| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "LevelManager.h" | 
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| 31 |  | 
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| 32 | #include "PlayerManager.h" | 
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| 33 | #include "objects/Level.h" | 
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| 34 | #include "objects/infos/HumanPlayer.h" | 
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| 35 |  | 
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| 36 | namespace orxonox | 
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| 37 | { | 
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| 38 |     LevelManager* LevelManager::singletonRef_s = 0; | 
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| 39 |  | 
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| 40 |     LevelManager::LevelManager() | 
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| 41 |     { | 
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| 42 |         assert(singletonRef_s == 0); | 
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| 43 |         singletonRef_s = this; | 
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| 44 |     } | 
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| 45 |  | 
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| 46 |     LevelManager::~LevelManager() | 
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| 47 |     { | 
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| 48 |         assert(singletonRef_s != 0); | 
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| 49 |         singletonRef_s = 0; | 
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| 50 |     } | 
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| 51 |  | 
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| 52 |     void LevelManager::requestActivity(Level* level) | 
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| 53 |     { | 
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| 54 |         this->levels_s.push_back(level); | 
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| 55 |         if (this->levels_s.size() == 1) | 
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| 56 |             this->activateNextLevel(); | 
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| 57 |     } | 
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| 58 |  | 
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| 59 |     void LevelManager::releaseActivity(Level* level) | 
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| 60 |     { | 
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| 61 |         if (this->levels_s.size() > 0) | 
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| 62 |         { | 
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| 63 |             if (this->levels_s.front() == level) | 
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| 64 |             { | 
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| 65 |                 level->setActive(false); | 
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| 66 |                 this->levels_s.pop_front(); | 
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| 67 |                 this->activateNextLevel(); | 
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| 68 |             } | 
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| 69 |             else | 
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| 70 |             { | 
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| 71 |                 for (std::list<Level*>::iterator it = this->levels_s.begin(); it != this->levels_s.end(); ++it) | 
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| 72 |                     if ((*it) == level) | 
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| 73 |                         this->levels_s.erase(it); | 
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| 74 |             } | 
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| 75 |         } | 
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| 76 |     } | 
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| 77 |  | 
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| 78 |     Level* LevelManager::getActiveLevel() | 
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| 79 |     { | 
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| 80 |         if (this->levels_s.size() > 0) | 
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| 81 |             return this->levels_s.front(); | 
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| 82 |         else | 
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| 83 |             return 0; | 
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| 84 |     } | 
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| 85 |  | 
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| 86 |     void LevelManager::activateNextLevel() | 
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| 87 |     { | 
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| 88 |         if (this->levels_s.size() > 0) | 
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| 89 |         { | 
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| 90 |             this->levels_s.front()->setActive(true); | 
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| 91 |             for (std::map<unsigned int, PlayerInfo*>::const_iterator it = PlayerManager::getInstance().getClients().begin(); it != PlayerManager::getInstance().getClients().end(); ++it) | 
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| 92 |                 this->levels_s.front()->playerEntered(it->second); | 
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| 93 |         } | 
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| 94 |     } | 
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| 95 | } | 
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