| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *      Reto Grieder (physics) | 
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| 25 | *   Co-authors: | 
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| 26 | *      ... | 
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| 27 | * | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | @file Scene.h | 
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| 32 | @brief Definition of Scene Class | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _Scene_H__ | 
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| 36 | #define _Scene_H__ | 
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| 37 |  | 
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| 38 | #include "OrxonoxPrereqs.h" | 
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| 39 |  | 
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| 40 | #include <list> | 
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| 41 | #include <set> | 
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| 42 | #include <string> | 
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| 43 |  | 
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| 44 | #include "util/Math.h" | 
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| 45 | #include "util/OgreForwardRefs.h" | 
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| 46 | #include "core/BaseObject.h" | 
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| 47 | #include "core/object/Context.h" | 
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| 48 | #include "network/synchronisable/Synchronisable.h" | 
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| 49 | #include "tools/interfaces/Tickable.h" | 
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| 50 | #include "core/command/ConsoleCommandIncludes.h" | 
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| 51 |  | 
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| 52 | namespace orxonox | 
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| 53 | { | 
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| 54 | class _OrxonoxExport Scene : public BaseObject, public Synchronisable, public Tickable, public Context | 
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| 55 | { | 
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| 56 | public: | 
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| 57 | /** | 
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| 58 | @brief | 
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| 59 | This class holds a Scene which is a collection of all kinds of objects to be rendered in the same space, | 
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| 60 | with the same physics and the same light properties. Objects can be anything from a light source, over non physical objects | 
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| 61 | like Billboards to just plain Models with an attached Mesh | 
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| 62 | */ | 
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| 63 | Scene(Context* context); | 
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| 64 | virtual ~Scene(); | 
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| 65 |  | 
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| 66 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; | 
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| 67 | void registerVariables(); | 
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| 68 |  | 
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| 69 | inline Ogre::SceneManager* getSceneManager() const | 
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| 70 | { return this->sceneManager_; } | 
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| 71 | inline Ogre::SceneNode* getRootSceneNode() const | 
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| 72 | { return this->rootSceneNode_; } | 
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| 73 | inline RenderQueueListener* getRenderQueueListener() const | 
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| 74 | { return this->renderQueueListener_; } | 
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| 75 |  | 
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| 76 | void setSkybox(const std::string& skybox); | 
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| 77 | inline const std::string& getSkybox() const | 
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| 78 | { return this->skybox_; } | 
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| 79 |  | 
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| 80 | void setAmbientLight(const ColourValue& colour); | 
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| 81 | inline const ColourValue& getAmbientLight() const | 
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| 82 | { return this->ambientLight_; } | 
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| 83 |  | 
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| 84 | void setShadow(bool bShadow); | 
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| 85 | inline bool getShadow() const | 
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| 86 | { return this->bShadows_; } | 
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| 87 |  | 
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| 88 | inline void setSoundReferenceDistance(float distance) | 
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| 89 | { this->soundReferenceDistance_ = distance; } | 
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| 90 | inline float getSoundReferenceDistance() const | 
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| 91 | { return this->soundReferenceDistance_; } | 
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| 92 |  | 
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| 93 | inline Radar* getRadar() | 
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| 94 | { return this->radar_; } | 
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| 95 |  | 
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| 96 | virtual inline uint32_t getSceneID() const override { return this->getObjectID(); } | 
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| 97 |  | 
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| 98 | virtual void tick(float dt) override; | 
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| 99 |  | 
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| 100 | private: | 
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| 101 | void addObject(BaseObject* object); | 
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| 102 | BaseObject* getObject(unsigned int index) const; | 
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| 103 |  | 
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| 104 | void networkcallback_applySkybox() | 
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| 105 | { this->setSkybox(this->skybox_); } | 
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| 106 | void networkcallback_applyAmbientLight() | 
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| 107 | { this->setAmbientLight(this->ambientLight_); } | 
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| 108 | void networkcallback_applyShadows() | 
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| 109 | { this->setShadow(this->bShadows_); } | 
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| 110 |  | 
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| 111 | Ogre::SceneManager*      sceneManager_; //!< This is a pointer to the Ogre SceneManager we're using to render the Scene | 
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| 112 | Ogre::SceneNode*         rootSceneNode_; //!< This is a pointer to the root node of the Scene tree | 
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| 113 | RenderQueueListener*     renderQueueListener_; //!< this is a pointer to the RenderQueueListener we're using for this Scene | 
