| [1038] | 1 | /* | 
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| [1293] | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| [1056] | 3 | *                    > www.orxonox.net < | 
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| [1038] | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file | 
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|  | 31 | @brief Orxonox Main Class | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | // Precompiled Headers | 
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|  | 35 | #include "OrxonoxStableHeaders.h" | 
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| [1039] | 36 | #include "Orxonox.h" | 
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| [1038] | 37 |  | 
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|  | 38 | //****** STD ******* | 
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|  | 39 | #include <deque> | 
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|  | 40 |  | 
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|  | 41 | //****** OGRE ****** | 
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|  | 42 | #include <OgreFrameListener.h> | 
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|  | 43 | #include <OgreOverlay.h> | 
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|  | 44 | #include <OgreOverlayManager.h> | 
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|  | 45 | #include <OgreRoot.h> | 
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|  | 46 | #include <OgreTimer.h> | 
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|  | 47 | #include <OgreWindowEventUtilities.h> | 
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|  | 48 |  | 
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|  | 49 | //***** ORXONOX **** | 
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|  | 50 | // util | 
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|  | 51 | //#include "util/Sleep.h" | 
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|  | 52 | #include "util/ArgReader.h" | 
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| [1120] | 53 | #include "util/ExprParser.h" | 
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| [1038] | 54 |  | 
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| [1293] | 55 | // core | 
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| [1054] | 56 | #include "core/ConfigFileManager.h" | 
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| [1293] | 57 | #include "core/ConsoleCommand.h" | 
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| [1038] | 58 | #include "core/Debug.h" | 
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|  | 59 | #include "core/Factory.h" | 
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|  | 60 | #include "core/Loader.h" | 
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|  | 61 | #include "core/Tickable.h" | 
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| [1293] | 62 | #include "core/InputBuffer.h" | 
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|  | 63 | #include "core/InputManager.h" | 
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|  | 64 | #include "core/TclBind.h" | 
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| [1038] | 65 |  | 
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|  | 66 | // audio | 
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|  | 67 | #include "audio/AudioManager.h" | 
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|  | 68 |  | 
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|  | 69 | // network | 
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|  | 70 | #include "network/Server.h" | 
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|  | 71 | #include "network/Client.h" | 
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|  | 72 |  | 
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|  | 73 | // objects and tools | 
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|  | 74 | #include "tools/Timer.h" | 
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|  | 75 | #include "hud/HUD.h" | 
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| [1214] | 76 | #include "console/InGameConsole.h" | 
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| [1038] | 77 |  | 
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|  | 78 | // FIXME: is this really file scope? | 
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|  | 79 | // globals for the server or client | 
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|  | 80 | network::Client *client_g; | 
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|  | 81 | network::Server *server_g; | 
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|  | 82 |  | 
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|  | 83 | namespace orxonox | 
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| [1293] | 84 | { | 
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| [1349] | 85 | ConsoleCommandShortcut(Orxonox, exit, AccessLevel::None).setKeybindMode(KeybindMode::OnPress); | 
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|  | 86 | ConsoleCommandShortcut(Orxonox, slomo, AccessLevel::Offline).setDefaultValue(0, 1.0) | 
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|  | 87 | .setAxisParamIndex(0).setIsAxisRelative(false); | 
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| [1293] | 88 | ConsoleCommandShortcut(Orxonox, setTimeFactor, AccessLevel::Offline).setDefaultValue(0, 1.0); | 
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|  | 89 | ConsoleCommandShortcut(Orxonox, activateConsole, AccessLevel::None); | 
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|  | 90 | class Testconsole : public InputBufferListener | 
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|  | 91 | { | 
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|  | 92 | public: | 
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|  | 93 | Testconsole(InputBuffer* ib) : ib_(ib) {} | 
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|  | 94 | void listen() const | 
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|  | 95 | { | 
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|  | 96 | std::cout << "> " << this->ib_->get() << std::endl; | 
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|  | 97 | } | 
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|  | 98 | void execute() const | 
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|  | 99 | { | 
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|  | 100 | std::cout << ">> " << this->ib_->get() << std::endl; | 
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|  | 101 | if (!CommandExecutor::execute(this->ib_->get())) | 
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|  | 102 | std::cout << "Error" << std::endl; | 
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|  | 103 | this->ib_->clear(); | 
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|  | 104 | } | 
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|  | 105 | void hintandcomplete() const | 
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|  | 106 | { | 
