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source: code/trunk/src/orxonox/Main.cc @ 6021

Last change on this file since 6021 was 6021, checked in by rgrieder, 15 years ago

Renamed CommandLine to CommandLineParse to avoid confusions with the class name.

  • Property svn:eol-style set to native
File size: 3.3 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1293]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
[1755]24 *      Reto Grieder
[612]25 *   Co-authors:
26 *      ...
27 *
28 */
[5693]29
[3196]30/**
31@file
32@brief
[5929]33    The main function of Orxonox (but not the entry point of the program!)
[3196]34*/
[612]35
[3196]36#include "OrxonoxPrereqs.h"
[612]37
[6021]38#include "core/CommandLineParser.h"
[2896]39#include "core/Game.h"
[5695]40#include "core/LuaState.h"
[5781]41#include "ToluaBindOrxonox.h"
[5693]42#include "Main.h"
[612]43
[5781]44SetCommandLineSwitch(console).information("Start in console mode (text IO only)");
45// Shortcuts for easy direct loading
46SetCommandLineSwitch(server).information("Start in server mode");
47SetCommandLineSwitch(client).information("Start in client mode");
48SetCommandLineSwitch(dedicated).information("Start in dedicated server mode");
49SetCommandLineSwitch(standalone).information("Start in standalone mode");
[5929]50SetCommandLineSwitch(dedicatedClient).information("Start in dedicated client mode");
[5781]51
52DeclareToluaInterface(Orxonox);
53
[5693]54namespace orxonox
[622]55{
[5693]56    /**
57    @brief
[5929]58        Starting point of orxonox (however not the entry point of the program!)
[5693]59    */
60    int main(const std::string& strCmdLine)
[2103]61    {
[5693]62        Game* game = new Game(strCmdLine);
[2103]63
[3280]64        game->setStateHierarchy(
[2896]65        "root"
[5781]66        " graphics"
67        "  mainMenu"
[5929]68        "  standalone,server,client"
[5781]69        "   level"
[5929]70        " dedicated,dedicatedClient"
[5781]71        "  level"
72        " ioConsole"
[2896]73        );
[2710]74
[3280]75        game->requestState("root");
[3370]76
[5781]77        // Some development hacks (not really, but in the future, this calls won't make sense anymore)
[6021]78        if (CommandLineParser::getValue("standalone").getBool())
[5781]79            Game::getInstance().requestStates("graphics, standalone, level");
[6021]80        else if (CommandLineParser::getValue("server").getBool())
[5781]81            Game::getInstance().requestStates("graphics, server, level");
[6021]82        else if (CommandLineParser::getValue("client").getBool())
[5781]83            Game::getInstance().requestStates("graphics, client, level");
[6021]84        else if (CommandLineParser::getValue("dedicated").getBool())
[5781]85            Game::getInstance().requestStates("dedicated, level");
[6021]86        else if (CommandLineParser::getValue("dedicatedClient").getBool())
[5929]87            Game::getInstance().requestStates("dedicatedClient, level");
[6021]88        else if (CommandLineParser::getValue("console").getBool())
[5781]89            Game::getInstance().requestStates("ioConsole");
90        else
91            Game::getInstance().requestStates("graphics, mainMenu");
92
[5693]93        game->run();
94        delete game;
[2716]95
[5693]96        return 0;
97    }
[612]98}
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