         if (GameMode::isServer()) | 
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 | 64 |             Host::sendChat(message, sourceID, targetID); | 
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 | 65 |         else | 
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 | 66 |             ChatManager::getInstance().incomingChat(message, sourceID); | 
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 | 67 |     } | 
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 | 68 |  | 
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 | 69 |     /** | 
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 | 70 |         @brief Sends a chat message with the client as its sender to the chat. | 
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 | 71 |         @param message The message | 
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 | 72 |         @param targetID The client ID (network) of the receiver. Usually the broadcast ID | 
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 | 73 |     */ | 
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 | 74 |     /*static*/ void ChatManager::chat(const std::string& message, unsigned int targetID) | 
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 | 75 |     { | 
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 | 76 |         unsigned int sourceID = Host::getPlayerID(); | 
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 | 77 |  | 
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 | 78 |         // if connected to the network, send chat messages online. otherwise display chat locally | 
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 | 79 |         if (GameMode::isServer() || GameMode::isClient()) | 
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 | 80 |             Host::sendChat(message, sourceID, targetID); | 
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 | 81 |         else | 
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 | 82 |             ChatManager::getInstance().incomingChat(message, sourceID); | 
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 | 83 |     } | 
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 | 84 |  | 
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 | 85 |     /** | 
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 | 86 |         @brief Inherited callback from NetworkChatListener, but gets also called directly | 
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 | 87 |         by ChatManager itself if the client is offline. Distributes an incoming chat message | 
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 | 88 |         to all ChatListeners. | 
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 | 89 |         @param message The message | 
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 | 90 |         @param sourceID The client ID (network) of the sender | 
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 | 91 |     */ | 
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 | 92 |     void ChatManager::incomingChat(const std::string& message, unsigned int sourceID) | 
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 | 93 |     { | 
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 | 94 |         std::string text = message; | 
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 | 95 |         std::string name; | 
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 | 96 |  | 
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 | 97 |         // get the name of the sender and prepend it to the text message | 
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 | 98 |         if (sourceID != NETWORK_PEER_ID_UNKNOWN) | 
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 | 99 |         { | 
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 | 100 |             PlayerInfo* player = PlayerManager::getInstance().getClient(sourceID); | 
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 | 101 |             if (player) | 
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 | 102 |             { | 
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 | 103 |                 name = player->getName(); | 
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 | 104 |                 text = name + ": " + message; | 
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 | 105 |             } | 
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 | 106 |         } | 
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 | 107 |  | 
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 | 108 |         // notify all listeners | 
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 | 109 |         for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it) | 
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 | 110 |             it->incomingChat(text, name); | 
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 | 111 |     } | 
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 | 112 |  | 
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 | 113 |  | 
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 | 114 |     ////////////////////////////////////////////////////////////////////////// | 
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 | 115 |     // ChatListener                                                         // | 
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 | 116 |     ////////////////////////////////////////////////////////////////////////// | 
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| [10624] | 117 |     RegisterAbstractClass(ChatListener).inheritsFrom<Listable>(); | 
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| [8829] | 118 |  | 
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 | 119 |     ChatListener::ChatListener() | 
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 | 120 |     { | 
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| [9667] | 121 |         RegisterObject(ChatListener); | 
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| [8829] | 122 |     } | 
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 | 123 | } | 
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