| [2072] | 1 | /* | 
|---|
 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
 | 3 |  *                    > www.orxonox.net < | 
|---|
 | 4 |  * | 
|---|
 | 5 |  * | 
|---|
 | 6 |  *   License notice: | 
|---|
 | 7 |  * | 
|---|
 | 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
 | 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
 | 11 |  *   of the License, or (at your option) any later version. | 
|---|
 | 12 |  * | 
|---|
 | 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
 | 16 |  *   GNU General Public License for more details. | 
|---|
 | 17 |  * | 
|---|
 | 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
 | 19 |  *   along with this program; if not, write to the Free Software | 
|---|
 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
 | 21 |  * | 
|---|
 | 22 |  *   Author: | 
|---|
 | 23 |  *      Fabian 'x3n' Landau | 
|---|
 | 24 |  *   Co-authors: | 
|---|
 | 25 |  *      ... | 
|---|
 | 26 |  * | 
|---|
 | 27 |  */ | 
|---|
 | 28 |  | 
|---|
 | 29 | #ifndef _Level_H__ | 
|---|
 | 30 | #define _Level_H__ | 
|---|
 | 31 |  | 
|---|
 | 32 | #include "OrxonoxPrereqs.h" | 
|---|
 | 33 |  | 
|---|
| [3196] | 34 | #include <list> | 
|---|
 | 35 | #include <string> | 
|---|
 | 36 | #include "core/BaseObject.h" | 
|---|
| [2662] | 37 | #include "network/synchronisable/Synchronisable.h" | 
|---|
| [2072] | 38 |  | 
|---|
 | 39 | namespace orxonox | 
|---|
 | 40 | { | 
|---|
| [2169] | 41 |     class _OrxonoxExport Level : public BaseObject, public Synchronisable | 
|---|
| [2072] | 42 |     { | 
|---|
 | 43 |         public: | 
|---|
 | 44 |             Level(BaseObject* creator); | 
|---|
 | 45 |             virtual ~Level(); | 
|---|
 | 46 |  | 
|---|
 | 47 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
|---|
 | 48 |             void registerVariables(); | 
|---|
 | 49 |  | 
|---|
 | 50 |             inline void setDescription(const std::string& description) | 
|---|
 | 51 |                 { this->description_ = description; } | 
|---|
 | 52 |             inline const std::string& getDescription() const | 
|---|
 | 53 |                 { return this->description_; } | 
|---|
 | 54 |  | 
|---|
 | 55 |             void playerEntered(PlayerInfo* player); | 
|---|
 | 56 |             void playerLeft(PlayerInfo* player); | 
|---|
 | 57 |  | 
|---|
 | 58 |         private: | 
|---|
 | 59 |             void addObject(BaseObject* object); | 
|---|
 | 60 |             BaseObject* getObject(unsigned int index) const; | 
|---|
 | 61 |  | 
|---|
 | 62 |             void setGametypeString(const std::string& gametype); | 
|---|
 | 63 |             inline const std::string& getGametypeString() const | 
|---|
 | 64 |                 { return this->gametype_; } | 
|---|
 | 65 |  | 
|---|
 | 66 |             void networkcallback_applyXMLFile(); | 
|---|
 | 67 |  | 
|---|
 | 68 |             std::string            description_; | 
|---|
 | 69 |             std::string            gametype_; | 
|---|
 | 70 |             std::string            xmlfilename_; | 
|---|
 | 71 |             XMLFile*               xmlfile_; | 
|---|
 | 72 |             std::list<BaseObject*> objects_; | 
|---|
 | 73 |     }; | 
|---|
 | 74 | } | 
|---|
 | 75 |  | 
|---|
 | 76 | #endif /* _Level_H__ */ | 
|---|