| [10068] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "ShipPartManager.h" | 
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 | 30 |  | 
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 | 31 | #include "util/ScopedSingletonManager.h" | 
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 | 32 | #include "core/CoreIncludes.h" | 
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 | 33 | #include "items/ShipPart.h" | 
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 | 34 |  | 
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 | 35 | namespace orxonox | 
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 | 36 | { | 
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 | 37 |     ManageScopedSingleton(ShipPartManager, ScopeID::Root, false); | 
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 | 38 |  | 
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 | 39 |     ShipPartManager::ShipPartManager() | 
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 | 40 |     { | 
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 | 41 |         RegisterObject(ShipPartManager); | 
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 | 42 |     } | 
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 | 43 |  | 
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 | 44 |     ShipPartManager::~ShipPartManager() | 
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 | 45 |     { | 
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 | 46 |         // Be sure to delete all the pawns | 
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 | 47 |         for (ObjectList<ShipPart>::iterator it = ObjectList<ShipPart>::begin(); it != ObjectList<ShipPart>::end(); ) | 
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 | 48 |             (it++)->death(); | 
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 | 49 |     } | 
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 | 50 |  | 
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 | 51 |     void ShipPartManager::preUpdate(const Clock& time) | 
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 | 52 |     { | 
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 | 53 |         for (ObjectList<ShipPart>::iterator it = ObjectList<ShipPart>::begin(); it != ObjectList<ShipPart>::end(); ) | 
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 | 54 |         { | 
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 | 55 |             if (!it->isAlive()) | 
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 | 56 |                 (it++)->death(); | 
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 | 57 |             else | 
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 | 58 |                 ++it; | 
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 | 59 |         } | 
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 | 60 |     } | 
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 | 61 | } | 
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