| [2168] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "PlayerManager.h" | 
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|  | 30 |  | 
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| [3196] | 31 | #include "core/CoreIncludes.h" | 
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| [2896] | 32 | #include "core/GameMode.h" | 
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| [7474] | 33 | #include "util/ScopedSingletonManager.h" | 
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|  | 34 |  | 
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| [5738] | 35 | #include "Level.h" | 
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| [7474] | 36 | #include "LevelManager.h" | 
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| [5738] | 37 | #include "infos/HumanPlayer.h" | 
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| [2168] | 38 |  | 
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|  | 39 | namespace orxonox | 
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|  | 40 | { | 
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| [5929] | 41 | ManageScopedSingleton(PlayerManager, ScopeID::Root, false); | 
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| [2662] | 42 |  | 
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| [2168] | 43 | PlayerManager::PlayerManager() | 
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|  | 44 | { | 
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| [9667] | 45 | RegisterObject(PlayerManager); | 
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| [2168] | 46 |  | 
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| [8327] | 47 | //         this->getConnectedClients(); | 
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| [2168] | 48 | } | 
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|  | 49 |  | 
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|  | 50 | PlayerManager::~PlayerManager() | 
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|  | 51 | { | 
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|  | 52 | } | 
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|  | 53 |  | 
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|  | 54 | void PlayerManager::clientConnected(unsigned int clientID) | 
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|  | 55 | { | 
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| [2896] | 56 | if (GameMode::isMaster()) | 
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| [2168] | 57 | { | 
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| [3297] | 58 | if (clientID != 0) | 
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| [8858] | 59 | orxout(internal_info) << "client connected" << endl; | 
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| [2168] | 60 |  | 
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|  | 61 | // create new HumanPlayer instance | 
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|  | 62 | HumanPlayer* player = new HumanPlayer(0); | 
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|  | 63 | player->setClientID(clientID); | 
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|  | 64 |  | 
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|  | 65 | // add to clients-map | 
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|  | 66 | assert(!this->clients_[clientID]); | 
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|  | 67 | this->clients_[clientID] = player; | 
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|  | 68 |  | 
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| [6746] | 69 | if (LevelManager::exists() && LevelManager::getInstance().getActiveLevel()) | 
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| [2168] | 70 | LevelManager::getInstance().getActiveLevel()->playerEntered(player); | 
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|  | 71 | } | 
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|  | 72 | } | 
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|  | 73 |  | 
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|  | 74 | void PlayerManager::clientDisconnected(unsigned int clientID) | 
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|  | 75 | { | 
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| [2896] | 76 | if (GameMode::isMaster()) | 
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| [2168] | 77 | { | 
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| [5929] | 78 | if (clientID != 0) | 
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| [8858] | 79 | orxout(internal_info) << "client disconnected" << endl; | 
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| [2168] | 80 |  | 
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|  | 81 | // remove from clients-map | 
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|  | 82 | PlayerInfo* player = this->clients_[clientID]; | 
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|  | 83 | this->clients_.erase(clientID); | 
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|  | 84 |  | 
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| [6746] | 85 | if (LevelManager::exists() && LevelManager::getInstance().getActiveLevel()) | 
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| [2168] | 86 | LevelManager::getInstance().getActiveLevel()->playerLeft(player); | 
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|  | 87 |  | 
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|  | 88 | // delete PlayerInfo instance | 
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|  | 89 | if (player) | 
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| [5929] | 90 | player->destroy(); | 
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| [2168] | 91 | } | 
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|  | 92 | } | 
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| [6417] | 93 |  | 
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| [5966] | 94 | void PlayerManager::disconnectAllClients() | 
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|  | 95 | { | 
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|  | 96 | for( std::map<unsigned int, PlayerInfo*>::iterator it = this->clients_.begin(); it != this->clients_.end(); ) | 
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|  | 97 | this->clientDisconnected( (it++)->first ); | 
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|  | 98 | } | 
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| [2168] | 99 |  | 
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|  | 100 |  | 
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|  | 101 | PlayerInfo* PlayerManager::getClient(unsigned int clientID) const | 
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|  | 102 | { | 
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| [2896] | 103 | if (GameMode::isMaster()) | 
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| [2168] | 104 | { | 
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|  | 105 | std::map<unsigned int, PlayerInfo*>::const_iterator it = this->clients_.find(clientID); | 
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|  | 106 | if (it != this->clients_.end()) | 
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|  | 107 | return it->second; | 
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|  | 108 | } | 
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|  | 109 | else | 
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|  | 110 | { | 
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|  | 111 | for (ObjectList<PlayerInfo>::iterator it = ObjectList<PlayerInfo>::begin(); it != ObjectList<PlayerInfo>::end(); ++it) | 
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|  | 112 | if (it->getClientID() == clientID) | 
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|  | 113 | return (*it); | 
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|  | 114 | } | 
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|  | 115 | return 0; | 
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|  | 116 | } | 
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|  | 117 | } | 
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