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|  | 107 | std::cout << CommandExecutor::hint(this->ib_->get()) << std::endl; | 
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|  | 108 | this->ib_->set(CommandExecutor::complete(this->ib_->get())); | 
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|  | 109 | } | 
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|  | 110 | void clear() const | 
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|  | 111 | { | 
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|  | 112 | this->ib_->clear(); | 
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|  | 113 | } | 
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|  | 114 | void removeLast() const | 
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|  | 115 | { | 
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|  | 116 | this->ib_->removeLast(); | 
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|  | 117 | } | 
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|  | 118 | void exit() const | 
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|  | 119 | { | 
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|  | 120 | InputManager::setInputState(InputManager::IS_NORMAL); | 
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|  | 121 | } | 
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| [1052] | 122 |  | 
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| [1293] | 123 | private: | 
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|  | 124 | InputBuffer* ib_; | 
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|  | 125 | }; | 
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|  | 126 |  | 
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|  | 127 | class Calculator | 
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|  | 128 | { | 
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|  | 129 | public: | 
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|  | 130 | static float calculate(const std::string& calculation) | 
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|  | 131 | { | 
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|  | 132 | ExprParser expr(calculation); | 
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|  | 133 | if (expr.getSuccess()) | 
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|  | 134 | { | 
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|  | 135 | if (expr.getResult() == 42.0) | 
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|  | 136 | std::cout << "Greetings from the restaurant at the end of the universe." << std::endl; | 
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|  | 137 | // FIXME: insert modifier to display in full precision | 
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|  | 138 | std::cout << "Result is: " << expr.getResult() << std::endl; | 
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|  | 139 | if (expr.getRemains() != "") | 
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|  | 140 | std::cout << "Warning: Expression could not be parsed to the end! Remains: '" | 
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|  | 141 | << expr.getRemains() << "'" << std::endl; | 
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|  | 142 | return expr.getResult(); | 
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|  | 143 | } | 
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|  | 144 | else | 
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|  | 145 | { | 
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|  | 146 | std::cout << "Cannot calculate expression: Parse error" << std::endl; | 
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|  | 147 | return 0; | 
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|  | 148 | } | 
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|  | 149 | } | 
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|  | 150 | }; | 
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|  | 151 | ConsoleCommandShortcut(Calculator, calculate, AccessLevel::None); | 
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|  | 152 |  | 
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| [1038] | 153 | /** | 
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|  | 154 | @brief Reference to the only instance of the class. | 
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|  | 155 | */ | 
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|  | 156 | Orxonox *Orxonox::singletonRef_s = 0; | 
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|  | 157 |  | 
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|  | 158 | /** | 
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| [1293] | 159 | * Create a new instance of Orxonox. Avoid doing any actual work here. | 
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| [1038] | 160 | */ | 
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| [1293] | 161 | Orxonox::Orxonox() : | 
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|  | 162 | ogre_(0), | 
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|  | 163 | //auMan_(0), | 
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|  | 164 | timer_(0), | 
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|  | 165 | // turn on frame smoothing by setting a value different from 0 | 
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|  | 166 | frameSmoothingTime_(0.0f), | 
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|  | 167 | orxonoxConsole_(0), | 
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|  | 168 | orxonoxHUD_(0), | 
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|  | 169 | bAbort_(false), | 
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|  | 170 | timefactor_(1.0f), | 
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|  | 171 | mode_(STANDALONE), | 
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|  | 172 | serverIp_("") | 
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| [1038] | 173 | { | 
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|  | 174 | } | 
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|  | 175 |  | 
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|  | 176 | /** | 
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| [1293] | 177 | * Destruct Orxonox. | 
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| [1038] | 178 | */ | 
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|  | 179 | Orxonox::~Orxonox() | 
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|  | 180 | { | 
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|  | 181 | // keep in mind: the order of deletion is very important! | 
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| [1407] | 182 | if (this->orxonoxHUD_) | 
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|  | 183 | delete this->orxonoxHUD_; | 
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| [1038] | 184 | Loader::close(); | 
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| [1219] | 185 | InputManager::destroy(); | 
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| [1293] | 186 | //if (this->auMan_) | 
