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source: code/trunk/src/orxonox/OrxonoxPrereqs.h @ 2910

Last change on this file since 2910 was 2910, checked in by landauf, 15 years ago

reverted r2909 because there were some unwanted files included

  • Property svn:eol-style set to native
File size: 6.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "OrxonoxConfig.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
58
59//-----------------------------------------------------------------------
60// Forward declarations
61//-----------------------------------------------------------------------
62
63namespace orxonox
64{
65    namespace LODParticle
66    {
67        enum LOD
68        {
69            off = 0,
70            low = 1,
71            normal = 2,
72            high = 3
73        };
74    }
75
76    //put here all existing munitionTypes
77    namespace MunitionType
78    {
79        enum Enum
80        { laserGunMunition };
81    }
82
83    //put here all weapon fire modes.
84    //they have to be added to Pawn and HumanController, too.
85    namespace WeaponMode
86    {
87        enum Enum
88        {
89            fire     = 0x1,
90            altFire  = 0x2,
91            altFire2 = 0x4
92        };
93    }
94
95
96    class GraphicsManager;
97    class OgreWindowEventListener;
98    class Settings;
99
100    class RadarViewable;
101    class Radar;
102    class RadarListener;
103
104    class Teamcolourable;
105
106    class CameraManager;
107    class LevelManager;
108    class PawnManager;
109    class PlayerManager;
110
111    // objects
112    class Level;
113    class Scene;
114
115    class AddQuest;
116    class AddQuestHint;
117    class AddReward;
118    class ChangeQuestStatus;
119    class CompleteQuest;
120    class FailQuest;
121    class GlobalQuest;
122    class LocalQuest;
123    class Quest;
124    class QuestDescription;
125    class QuestEffect;
126    class QuestEffectBeacon;
127    class QuestHint;
128    class QuestItem;
129    class QuestListener;
130    class QuestManager;
131    class Rewardable;
132
133    class WorldEntity;
134    class StaticEntity;
135    class MobileEntity;
136    class ControllableEntity;
137    class MovableEntity;
138    class Sublevel;
139
140    class Model;
141    class Billboard;
142    class BlinkingBillboard;
143    class ExplosionChunk;
144    class FadingBillboard;
145    class GlobalShader;
146    class Light;
147    class Backlight;
148    class ParticleEmitter;
149    class ParticleSpawner;
150
151    class PongCenterpoint;
152    class PongBall;
153    class PongBat;
154
155    class Camera;
156    class CameraPosition;
157    class SpawnPoint;
158    class TeamSpawnPoint;
159
160    class Spectator;
161    class Pawn;
162    class SpaceShip;
163
164    class Item;
165    class Engine;
166    class MultiStateEngine;
167    class RotatingEngine;
168
169    class Trigger;
170    class DistanceTrigger;
171    class EventTrigger;
172    class PlayerTrigger;
173
174    class WeaponSystem;
175    class WeaponSet;
176    class WeaponSlot;
177    class WeaponPack;
178    class Weapon;
179    class Munition;
180    class LaserGun;
181    class LaserGunMunition;
182    class FusionMunition;
183
184    class EventListener;
185    class EventDispatcher;
186    class EventTarget;
187
188    class Controller;
189    class HumanController;
190    class ArtificialController;
191    class AIController;
192    class ScriptController;
193    class PongAI;
194
195    class Info;
196    class PlayerInfo;
197    class HumanPlayer;
198    class Bot;
199    class PongBot;
200    class GametypeInfo;
201
202    class Gametype;
203    class Deathmatch;
204    class TeamDeathmatch;
205    class Pong;
206
207    class Scores;
208    class CreateLines;
209    class Scoreboard;
210    class Stats;
211
212    // collision
213    class CollisionShape;
214    class SphereCollisionShape;
215    class CompoundCollisionShape;
216    class PlaneCollisionShape;
217    class WorldEntityCollisionShape;
218
219    // tools
220    class BillboardSet;
221    class Light;
222    class Mesh;
223    class ParticleInterface;
224    class Shader;
225    template <class T>
226    class Timer;
227
228    // overlays
229    class BarColour;
230    class DebugFPSText;
231    class DebugRTRText;
232    class HUDBar;
233    class HUDNavigation;
234    class HUDRadar;
235    class HUDSpeedBar;
236    class HUDHealthBar;
237    class InGameConsole;
238    class Notification;
239    class NotificationManager;
240    class NotificationQueue;
241    class OrxonoxOverlay;
242    class OverlayGroup;
243    class OverlayText;
244    class GametypeStatus;
245    class CreateLines;
246    class Scoreboard;
247
248    //gui
249    class GUIManager;
250}
251
252namespace Ogre
253{
254    // some got forgotten in OgrePrerequisites
255    class BorderPanelOverlayElement;
256    class PanelOverlayElement;
257    class TextAreaOverlayElement;
258}
259
260namespace CEGUI
261{
262    class LuaScriptModule;
263
264    class OgreCEGUIRenderer;
265    class OgreCEGUIResourceProvider;
266    class OgreCEGUITexture;
267}
268
269// Bullet Physics Engine
270
271class btTransform;
272class btVector3;
273
274class btRigidBody;
275class btCollisionObject;
276class btGhostObject;
277class btManifoldPoint;
278
279class btCollisionShape;
280class btSphereShape;
281class btCompoundShape;
282class btStaticPlaneShape;
283
284class btDiscreteDynamicsWorld;
285class bt32BitAxisSweep3;
286class btDefaultCollisionConfiguration;
287class btCollisionDispatcher;
288class btSequentialImpulseConstraintSolver;
289
290// lua
291struct lua_State;
292
293#endif /* _OrxonoxPrereqs_H__ */
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