| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Level_H__ |
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| 30 | #define _Level_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include <list> |
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| 35 | #include <string> |
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| 36 | #include <map> |
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| 37 | #include "core/BaseObject.h" |
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| 38 | #include "network/synchronisable/Synchronisable.h" |
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| 39 | #include "graphics/MeshLodInformation.h" |
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| 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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| 43 | class _OrxonoxExport Level : public BaseObject, public Synchronisable |
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| 44 | { |
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| 45 | public: |
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| 46 | Level(BaseObject* creator); |
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| 47 | virtual ~Level(); |
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| 48 | |
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| 49 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 50 | |
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| 51 | inline void setDescription(const std::string& description) |
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| 52 | { this->description_ = description; } |
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| 53 | inline const std::string& getDescription() const |
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| 54 | { return this->description_; } |
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| 55 | |
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| 56 | void playerEntered(PlayerInfo* player); |
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| 57 | void playerLeft(PlayerInfo* player); |
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| 58 | |
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| 59 | MeshLodInformation* getLodInfo(std::string meshName) const; |
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| 60 | |
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| 61 | |
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| 62 | private: |
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| 63 | void registerVariables(); |
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| 64 | void addObject(BaseObject* object); |
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| 65 | BaseObject* getObject(unsigned int index) const; |
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| 66 | |
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| 67 | void addLodInfo(MeshLodInformation* object); |
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| 68 | void networkCallbackTemplatesChanged(); |
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| 69 | // const MeshLodInformation* getLodInfo(std::string meshName) const; |
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| 70 | // MeshLodInformation* getLodInfo(unsigned int index) const; |
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| 71 | |
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| 72 | void setGametypeString(const std::string& gametype); |
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| 73 | inline const std::string& getGametypeString() const |
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| 74 | { return this->gametype_; } |
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| 75 | |
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| 76 | void networkcallback_applyXMLFile(); |
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| 77 | |
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| 78 | std::string description_; |
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| 79 | std::string gametype_; |
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| 80 | std::string xmlfilename_; |
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| 81 | XMLFile* xmlfile_; |
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| 82 | std::list<BaseObject*> objects_; |
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| 83 | std::map<std::string,MeshLodInformation*> lodInformation_; |
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| 84 | }; |
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| 85 | } |
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| 86 | |
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| 87 | #endif /* _Level_H__ */ |
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