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|  | 187 | //  delete this->auMan_; | 
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| [1038] | 188 | if (this->timer_) | 
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|  | 189 | delete this->timer_; | 
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|  | 190 | GraphicsEngine::getSingleton().destroy(); | 
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|  | 191 |  | 
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| [1293] | 192 | if (network::Client::getSingleton()) | 
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|  | 193 | network::Client::destroySingleton(); | 
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| [1038] | 194 | if (server_g) | 
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|  | 195 | delete server_g; | 
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|  | 196 | } | 
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|  | 197 |  | 
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|  | 198 |  | 
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|  | 199 | /** | 
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|  | 200 | Asks the mainloop nicely to abort. | 
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|  | 201 | */ | 
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|  | 202 | void Orxonox::abortRequest() | 
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|  | 203 | { | 
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| [1293] | 204 | COUT(3) << "Orxonox: Abort requested." << std::endl; | 
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| [1038] | 205 | bAbort_ = true; | 
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|  | 206 | } | 
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|  | 207 |  | 
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|  | 208 | /** | 
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| [1293] | 209 | * @return singleton reference | 
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| [1038] | 210 | */ | 
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|  | 211 | Orxonox* Orxonox::getSingleton() | 
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|  | 212 | { | 
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|  | 213 | if (!singletonRef_s) | 
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|  | 214 | singletonRef_s = new Orxonox(); | 
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|  | 215 | return singletonRef_s; | 
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|  | 216 | } | 
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|  | 217 |  | 
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|  | 218 | /** | 
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|  | 219 | @brief Destroys the Orxonox singleton. | 
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|  | 220 | */ | 
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|  | 221 | void Orxonox::destroySingleton() | 
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|  | 222 | { | 
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|  | 223 | if (singletonRef_s) | 
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|  | 224 | delete singletonRef_s; | 
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|  | 225 | singletonRef_s = 0; | 
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|  | 226 | } | 
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|  | 227 |  | 
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|  | 228 | /** | 
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|  | 229 | * initialization of Orxonox object | 
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|  | 230 | * @param argc argument counter | 
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|  | 231 | * @param argv list of argumenst | 
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|  | 232 | * @param path path to config (in home dir or something) | 
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|  | 233 | */ | 
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| [1293] | 234 | bool Orxonox::init(int argc, char **argv, std::string path) | 
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| [1038] | 235 | { | 
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|  | 236 | //TODO: find config file (assuming executable directory) | 
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|  | 237 | //TODO: read config file | 
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|  | 238 | //TODO: give config file to Ogre | 
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|  | 239 | std::string mode; | 
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| [1293] | 240 | std::string dataPath; | 
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| [1038] | 241 |  | 
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|  | 242 | ArgReader ar(argc, argv); | 
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|  | 243 | ar.checkArgument("mode", mode, false); | 
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| [1293] | 244 | ar.checkArgument("data", dataPath, false); | 
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| [1038] | 245 | ar.checkArgument("ip", serverIp_, false); | 
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| [1293] | 246 | if(ar.errorHandling()) | 
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|  | 247 | return false; | 
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|  | 248 |  | 
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|  | 249 | if (mode == "client") | 
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| [1038] | 250 | mode_ = CLIENT; | 
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| [1293] | 251 | else if (mode == "server") | 
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| [1038] | 252 | mode_ = SERVER; | 
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| [1293] | 253 | else | 
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|  | 254 | { | 
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|  | 255 | mode = "standalone"; | 
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| [1038] | 256 | mode_ = STANDALONE; | 
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|  | 257 | } | 
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| [1293] | 258 | COUT(3) << "Orxonox: Mode is " << mode << "." << std::endl; | 
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| [1038] | 259 |  | 
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| [1293] | 260 | //if (mode_ == DEDICATED) | 
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|  | 261 | // TODO: decide what to do here | 
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|  | 262 | //else | 
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| [1052] | 263 |  | 
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| [1293] | 264 | // for playable server, client and standalone, the startup | 
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|  | 265 | // procedure until the GUI is identical | 
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| [1052] | 266 |  | 
