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source: code/trunk/src/orxonox/Main.cc @ 5693

Last change on this file since 5693 was 5693, checked in by landauf, 15 years ago

merged libraries branch back to trunk

  • Property svn:eol-style set to native
File size: 3.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31@file
32@brief
33    The main function of Orxonox.
34*/
35
36#include "OrxonoxPrereqs.h"
37#include "SpecialConfig.h"
38
39#include "util/Exception.h"
40#include "core/CommandLine.h"
41#include "core/Game.h"
42#include "Main.h"
43
44SetCommandLineSwitch(console).information("Start in console mode (text IO only)");
45// Shortcuts for easy direct loading
46SetCommandLineSwitch(server).information("Start in server mode");
47SetCommandLineSwitch(client).information("Start in client mode");
48SetCommandLineSwitch(dedicated).information("Start in dedicated server mode");
49SetCommandLineSwitch(standalone).information("Start in standalone mode");
50
51namespace orxonox
52{
53    /**
54    @brief
55        Main method. Game starts here (except for static initialisations).
56    */
57    int main(const std::string& strCmdLine)
58    {
59        Game* game = new Game(strCmdLine);
60
61        game->setStateHierarchy(
62        "root"
63        " graphics"
64        "  mainMenu"
65        "  standalone"
66        "   level"
67        "  server"
68        "   level"
69        "  client"
70        "   level"
71        " dedicated"
72        "  level"
73        " ioConsole"
74        );
75
76        game->requestState("root");
77
78        // Some development hacks (not really, but in the future, this calls won't make sense anymore)
79        if (CommandLine::getValue("standalone").getBool())
80            Game::getInstance().requestStates("graphics, standalone, level");
81        else if (CommandLine::getValue("server").getBool())
82            Game::getInstance().requestStates("graphics, server, level");
83        else if (CommandLine::getValue("client").getBool())
84            Game::getInstance().requestStates("graphics, client, level");
85        else if (CommandLine::getValue("dedicated").getBool())
86            Game::getInstance().requestStates("dedicated, level");
87        else if (CommandLine::getValue("console").getBool())
88            Game::getInstance().requestStates("ioConsole");
89        else
90            Game::getInstance().requestStates("graphics, mainMenu");
91
92        game->run();
93        delete game;
94
95        return 0;
96    }
97}
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