| [1531] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Reto Grieder | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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| [1755] | 30 | @file | 
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 | 31 | @brief | 
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 | 32 |     Implementation of the Settings class. | 
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| [1531] | 33 | */ | 
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 | 34 |  | 
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 | 35 | #include "OrxonoxStableHeaders.h" | 
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 | 36 | #include "Settings.h" | 
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 | 37 |  | 
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| [1755] | 38 | #include "util/String.h" | 
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| [1531] | 39 | #include "core/CoreIncludes.h" | 
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 | 40 | #include "core/ConfigValueIncludes.h" | 
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| [2087] | 41 | #include "core/LuaBind.h" | 
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| [1531] | 42 |  | 
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 | 43 | namespace orxonox | 
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 | 44 | { | 
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| [1755] | 45 |     Settings* Settings::singletonRef_s = 0; | 
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| [1531] | 46 |  | 
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| [1755] | 47 |     /** | 
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 | 48 |     @brief | 
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 | 49 |         Constructor: Registers the object and sets the config-values. | 
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 | 50 |     */ | 
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 | 51 |     Settings::Settings() | 
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 | 52 |     { | 
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 | 53 |         RegisterRootObject(Settings); | 
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 | 54 |         assert(singletonRef_s == 0); | 
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 | 55 |         singletonRef_s = this; | 
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 | 56 |         setConfigValues(); | 
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 | 57 |     } | 
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| [1531] | 58 |  | 
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| [1755] | 59 |     /** | 
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 | 60 |     @brief | 
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 | 61 |         Function to collect the SetConfigValue-macro calls. | 
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 | 62 |     */ | 
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 | 63 |     void Settings::setConfigValues() | 
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 | 64 |     { | 
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| [2087] | 65 |         SetConfigValue(dataPath_, "../../media/").description("Relative path to the game data.").callback(this, &Settings::dataPathChanged); | 
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| [1755] | 66 |     } | 
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| [1531] | 67 |  | 
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| [1755] | 68 |     /** | 
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 | 69 |     @brief | 
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 | 70 |         Callback function if the datapath has changed. | 
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 | 71 |     */ | 
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 | 72 |     void Settings::dataPathChanged() | 
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 | 73 |     { | 
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 | 74 |         if (dataPath_ != "" && dataPath_[dataPath_.size() - 1] != '/') | 
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 | 75 |         { | 
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 | 76 |             ModifyConfigValue(dataPath_, set, dataPath_ + "/"); | 
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 | 77 |         } | 
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| [1747] | 78 |  | 
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| [1755] | 79 |         if (dataPath_ == "") | 
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 | 80 |         { | 
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 | 81 |             ModifyConfigValue(dataPath_, set, "/"); | 
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 | 82 |             COUT(2) << "Warning: Data path set to \"/\", is that really correct?" << std::endl; | 
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 | 83 |         } | 
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| [2087] | 84 |  | 
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 | 85 |         LuaBind::getInstance()->setIncludePath(this->dataPath_); | 
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| [1531] | 86 |     } | 
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 | 87 |  | 
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| [1755] | 88 |     /** | 
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 | 89 |     @brief | 
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 | 90 |         Temporary sets the data path | 
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 | 91 |     @param path | 
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 | 92 |         The new data path | 
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 | 93 |     */ | 
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 | 94 |     void Settings::_tsetDataPath(const std::string& path) | 
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| [1531] | 95 |     { | 
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| [1755] | 96 |         ModifyConfigValue(dataPath_, tset, path); | 
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| [1531] | 97 |     } | 
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 | 98 |  | 
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 | 99 | } | 
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