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| [1293] | 267 | TclBind::getInstance().setDataPath(dataPath); | 
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|  | 268 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini"); | 
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|  | 269 | Factory::createClassHierarchy(); | 
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| [1038] | 270 |  | 
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| [1293] | 271 | ogre_ = &GraphicsEngine::getSingleton(); | 
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|  | 272 | if (!ogre_->setup(path))       // creates ogre root and other essentials | 
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|  | 273 | return false; | 
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| [1052] | 274 |  | 
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| [1293] | 275 | return true; | 
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| [1038] | 276 | } | 
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| [1052] | 277 |  | 
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| [1038] | 278 | /** | 
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|  | 279 | * start modules | 
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|  | 280 | */ | 
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| [1293] | 281 | bool Orxonox::start() | 
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| [1038] | 282 | { | 
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| [1293] | 283 | //if (mode == DEDICATED) | 
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|  | 284 | // do something else | 
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|  | 285 | //else | 
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|  | 286 |  | 
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|  | 287 | if (!ogre_->loadRenderer())    // creates the render window | 
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|  | 288 | return false; | 
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|  | 289 |  | 
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|  | 290 | // Calls the InputManager which sets up the input devices. | 
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|  | 291 | // The render window width and height are used to set up the mouse movement. | 
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|  | 292 | if (!InputManager::initialise(ogre_->getWindowHandle(), | 
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|  | 293 | ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true)) | 
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|  | 294 | return false; | 
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|  | 295 |  | 
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|  | 296 | // TODO: Spread this so that this call only initialises things needed for the GUI | 
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|  | 297 | if (!ogre_->initialiseResources()) | 
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|  | 298 | return false; | 
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|  | 299 |  | 
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|  | 300 | // TOOD: load the GUI here | 
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|  | 301 | // set InputManager to GUI mode | 
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|  | 302 | InputManager::setInputState(InputManager::IS_GUI); | 
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|  | 303 | // TODO: run GUI here | 
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|  | 304 |  | 
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|  | 305 | // The following lines depend very much on the GUI output, so they're probably misplaced here.. | 
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|  | 306 |  | 
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|  | 307 | InputManager::setInputState(InputManager::IS_NONE); | 
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|  | 308 |  | 
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|  | 309 | if (!loadPlayground()) | 
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|  | 310 | return false; | 
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|  | 311 |  | 
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|  | 312 | switch (mode_) | 
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|  | 313 | { | 
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|  | 314 | case SERVER: | 
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|  | 315 | if (!serverLoad()) | 
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|  | 316 | return false; | 
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|  | 317 | break; | 
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| [1038] | 318 | case CLIENT: | 
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| [1293] | 319 | if (!clientLoad()) | 
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|  | 320 | return false; | 
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| [1038] | 321 | break; | 
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|  | 322 | default: | 
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| [1293] | 323 | if (!standaloneLoad()) | 
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|  | 324 | return false; | 
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| [1038] | 325 | } | 
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| [1293] | 326 |  | 
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|  | 327 | InputManager::setInputState(InputManager::IS_NORMAL); | 
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|  | 328 |  | 
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|  | 329 | return startRenderLoop(); | 
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| [1038] | 330 | } | 
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| [1052] | 331 |  | 
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| [1293] | 332 | /** | 
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|  | 333 | * Loads everything in the scene except for the actual objects. | 
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|  | 334 | * This includes HUD, Console.. | 
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|  | 335 | */ | 
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|  | 336 | bool Orxonox::loadPlayground() | 
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|  | 337 | { | 
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|  | 338 | ogre_->createNewScene(); | 
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| [1052] | 339 |  | 
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| [1293] | 340 | // Init audio | 
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|  | 341 | //auMan_ = new audio::AudioManager(); | 
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|  | 342 | //auMan_->ambientAdd("a1"); | 
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|  | 343 | //auMan_->ambientAdd("a2"); | 
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|  | 344 | //auMan_->ambientAdd("a3"); | 
