| [2072] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "Level.h" | 
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|  | 30 |  | 
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| [3196] | 31 | #include "util/Math.h" | 
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| [11071] | 32 | #include "util/SubString.h" | 
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| [2072] | 33 | #include "core/CoreIncludes.h" | 
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|  | 34 | #include "core/Loader.h" | 
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| [3196] | 35 | #include "core/Template.h" | 
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| [2072] | 36 | #include "core/XMLFile.h" | 
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| [3196] | 37 | #include "core/XMLPort.h" | 
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| [10624] | 38 | #include "core/module/PluginReference.h" | 
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| [2072] | 39 |  | 
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| [5735] | 40 | #include "infos/PlayerInfo.h" | 
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|  | 41 | #include "gametypes/Gametype.h" | 
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| [2168] | 42 | #include "overlays/OverlayGroup.h" | 
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| [3196] | 43 | #include "LevelManager.h" | 
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| [12028] | 44 | #include "scriptablecontroller/scriptable_controller.h" | 
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| [2072] | 45 |  | 
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|  | 46 | namespace orxonox | 
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|  | 47 | { | 
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| [9667] | 48 | RegisterClass(Level); | 
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| [2072] | 49 |  | 
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| [9667] | 50 | Level::Level(Context* context) : BaseObject(context), Synchronisable(context), Context(context) | 
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| [2072] | 51 | { | 
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|  | 52 | RegisterObject(Level); | 
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|  | 53 |  | 
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| [10624] | 54 | this->setLevel(WeakPtr<Level>(this)); // store a weak-pointer to itself (a strong-pointer would create a recursive dependency) | 
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| [7163] | 55 |  | 
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| [2072] | 56 | this->registerVariables(); | 
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|  | 57 | this->xmlfilename_ = this->getFilename(); | 
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| [11071] | 58 | this->xmlfile_ = nullptr; | 
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| [12028] | 59 | this->controller_.reset(new ScriptableController()); | 
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| [2072] | 60 | } | 
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|  | 61 |  | 
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|  | 62 | Level::~Level() | 
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|  | 63 | { | 
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|  | 64 | if (this->isInitialized()) | 
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|  | 65 | { | 
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| [6746] | 66 | if (LevelManager::exists()) | 
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| [2168] | 67 | LevelManager::getInstance().releaseActivity(this); | 
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| [2072] | 68 |  | 
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|  | 69 | if (this->xmlfile_) | 
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| [10624] | 70 | Loader::getInstance().unload(this->xmlfile_); | 
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|  | 71 |  | 
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|  | 72 | this->unloadPlugins(); | 
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| [2072] | 73 | } | 
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|  | 74 | } | 
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|  | 75 |  | 
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|  | 76 | void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 77 | { | 
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|  | 78 | SUPER(Level, XMLPort, xmlelement, mode); | 
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|  | 79 |  | 
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| [10624] | 80 | XMLPortParam(Level, "plugins",  setPluginsString,  getPluginsString,  xmlelement, mode); | 
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| [2072] | 81 | XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype"); | 
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|  | 82 |  | 
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| [12028] | 83 | XMLPortParamLoadOnly(Level, "script", setScript, xmlelement, mode).defaultValues("scripts/empty.lua"); | 
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|  | 84 |  | 
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| [7163] | 85 | XMLPortObject(Level, MeshLodInformation, "lodinformation", addLodInfo, getLodInfo, xmlelement, mode); | 
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| [2072] | 86 | XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false); | 
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| [7648] | 87 | } | 
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| [2072] | 88 |  | 
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|  | 89 | void Level::registerVariables() | 
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|  | 90 | { | 
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| [7163] | 91 | registerVariable(this->xmlfilename_,            VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile)); | 
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|  | 92 | registerVariable(this->name_,                   VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::changedName)); | 
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|  | 93 | registerVariable(this->networkTemplateNames_,   VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::networkCallbackTemplatesChanged)); | 
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| [2072] | 94 | } | 
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|  | 95 |  | 
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|  | 96 | void Level::networkcallback_applyXMLFile() | 