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| 114 |  | 
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| 115 | std::string              skybox_; //!< This string holds information about the skybox we're using | 
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| 116 | ColourValue              ambientLight_; //!< This variable holds the color value for the ambient light in our scene, usually black in space | 
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| 117 | std::list<BaseObject*>   objects_; //!< This list holds all the objects created in our scene | 
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| 118 | bool                     bShadows_; //!< Do we want shadows in our scene? | 
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| 119 | float                    soundReferenceDistance_; //!< This holds a reference distance, which represents the distance between our scene and the listener | 
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| 120 | Radar*                   radar_; //!< This is a pointer to a Radar object assigned with this scene | 
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| 121 | WeakPtr<GlobalShader>    glowShader_; | 
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| 122 |  | 
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| 123 |  | 
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| 124 | ///////////// | 
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| 125 | // Physics // | 
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| 126 | ///////////// | 
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| 127 |  | 
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| 128 | public: | 
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| 129 | inline bool hasPhysics() const | 
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| 130 | { return this->physicalWorld_ != nullptr; } | 
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| 131 | void setPhysicalWorld(bool wantsPhysics); | 
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| 132 |  | 
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| 133 | void setNegativeWorldRange(const Vector3& range); | 
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| 134 | inline const Vector3& getNegativeWorldRange() const | 
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| 135 | { return this->negativeWorldRange_; } | 
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| 136 |  | 
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| 137 | void setPositiveWorldRange(const Vector3& range); | 
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| 138 | inline const Vector3& getPositiveWorldRange() const | 
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| 139 | { return this->positiveWorldRange_; } | 
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| 140 |  | 
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| 141 | void setGravity(const Vector3& gravity); | 
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| 142 | inline const Vector3& getGravity() const | 
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| 143 | { return this->gravity_; } | 
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| 144 |  | 
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| 145 | void addPhysicalObject(WorldEntity* object); | 
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| 146 | void removePhysicalObject(WorldEntity* object); | 
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| 147 |  | 
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| 148 | inline bool isUpdatingPhysics() const | 
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| 149 | { return this->bIsUpdatingPhysics_; } | 
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| 150 |  | 
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| 151 | void setDebugDrawPhysics(bool bDraw, bool bFill, float fillAlpha); | 
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| 152 |  | 
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| 153 | static void consoleCommand_debugDrawPhysics(bool bDraw, bool bFill, float fillAlpha); | 
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| 154 |  | 
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| 155 | private: | 
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| 156 | inline void networkcallback_hasPhysics() | 
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| 157 | { this->setPhysicalWorld(this->bHasPhysics_); } | 
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| 158 | inline void networkcallback_negativeWorldRange() | 
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| 159 | { this->setNegativeWorldRange(this->negativeWorldRange_); } | 
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| 160 | inline void networkcallback_positiveWorldRange() | 
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| 161 | { this->setPositiveWorldRange(this->positiveWorldRange_); } | 
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| 162 | inline void networkcallback_gravity() | 
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| 163 | { this->setGravity(this->gravity_); } | 
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| 164 |  | 
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| 165 | // collision callback from bullet | 
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| 166 | static bool collisionCallback(btManifoldPoint& cp, const btCollisionObject* colObj0, int partId0, | 
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| 167 | int index0, const btCollisionObject* colObj1, int partId1, int index1); | 
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| 168 |  | 
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| 169 | // Bullet objects | 
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| 170 | btDiscreteDynamicsWorld*             physicalWorld_; | 
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| 171 | bt32BitAxisSweep3*                   broadphase_; | 
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| 172 | btDefaultCollisionConfiguration*     collisionConfig_; | 
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| 173 | btCollisionDispatcher*               dispatcher_; | 
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| 174 | btSequentialImpulseConstraintSolver* solver_; | 
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| 175 |  | 
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| 176 | std::set<WorldEntity*>               physicalObjectQueue_; | 
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| 177 | std::set<WorldEntity*>               physicalObjects_; | 
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| 178 | bool                                 bHasPhysics_; | 
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| 179 | Vector3                              negativeWorldRange_; | 
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| 180 | Vector3                              positiveWorldRange_; | 
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| 181 | Vector3                              gravity_; | 
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| 182 |  | 
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| 183 | BulletDebugDrawer*                   debugDrawer_; | 
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| 184 | bool                                 bDebugDrawPhysics_; | 
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| 185 | bool                                 bIsUpdatingPhysics_; | 
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| 186 | }; | 
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| 187 | } | 
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| 188 |  | 
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| 189 | #endif /* _Scene_H__ */ | 
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