| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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| 24 | * Reto Grieder |
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| 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | /** |
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| 31 | @mainpage Orxonox Documentation |
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| 32 | */ |
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| 33 | |
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| 34 | /** |
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| 35 | @file |
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| 36 | @brief Entry point of the program. |
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| 37 | */ |
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| 38 | |
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| 39 | #include "OrxonoxConfig.h" |
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| 40 | |
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| 41 | #include "util/Debug.h" |
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| 42 | #include "core/Identifier.h" |
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| 43 | #include "core/Game.h" |
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| 44 | |
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| 45 | /* |
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| 46 | @brief |
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| 47 | Main method. Game starts here (except for static initialisations). |
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| 48 | */ |
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| 49 | int main(int argc, char** argv) |
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| 50 | { |
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| 51 | { |
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| 52 | orxonox::Game orxonox(argc, argv); |
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| 53 | |
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| 54 | orxonox.setStateHierarchy( |
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| 55 | "root" |
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| 56 | " graphics" |
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| 57 | " mainMenu" |
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| 58 | " standalone" |
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| 59 | " level" |
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| 60 | " server" |
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| 61 | " level" |
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| 62 | " client" |
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| 63 | " level" |
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| 64 | " dedicated" |
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| 65 | " level" |
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| 66 | " ioConsole" |
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| 67 | ); |
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| 68 | |
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| 69 | orxonox.run(); |
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| 70 | |
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| 71 | // destroy the GameStates created pre-mainly |
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| 72 | orxonox::Game::destroyStates(); |
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| 73 | } // orxonox gets destroyed right here! |
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| 74 | |
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| 75 | // Clean up class hierarchy stuff (identifiers, xmlport, configvalue, consolecommand) |
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| 76 | // Needs to be done after Game destructor because of ~OrxonoxClass |
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| 77 | orxonox::Identifier::destroyAllIdentifiers(); |
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| 78 | |
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| 79 | return 0; |
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| 80 | } |
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