| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "OrxonoxStableHeaders.h" | 
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 | 30 | #include "LevelManager.h" | 
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 | 31 |  | 
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| [2171] | 32 | #include "PlayerManager.h" | 
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 | 33 | #include "objects/Level.h" | 
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| [2072] | 34 | #include "objects/infos/HumanPlayer.h" | 
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 | 35 |  | 
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 | 36 | namespace orxonox | 
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 | 37 | { | 
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 | 38 |     LevelManager* LevelManager::singletonRef_s = 0; | 
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 | 39 |  | 
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 | 40 |     LevelManager::LevelManager() | 
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 | 41 |     { | 
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 | 42 |         assert(singletonRef_s == 0); | 
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 | 43 |         singletonRef_s = this; | 
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 | 44 |     } | 
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 | 45 |  | 
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 | 46 |     LevelManager::~LevelManager() | 
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 | 47 |     { | 
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 | 48 |         assert(singletonRef_s != 0); | 
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 | 49 |         singletonRef_s = 0; | 
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 | 50 |     } | 
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 | 51 |  | 
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 | 52 |     void LevelManager::requestActivity(Level* level) | 
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 | 53 |     { | 
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 | 54 |         this->levels_s.push_back(level); | 
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 | 55 |         if (this->levels_s.size() == 1) | 
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 | 56 |             this->activateNextLevel(); | 
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 | 57 |     } | 
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 | 58 |  | 
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 | 59 |     void LevelManager::releaseActivity(Level* level) | 
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 | 60 |     { | 
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 | 61 |         if (this->levels_s.size() > 0) | 
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 | 62 |         { | 
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 | 63 |             if (this->levels_s.front() == level) | 
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 | 64 |             { | 
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 | 65 |                 level->setActive(false); | 
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 | 66 |                 this->levels_s.pop_front(); | 
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 | 67 |                 this->activateNextLevel(); | 
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 | 68 |             } | 
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 | 69 |             else | 
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 | 70 |             { | 
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 | 71 |                 for (std::list<Level*>::iterator it = this->levels_s.begin(); it != this->levels_s.end(); ++it) | 
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 | 72 |                     if ((*it) == level) | 
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 | 73 |                         this->levels_s.erase(it); | 
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 | 74 |             } | 
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 | 75 |         } | 
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 | 76 |     } | 
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 | 77 |  | 
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 | 78 |     Level* LevelManager::getActiveLevel() | 
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 | 79 |     { | 
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 | 80 |         if (this->levels_s.size() > 0) | 
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 | 81 |             return this->levels_s.front(); | 
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 | 82 |         else | 
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 | 83 |             return 0; | 
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 | 84 |     } | 
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 | 85 |  | 
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 | 86 |     void LevelManager::activateNextLevel() | 
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 | 87 |     { | 
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 | 88 |         if (this->levels_s.size() > 0) | 
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 | 89 |         { | 
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 | 90 |             this->levels_s.front()->setActive(true); | 
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| [2171] | 91 |             for (std::map<unsigned int, PlayerInfo*>::const_iterator it = PlayerManager::getInstance().getClients().begin(); it != PlayerManager::getInstance().getClients().end(); ++it) | 
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| [2072] | 92 |                 this->levels_s.front()->playerEntered(it->second); | 
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 | 93 |         } | 
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 | 94 |     } | 
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 | 95 | } | 
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