| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _Level_H__ | 
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 | 30 | #define _Level_H__ | 
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 | 31 |  | 
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 | 32 | #include "OrxonoxPrereqs.h" | 
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 | 33 |  | 
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| [3196] | 34 | #include <list> | 
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 | 35 | #include <string> | 
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| [7163] | 36 | #include <map> | 
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| [3196] | 37 | #include "core/BaseObject.h" | 
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| [2662] | 38 | #include "network/synchronisable/Synchronisable.h" | 
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| [7163] | 39 | #include "graphics/MeshLodInformation.h" | 
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| [2072] | 40 |  | 
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 | 41 | namespace orxonox | 
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 | 42 | { | 
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| [9667] | 43 |     class _OrxonoxExport Level : public BaseObject, public Synchronisable, public Context | 
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| [2072] | 44 |     { | 
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 | 45 |         public: | 
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| [9667] | 46 |             Level(Context* context); | 
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| [2072] | 47 |             virtual ~Level(); | 
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 | 48 |  | 
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 | 49 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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 | 50 |  | 
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 | 51 |             void playerEntered(PlayerInfo* player); | 
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 | 52 |             void playerLeft(PlayerInfo* player); | 
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 | 53 |  | 
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| [7163] | 54 |             MeshLodInformation* getLodInfo(std::string meshName) const; | 
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 | 55 |  | 
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 | 56 |  | 
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| [2072] | 57 |         private: | 
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| [7163] | 58 |             void registerVariables(); | 
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| [2072] | 59 |             void addObject(BaseObject* object); | 
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 | 60 |             BaseObject* getObject(unsigned int index) const; | 
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 | 61 |  | 
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| [7163] | 62 |             void addLodInfo(MeshLodInformation* object); | 
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 | 63 |             void networkCallbackTemplatesChanged(); | 
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 | 64 | //            const MeshLodInformation* getLodInfo(std::string meshName) const; | 
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 | 65 | //            MeshLodInformation* getLodInfo(unsigned int index) const; | 
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 | 66 |  | 
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| [2072] | 67 |             void setGametypeString(const std::string& gametype); | 
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 | 68 |             inline const std::string& getGametypeString() const | 
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 | 69 |                 { return this->gametype_; } | 
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 | 70 |  | 
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 | 71 |             void networkcallback_applyXMLFile(); | 
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 | 72 |  | 
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| [7163] | 73 |             std::string                    gametype_; | 
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 | 74 |             std::string                    xmlfilename_; | 
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 | 75 |             XMLFile*                       xmlfile_; | 
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 | 76 |             std::list<BaseObject*>         objects_; | 
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 | 77 |             std::map<std::string,MeshLodInformation*>  lodInformation_; | 
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| [2072] | 78 |     }; | 
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 | 79 | } | 
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 | 80 |  | 
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 | 81 | #endif /* _Level_H__ */ | 
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