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source: code/trunk/src/orxonox/OrxonoxPrereqs.h @ 3099

Last change on this file since 3099 was 3099, checked in by landauf, 15 years ago

Added Gameplay messages (Announces, Killmessages and Deathmessages)

  • Property svn:eol-style set to native
File size: 7.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "OrxonoxConfig.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
58
59//-----------------------------------------------------------------------
60// Forward declarations
61//-----------------------------------------------------------------------
62
63namespace orxonox
64{
65    namespace LODParticle
66    {
67        enum LOD
68        {
69            off = 0,
70            low = 1,
71            normal = 2,
72            high = 3
73        };
74    }
75
76    class GraphicsManager;
77    class OgreWindowEventListener;
78    class Settings;
79
80    class RadarViewable;
81    class Radar;
82    class RadarListener;
83
84    class Teamcolourable;
85
86    class CameraManager;
87    class LevelManager;
88    class PawnManager;
89    class PlayerManager;
90
91    // objects
92    class Level;
93    class Scene;
94
95    class AddQuest;
96    class AddQuestHint;
97    class AddReward;
98    class ChangeQuestStatus;
99    class CompleteQuest;
100    class FailQuest;
101    class GlobalQuest;
102    class LocalQuest;
103    class Quest;
104    class QuestDescription;
105    class QuestEffect;
106    class QuestEffectBeacon;
107    class QuestHint;
108    class QuestItem;
109    class QuestListener;
110    class QuestManager;
111    class QuestNotification;
112    class Rewardable;
113
114    class WorldEntity;
115    class StaticEntity;
116    class MobileEntity;
117    class ControllableEntity;
118    class MovableEntity;
119    class Sublevel;
120    class ForceField;
121    class Attacher;
122
123    class Model;
124    class Billboard;
125    class BlinkingBillboard;
126    class BigExplosion;
127    class ExplosionChunk;
128    class FadingBillboard;
129    class GlobalShader;
130    class Light;
131    class Backlight;
132    class ParticleEmitter;
133    class ParticleSpawner;
134
135    class PongCenterpoint;
136    class PongBall;
137    class PongBat;
138
139    class Camera;
140    class CameraPosition;
141    class SpawnPoint;
142    class TeamSpawnPoint;
143    class Test;
144
145    class Spectator;
146    class Pawn;
147    class SpaceShip;
148    class TeamBaseMatchBase;
149    class Destroyer;
150
151    class BaseItem;
152    class DroppedItem;
153    class EquipmentItem;
154    class ModifierPickup;
155    class PassiveItem;
156    class PickupCollection;
157    class PickupInventory;
158    class PickupSpawner;
159    class UsableItem;
160
161    class Jump;
162    class HealthUsable;
163    class PassiveItem;
164
165    class Item;
166    class Engine;
167    class MultiStateEngine;
168    class RotatingEngine;
169
170    class Trigger;
171    class DistanceTrigger;
172    class EventTrigger;
173    class PlayerTrigger;
174    class CheckPoint;
175
176    class WeaponSystem;
177    class WeaponSet;
178    class WeaponSlot;
179    class WeaponPack;
180    class Weapon;
181    class WeaponMode;
182    class DefaultWeaponmodeLink;
183    class MuzzleFlash;
184
185    class LaserFire;
186    class FusionFire;
187    class HsW01;
188    class LightningGun;
189    class EnergyDrink;
190
191    class ReplenishingMunition;
192    class Munition;
193    class LaserMunition;
194    class FusionMunition;
195
196    class Projectile;
197    class BillboardProjectile;
198    class ParticleProjectile;
199    class LightningGunProjectile;
200
201    class EventListener;
202    class EventDispatcher;
203    class EventTarget;
204
205    class Controller;
206    class HumanController;
207    class ArtificialController;
208    class AIController;
209    class ScriptController;
210    class WaypointController;
211    class WaypointPatrolController;
212    class PongAI;
213
214    class Info;
215    class PlayerInfo;
216    class HumanPlayer;
217    class Bot;
218    class PongBot;
219    class GametypeInfo;
220
221    class Gametype;
222    class Deathmatch;
223    class TeamDeathmatch;
224    class Asteroids;
225    class TeamBaseMatch;
226    class UnderAttack;
227    class Pong;
228
229    class Scores;
230    class CreateLines;
231    class Scoreboard;
232    class Stats;
233
234    // collision
235    class CollisionShape;
236    class SphereCollisionShape;
237    class CompoundCollisionShape;
238    class PlaneCollisionShape;
239    class WorldEntityCollisionShape;
240
241    // tools
242    class BillboardSet;
243    class Light;
244    class Mesh;
245    class ParticleInterface;
246    class Shader;
247    template <class T>
248    class Timer;
249    class DynamicLines;
250    class DynamicRenderable;
251
252    // overlays
253    class BarColour;
254    class DebugFPSText;
255    class DebugRTRText;
256    class HUDBar;
257    class HUDNavigation;
258    class HUDRadar;
259    class HUDSpeedBar;
260    class HUDHealthBar;
261    class HUDTimer;
262    class InGameConsole;
263    class Notification;
264    class NotificationManager;
265    class NotificationOverlay;
266    class NotificationQueue;
267    class OrxonoxOverlay;
268    class OverlayGroup;
269    class OverlayText;
270    class FadeoutText;
271    class GametypeStatus;
272    class AnnounceMessage;
273    class KillMessage;
274    class DeathMessage;
275    class CreateLines;
276    class Scoreboard;
277    class Map;
278
279    //gui
280    class GUIManager;
281
282    //sound
283    class SoundBase;
284    class SoundManager;
285    class SoundMainMenu;
286}
287
288namespace Ogre
289{
290    // some got forgotten in OgrePrerequisites
291    class BorderPanelOverlayElement;
292    class PanelOverlayElement;
293    class TextAreaOverlayElement;
294}
295
296namespace CEGUI
297{
298    class LuaScriptModule;
299
300    class OgreCEGUIRenderer;
301    class OgreCEGUIResourceProvider;
302    class OgreCEGUITexture;
303}
304
305// Bullet Physics Engine
306
307class btTransform;
308class btVector3;
309
310class btRigidBody;
311class btCollisionObject;
312class btGhostObject;
313class btManifoldPoint;
314
315class btCollisionShape;
316class btSphereShape;
317class btCompoundShape;
318class btStaticPlaneShape;
319
320class btDiscreteDynamicsWorld;
321class bt32BitAxisSweep3;
322class btDefaultCollisionConfiguration;
323class btCollisionDispatcher;
324class btSequentialImpulseConstraintSolver;
325
326// lua
327struct lua_State;
328
329#endif /* _OrxonoxPrereqs_H__ */
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