| [1531] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file Core.h | 
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| [1755] | 31 |     @brief Declaration of the Settings class. | 
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| [1531] | 32 |  | 
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 | 33 |     The static Settings class is only used to configure some variables | 
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 | 34 |     through the config-file. | 
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 | 35 | */ | 
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 | 36 |  | 
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 | 37 | #ifndef _Settings_H__ | 
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 | 38 | #define _Settings_H__ | 
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 | 39 |  | 
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 | 40 | #include "OrxonoxPrereqs.h" | 
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| [1532] | 41 | #include <string> | 
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 | 42 | #include "core/OrxonoxClass.h" | 
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| [1755] | 43 | #include "util/Debug.h" | 
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 | 44 | #include "util/MultiType.h" | 
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| [1531] | 45 |  | 
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 | 46 | namespace orxonox | 
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 | 47 | { | 
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| [1755] | 48 |     class _OrxonoxExport Settings : public OrxonoxClass | 
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 | 49 |     { | 
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 | 50 |         friend class ClassIdentifier<Settings>; | 
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 | 51 |         friend class GSRoot; | 
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 | 52 |  | 
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| [1531] | 53 |     public: | 
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| [1755] | 54 |         static const std::string& getDataPath() | 
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 | 55 |         { assert(singletonRef_s); return singletonRef_s->dataPath_; } | 
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 | 56 |         static void tsetDataPath(const std::string& path) | 
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 | 57 |         { assert(singletonRef_s); singletonRef_s->_tsetDataPath(path); } | 
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| [1531] | 58 |  | 
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 | 59 |     private: | 
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| [1755] | 60 |         Settings(); | 
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 | 61 |         Settings(const Settings& instance); | 
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 | 62 |         ~Settings() { singletonRef_s = 0; } | 
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| [1531] | 63 |  | 
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| [1755] | 64 |         static Settings& _getInstance() { assert(singletonRef_s); return *singletonRef_s; } | 
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 | 65 |         void _tsetDataPath(const std::string& path); | 
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 | 66 |         void dataPathChanged(); | 
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 | 67 |  | 
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 | 68 |         void setConfigValues(); | 
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 | 69 |  | 
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 | 70 |         std::string dataPath_;                                 //!< Path to the game data | 
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 | 71 |  | 
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 | 72 |         static Settings* singletonRef_s;                       //!< Static pointer to the only instance. | 
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 | 73 |     }; | 
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 | 74 |  | 
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| [1531] | 75 | } | 
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 | 76 |  | 
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 | 77 | #endif /* _Settings_H__ */ | 
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