| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Kevin 'youngk' Young |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "MoodManager.h" |
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| 30 | |
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| 31 | #include "util/ScopedSingletonManager.h" |
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| 32 | #include "core/ConfigValueIncludes.h" |
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| 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/Resource.h" |
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| 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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| 38 | ManageScopedSingleton(MoodManager, ScopeID::Root, false); |
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| 39 | |
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| 40 | // Note: I'm (Kevin Young) not entirely sure whether that's good code style: |
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| 41 | const std::string MoodManager::defaultMood_ = "default"; |
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| 42 | |
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| 43 | MoodManager::MoodManager() |
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| 44 | { |
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| 45 | RegisterRootObject(MoodManager); |
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| 46 | this->setConfigValues(); |
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| 47 | |
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| 48 | // Need to use a variable to store old data because ResetConfigValues() doesn't seem to work. |
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| 49 | oldMood_ = MoodManager::defaultMood_; |
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| 50 | |
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| 51 | // Checking for the existence of the folder for the default mood |
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| 52 | const std::string& path = "ambient/" + MoodManager::defaultMood_ + "/."; |
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| 53 | if (!Resource::exists(path)) |
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| 54 | { |
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| 55 | // TODO: Non-fatal error handling (non-critical resource missing) |
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| 56 | COUT(2) << "Mood Warning: Folder for default mood (" << MoodManager::defaultMood_ << ") does not exist!" << std::endl; |
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| 57 | } |
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| 58 | |
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| 59 | // @TODO |
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| 60 | // Creating a vector of the available moods to enable easy mood selection by Lua/CEGUI |
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| 61 | } |
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| 62 | |
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| 63 | void MoodManager::setConfigValues() |
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| 64 | { |
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| 65 | SetConfigValue(mood_, MoodManager::defaultMood_) |
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| 66 | .description("Sets the mood for the current level.") |
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| 67 | .callback(this, &MoodManager::checkMoodValidity); |
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| 68 | } |
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| 69 | |
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| 70 | /** Set a new mood |
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| 71 | */ |
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| 72 | void MoodManager::setMood(const std::string& mood) |
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| 73 | { |
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| 74 | oldMood_ = mood_; |
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| 75 | ModifyConfigValue(mood_, set, mood); |
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| 76 | } |
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| 77 | |
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| 78 | void MoodManager::checkMoodValidity() |
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| 79 | { |
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| 80 | // Generic mood validation |
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| 81 | const std::string& path = "ambient/" + mood_ + "/."; |
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| 82 | if (!Resource::exists(path)) |
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| 83 | { |
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| 84 | COUT(3) << "Mood " << mood_ << " does not exist. Will not change." << std::endl; |
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| 85 | this->setMood(oldMood_); |
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| 86 | } |
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| 87 | else |
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| 88 | { |
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| 89 | COUT(3) << "Mood changed to " << mood_ << std::endl; |
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| 90 | MoodListener::changedMood(mood_); |
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| 91 | } |
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| 92 | } |
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| 93 | |
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| 94 | |
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| 95 | std::string MoodListener::mood_s; |
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| 96 | |
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| 97 | MoodListener::MoodListener() |
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| 98 | { |
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| 99 | RegisterRootObject(MoodListener); |
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| 100 | } |
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| 101 | |
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| 102 | /*static*/ void MoodListener::changedMood(const std::string& mood) |
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| 103 | { |
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| 104 | mood_s = mood; |
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| 105 | for (ObjectList<MoodListener>::iterator it = ObjectList<MoodListener>::begin(); it; ++it) |
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| 106 | it->moodChanged(mood_s); |
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| 107 | } |
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| 108 | } |
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