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|  | 345 | //auMan->ambientAdd("ambient1"); | 
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|  | 346 | //auMan_->ambientStart(); | 
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| [1052] | 347 |  | 
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| [1293] | 348 | // Load the HUD | 
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|  | 349 | COUT(3) << "Orxonox: Loading HUD..." << std::endl; | 
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| [1407] | 350 | orxonoxHUD_ = new HUD(1); | 
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| [1052] | 351 |  | 
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| [1293] | 352 | COUT(3) << "Orxonox: Loading Console..." << std::endl; | 
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|  | 353 | InputBuffer* ib = dynamic_cast<InputBuffer*>(InputManager::getKeyHandler("buffer")); | 
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|  | 354 | /* | 
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|  | 355 | Testconsole* console = new Testconsole(ib); | 
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|  | 356 | ib->registerListener(console, &Testconsole::listen, true); | 
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|  | 357 | ib->registerListener(console, &Testconsole::execute, '\r', false); | 
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|  | 358 | ib->registerListener(console, &Testconsole::hintandcomplete, '\t', true); | 
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|  | 359 | ib->registerListener(console, &Testconsole::clear, '§', true); | 
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|  | 360 | ib->registerListener(console, &Testconsole::removeLast, '\b', true); | 
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|  | 361 | ib->registerListener(console, &Testconsole::exit, (char)0x1B, true); | 
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|  | 362 | */ | 
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|  | 363 | orxonoxConsole_ = new InGameConsole(ib); | 
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|  | 364 | ib->registerListener(orxonoxConsole_, &InGameConsole::listen, true); | 
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|  | 365 | ib->registerListener(orxonoxConsole_, &InGameConsole::execute, '\r', false); | 
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|  | 366 | ib->registerListener(orxonoxConsole_, &InGameConsole::hintandcomplete, '\t', true); | 
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|  | 367 | ib->registerListener(orxonoxConsole_, &InGameConsole::clear, '§', true); | 
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|  | 368 | ib->registerListener(orxonoxConsole_, &InGameConsole::removeLast, '\b', true); | 
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|  | 369 | ib->registerListener(orxonoxConsole_, &InGameConsole::exit, (char)0x1B, true); | 
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| [1052] | 370 |  | 
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| [1293] | 371 | return true; | 
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|  | 372 | } | 
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| [1052] | 373 |  | 
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| [1293] | 374 | /** | 
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|  | 375 | * Level loading method for server mode. | 
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|  | 376 | */ | 
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|  | 377 | bool Orxonox::serverLoad() | 
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|  | 378 | { | 
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|  | 379 | COUT(2) << "Loading level in server mode" << std::endl; | 
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| [1052] | 380 |  | 
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| [1293] | 381 | server_g = new network::Server(); | 
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| [1052] | 382 |  | 
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| [1293] | 383 | if (!loadScene()) | 
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|  | 384 | return false; | 
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| [1052] | 385 |  | 
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| [1038] | 386 | server_g->open(); | 
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| [1052] | 387 |  | 
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| [1293] | 388 | return true; | 
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| [1038] | 389 | } | 
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| [1052] | 390 |  | 
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| [1293] | 391 | /** | 
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|  | 392 | * Level loading method for client mode. | 
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|  | 393 | */ | 
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|  | 394 | bool Orxonox::clientLoad() | 
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|  | 395 | { | 
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|  | 396 | COUT(2) << "Loading level in client mode" << std::endl;\ | 
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| [1052] | 397 |  | 
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| [1293] | 398 | if (serverIp_.compare("") == 0) | 
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|  | 399 | client_g = network::Client::createSingleton(); | 
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|  | 400 | else | 
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|  | 401 | client_g = network::Client::createSingleton(serverIp_, NETWORK_PORT); | 
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|  | 402 |  | 
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|  | 403 | client_g->establishConnection(); | 
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|  | 404 | client_g->tick(0); | 
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|  | 405 |  | 
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|  | 406 | return true; | 
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| [1038] | 407 | } | 
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|  | 408 |  | 
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| [1293] | 409 | /** | 
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|  | 410 | * Level loading method for standalone mode. | 
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|  | 411 | */ | 
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|  | 412 | bool Orxonox::standaloneLoad() | 
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| [1038] | 413 | { | 
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| [1293] | 414 | COUT(2) << "Loading level in standalone mode" << std::endl; | 
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| [1038] | 415 |  | 
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| [1293] | 416 | if (!loadScene()) | 
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|  | 417 | return false; | 
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| [1038] | 418 |  | 
