[2369] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "PawnManager.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "objects/worldentities/pawns/Pawn.h" |
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| 34 | |
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| 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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| 38 | PawnManager* PawnManager::singletonRef_s = 0; |
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| 39 | |
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| 40 | PawnManager::PawnManager() |
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| 41 | { |
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| 42 | RegisterRootObject(PawnManager); |
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| 43 | |
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| 44 | assert(PawnManager::singletonRef_s == 0); |
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| 45 | PawnManager::singletonRef_s = this; |
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| 46 | } |
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| 47 | |
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| 48 | PawnManager::~PawnManager() |
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| 49 | { |
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| 50 | assert(PawnManager::singletonRef_s != 0); |
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| 51 | PawnManager::singletonRef_s = 0; |
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| 52 | } |
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| 53 | |
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| 54 | void PawnManager::touch() |
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| 55 | { |
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| 56 | if (!PawnManager::singletonRef_s) |
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| 57 | new PawnManager(); |
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| 58 | } |
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| 59 | |
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| 60 | void PawnManager::tick(float dt) |
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| 61 | { |
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| 62 | unsigned int count = 0; |
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| 63 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++count) |
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| 64 | { |
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| 65 | if (!it->isAlive()) |
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| 66 | delete (*(it++)); |
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| 67 | else |
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| 68 | ++it; |
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| 69 | } |
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| 70 | |
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| 71 | if (count == 0) |
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| 72 | delete this; |
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| 73 | } |
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| 74 | } |
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