| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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| 24 | * Reto Grieder |
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| 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | /** |
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| 31 | @file |
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| 32 | @brief Entry point of the program. Platform specific code. |
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| 33 | */ |
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| 34 | |
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| 35 | #include "OrxonoxStableHeaders.h" |
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| 36 | |
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| 37 | #include <exception> |
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| 38 | #include <cassert> |
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| 39 | |
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| 40 | #include "util/OrxonoxPlatform.h" |
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| 41 | #include "util/Debug.h" |
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| 42 | #include "util/SignalHandler.h" |
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| 43 | #include "core/ConfigFileManager.h" |
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| 44 | #include "core/CommandLine.h" |
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| 45 | |
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| 46 | #include "gamestates/GSRoot.h" |
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| 47 | #include "gamestates/GSGraphics.h" |
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| 48 | #include "gamestates/GSStandalone.h" |
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| 49 | #include "gamestates/GSServer.h" |
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| 50 | #include "gamestates/GSClient.h" |
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| 51 | #include "gamestates/GSDedicated.h" |
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| 52 | #include "gamestates/GSGUI.h" |
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| 53 | #include "gamestates/GSIOConsole.h" |
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| 54 | |
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| 55 | #if ORXONOX_PLATFORM == ORXONOX_PLATFORM_APPLE |
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| 56 | #include <CoreFoundation/CoreFoundation.h> |
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| 57 | |
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| 58 | // This function will locate the path to our application on OS X, |
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| 59 | // unlike windows you can not rely on the curent working directory |
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| 60 | // for locating your configuration files and resources. |
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| 61 | std::string macBundlePath() |
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| 62 | { |
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| 63 | char path[1024]; |
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| 64 | CFBundleRef mainBundle = CFBundleGetMainBundle(); |
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| 65 | assert(mainBundle); |
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| 66 | |
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| 67 | CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle); |
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| 68 | assert(mainBundleURL); |
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| 69 | |
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| 70 | CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle); |
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| 71 | assert(cfStringRef); |
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| 72 | |
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| 73 | CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII); |
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| 74 | |
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| 75 | CFRelease(mainBundleURL); |
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| 76 | CFRelease(cfStringRef); |
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| 77 | |
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| 78 | return std::string(path); |
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| 79 | } |
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| 80 | #endif |
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| 81 | |
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| 82 | |
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| 83 | //#ifdef __cplusplus |
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| 84 | //extern "C" { |
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| 85 | //#endif |
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| 86 | |
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| 87 | SetCommandLineArgument(settingsFile, "orxonox.ini"); |
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| 88 | |
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| 89 | int main(int argc, char** argv) |
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| 90 | { |
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| 91 | using namespace orxonox; |
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| 92 | |
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| 93 | // create a signal handler (only works for linux) |
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| 94 | SignalHandler::getInstance()->doCatch(argv[0], "orxonox.log"); |
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| 95 | |
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| 96 | // Parse command line arguments |
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| 97 | try |
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| 98 | { |
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| 99 | CommandLine::parseAll(argc, argv); |
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| 100 | } |
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| 101 | catch (ArgumentException& ex) |
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| 102 | { |
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| 103 | COUT(1) << ex.what() << std::endl; |
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| 104 | COUT(0) << "Usage:" << std::endl << "orxonox " << CommandLine::getUsageInformation() << std::endl; |
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| 105 | } |
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| 106 | |
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| 107 | // Create the ConfigFileManager before creating the GameStates in order to have |
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| 108 | // setConfigValues() in the constructor (required). |
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| 109 | ConfigFileManager* configFileManager = new ConfigFileManager(); |
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| 110 | configFileManager->setFilename(ConfigFileType::Settings, CommandLine::getValue("settingsFile").getString()); |
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| 111 | |
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| 112 | // create the gamestates |
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| 113 | GSRoot root; |
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| 114 | GSGraphics graphics; |
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| 115 | GSStandalone standalone; |
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| 116 | GSServer server; |
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| 117 | GSClient client; |
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| 118 | GSDedicated dedicated; |
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| 119 | GSGUI gui; |
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| 120 | GSIOConsole ioConsole; |
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| 121 | |
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| 122 | // make the hierarchy |
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| 123 | root.addChild(&graphics); |
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| 124 | graphics.addChild(&standalone); |
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| 125 | graphics.addChild(&server); |
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| 126 | graphics.addChild(&client); |
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| 127 | graphics.addChild(&gui); |
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| 128 | root.addChild(&ioConsole); |
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| 129 | root.addChild(&dedicated); |
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| 130 | |
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| 131 | // Here happens the game |
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| 132 | root.start(); |
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| 133 | |
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| 134 | // Destroy ConfigFileManager again. |
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| 135 | delete configFileManager; |
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| 136 | |
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| 137 | return 0; |
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| 138 | } |
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| 139 | |
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| 140 | //#ifdef __cplusplus |
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| 141 | //} |
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| 142 | //#endif |
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