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| [1293] | 419 | return true; | 
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| [1038] | 420 | } | 
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|  | 421 |  | 
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|  | 422 | /** | 
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| [1293] | 423 | * Helper method to load a level. | 
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|  | 424 | */ | 
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|  | 425 | bool Orxonox::loadScene() | 
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| [1038] | 426 | { | 
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| [1293] | 427 | Level* startlevel = new Level("levels/sample.oxw"); | 
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|  | 428 | Loader::open(startlevel); | 
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|  | 429 |  | 
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|  | 430 | return true; | 
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| [1038] | 431 | } | 
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|  | 432 |  | 
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| [1293] | 433 |  | 
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| [1038] | 434 | /** | 
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|  | 435 | Main loop of the orxonox game. | 
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|  | 436 | About the loop: The design is almost exactly like the one in ogre, so that | 
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|  | 437 | if any part of ogre registers a framelisteners, it will still behave | 
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|  | 438 | correctly. Furthermore the time smoothing feature from ogre has been | 
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|  | 439 | implemented too. If turned on (see orxonox constructor), it will calculate | 
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|  | 440 | the dt_n by means of the recent most dt_n-1, dt_n-2, etc. | 
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|  | 441 | */ | 
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| [1293] | 442 | bool Orxonox::startRenderLoop() | 
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| [1038] | 443 | { | 
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|  | 444 | // first check whether ogre root object has been created | 
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|  | 445 | if (Ogre::Root::getSingletonPtr() == 0) | 
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|  | 446 | { | 
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| [1293] | 447 | COUT(2) << "Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl; | 
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|  | 448 | return false; | 
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| [1038] | 449 | } | 
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| [1120] | 450 | Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); | 
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| [1038] | 451 |  | 
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| [1120] | 452 |  | 
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| [1038] | 453 | // Contains the times of recently fired events | 
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|  | 454 | // eventTimes[4] is the list for the times required for the fps counter | 
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|  | 455 | std::deque<unsigned long> eventTimes[4]; | 
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|  | 456 | // Clear event times | 
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|  | 457 | for (int i = 0; i < 4; ++i) | 
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|  | 458 | eventTimes[i].clear(); | 
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|  | 459 | // fill the fps time list with zeros | 
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| [1219] | 460 | for (int i = 0; i < 50; i++) | 
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| [1038] | 461 | eventTimes[3].push_back(0); | 
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|  | 462 |  | 
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|  | 463 | // use the ogre timer class to measure time. | 
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|  | 464 | if (!timer_) | 
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|  | 465 | timer_ = new Ogre::Timer(); | 
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|  | 466 | timer_->reset(); | 
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|  | 467 |  | 
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| [1293] | 468 | COUT(3) << "Orxonox: Starting the main loop." << std::endl; | 
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| [1038] | 469 | while (!bAbort_) | 
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|  | 470 | { | 
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|  | 471 | // Pump messages in all registered RenderWindows | 
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| [1120] | 472 | // This calls the WindowEventListener objects. | 
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| [1038] | 473 | Ogre::WindowEventUtilities::messagePump(); | 
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|  | 474 |  | 
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|  | 475 | // get current time | 
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|  | 476 | unsigned long now = timer_->getMilliseconds(); | 
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|  | 477 | eventTimes[3].push_back(now); | 
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|  | 478 | eventTimes[3].erase(eventTimes[3].begin()); | 
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|  | 479 |  | 
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|  | 480 | // create an event to pass to the frameStarted method in ogre | 
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|  | 481 | Ogre::FrameEvent evt; | 
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|  | 482 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); | 
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|  | 483 | evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]); | 
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|  | 484 |  | 
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|  | 485 | // show the current time in the HUD | 
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| [1362] | 486 | //      orxonoxHUD_->setTime((int)now, 0); | 
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|  | 487 | //      orxonoxHUD_->setRocket2(ogreRoot.getCurrentFrameNumber()); | 
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| [1038] | 488 | if (eventTimes[3].back() - eventTimes[3].front() != 0) | 
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| [1407] | 489 | //        orxonoxHUD_->setRocket1((int)(50000.0f/(eventTimes[3].back() - eventTimes[3].front()))); | 
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| [1038] | 490 |  | 
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|  | 491 | // Iterate through all Tickables and call their tick(dt) function | 
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| [1092] | 492 | for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) | 
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|  | 493 | it->tick((float)evt.timeSinceLastFrame * this->timefactor_); | 
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| [1293] | 494 | // Iterate through all TickableReals and call their tick(dt) function | 
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|  | 495 | for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) | 
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|  | 496 | it->tick((float)evt.timeSinceLastFrame); | 
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|  | 497 | orxonoxConsole_->tick((float)evt.timeSinceLastFrame); | 
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| [1038] | 498 |  | 
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|  | 499 | // don't forget to call _fireFrameStarted in ogre to make sure | 
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|  | 500 | // everything goes smoothly | 
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| [1120] | 501 | ogreRoot._fireFrameStarted(evt); | 
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| [1038] | 502 |  | 
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|  | 503 | // server still renders at the moment | 
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|  | 504 | //if (mode_ != SERVER) | 
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| [1120] | 505 | ogreRoot._updateAllRenderTargets(); // only render in non-server mode | 
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| [1038] | 506 |  | 
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|  | 507 | // get current time | 
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|  | 508 | now = timer_->getMilliseconds(); | 
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|  | 509 |  | 
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|  | 510 | // create an event to pass to the frameEnded method in ogre | 
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|  | 511 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); | 
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|  | 512 | evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[2]); | 
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|  | 513 |  | 
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|  | 514 | // again, just to be sure ogre works fine | 
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| [1120] | 515 | ogreRoot._fireFrameEnded(evt); | 
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| [1038] | 516 | } | 
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| [1293] | 517 |  | 
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|  | 518 | if(mode_==CLIENT) | 
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|  | 519 | network::Client::getSingleton()->closeConnection(); | 
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|  | 520 | else if(mode_==SERVER) | 
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|  | 521 | server_g->close(); | 
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|  | 522 | return true; | 
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| [1038] | 523 | } | 
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|  | 524 |  | 
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|  | 525 | /** | 
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|  | 526 | Method for calculating the average time between recently fired events. | 
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|  | 527 | Code directly taken from OgreRoot.cc | 
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|  | 528 | @param now The current time in ms. | 
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|  | 529 | @param type The type of event to be considered. | 
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|  | 530 | */ | 
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|  | 531 | float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> ×) | 
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|  | 532 | { | 
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|  | 533 | // Calculate the average time passed between events of the given type | 
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|  | 534 | // during the last frameSmoothingTime_ seconds. | 
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|  | 535 |  | 
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|  | 536 | times.push_back(now); | 
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|  | 537 |  | 
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|  | 538 | if(times.size() == 1) | 
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|  | 539 | return 0; | 
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|  | 540 |  | 
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|  | 541 | // Times up to frameSmoothingTime_ seconds old should be kept | 
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|  | 542 | unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f); | 
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|  | 543 |  | 
|---|
|  | 544 | // Find the oldest time to keep | 
|---|
|  | 545 | std::deque<unsigned long>::iterator it  = times.begin(); | 
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|  | 546 | // We need at least two times | 
|---|
|  | 547 | std::deque<unsigned long>::iterator end = times.end() - 2; | 
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|  | 548 |  | 
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|  | 549 | while(it != end) | 
|---|
|  | 550 | { | 
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|  | 551 | if (now - *it > discardThreshold) | 
|---|
|  | 552 | ++it; | 
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|  | 553 | else | 
|---|
|  | 554 | break; | 
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|  | 555 | } | 
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|  | 556 |  | 
|---|
|  | 557 | // Remove old times | 
|---|
|  | 558 | times.erase(times.begin(), it); | 
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|  | 559 |  | 
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|  | 560 | return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000); | 
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|  | 561 | } | 
|---|
|  | 562 |  | 
|---|
| [1293] | 563 | /** | 
|---|
|  | 564 | * Static function that shows the console in game mode. | 
|---|
|  | 565 | */ | 
|---|
| [1219] | 566 | void Orxonox::activateConsole() | 
|---|
| [1038] | 567 | { | 
|---|
| [1293] | 568 | // currently, the console shows itself when feeded with input. | 
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| [1219] | 569 | InputManager::setInputState(InputManager::IS_CONSOLE); | 
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| [1038] | 570 | } | 
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|  | 571 | } | 
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