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|  | 97 | { | 
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| [8858] | 98 | orxout(user_status) << "Loading level \"" << this->xmlfilename_ << "\"..." << endl; | 
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| [2072] | 99 |  | 
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|  | 100 | ClassTreeMask mask; | 
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|  | 101 | mask.exclude(Class(BaseObject)); | 
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|  | 102 | mask.include(Class(Template)); | 
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| [2168] | 103 | mask.include(Class(OverlayGroup)); // HACK to include the ChatOverlay | 
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| [2072] | 104 |  | 
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| [5695] | 105 | this->xmlfile_ = new XMLFile(mask, this->xmlfilename_); | 
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| [2072] | 106 |  | 
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| [10624] | 107 | Loader::getInstance().load(this->xmlfile_); | 
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| [2072] | 108 | } | 
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|  | 109 |  | 
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| [7163] | 110 | void Level::networkCallbackTemplatesChanged() | 
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|  | 111 | { | 
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| [11071] | 112 | for(const std::string& name : this->networkTemplateNames_) | 
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| [7163] | 113 | { | 
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| [11071] | 114 | assert(Template::getTemplate(name)); | 
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|  | 115 | Template::getTemplate(name)->applyOn(this); | 
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| [7163] | 116 | } | 
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|  | 117 | } | 
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|  | 118 |  | 
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| [10624] | 119 | void Level::setPluginsString(const std::string& pluginsString) | 
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|  | 120 | { | 
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|  | 121 | // unload old plugins | 
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|  | 122 | this->unloadPlugins(); | 
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|  | 123 |  | 
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|  | 124 | // load new plugins | 
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|  | 125 | this->pluginsString_ = pluginsString; | 
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|  | 126 | SubString tokens(pluginsString, ","); | 
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|  | 127 | for (size_t i = 0; i < tokens.size(); ++i) | 
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|  | 128 | this->plugins_.push_back(new PluginReference(tokens[i])); | 
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|  | 129 | } | 
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|  | 130 |  | 
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|  | 131 | void Level::unloadPlugins() | 
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|  | 132 | { | 
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|  | 133 | // use destroyLater() - this ensures that plugins are not unloaded too early. | 
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|  | 134 | // Note: When a level gets unloaded, the Level object is usually the last object that gets destroyed. This is because all other | 
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|  | 135 | //       objects inside a level have a StrongPtr (in BaseObject) that references the Level object. This means that the Level | 
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|  | 136 | //       object is only destroyed, when all StrongPtrs that pointed to it were destroyed. But at the time when the last StrongPtr | 
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|  | 137 | //       is destroyed, the other object is not yet fully destroyed because the StrongPtr is destroyed in ~BaseObject (and this | 
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|  | 138 | //       means that e.g. ~Identifiable was not yet called for this object). This means that technically there are still other | 
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|  | 139 | //       objects alive when ~Level is called. This is the reason why we cannot directly destroy() the Plugins - instead we need | 
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|  | 140 | //       to call destroyLater() to ensure that no instances from this plugin exist anymore. | 
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| [11071] | 141 | for (PluginReference* plugin : this->plugins_) | 
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|  | 142 | plugin->destroyLater(); | 
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| [10624] | 143 | this->plugins_.clear(); | 
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|  | 144 | } | 
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|  | 145 |  | 
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| [2072] | 146 | void Level::setGametypeString(const std::string& gametype) | 
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|  | 147 | { | 
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|  | 148 | Identifier* identifier = ClassByString(gametype); | 
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| [2826] | 149 |  | 
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|  | 150 | if (!identifier || !identifier->isA(Class(Gametype))) | 
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| [2072] | 151 | { | 
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| [8858] | 152 | orxout(internal_error) << "\"" << gametype << "\" is not a valid gametype." << endl; | 
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| [2826] | 153 | identifier = Class(Gametype); | 
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|  | 154 | this->gametype_ = "Gametype"; | 
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|  | 155 | } | 
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|  | 156 | else | 
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| [2072] | 157 | this->gametype_ = gametype; | 
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|  | 158 |  | 
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| [3325] | 159 | Gametype* rootgametype = orxonox_cast<Gametype*>(identifier->fabricate(this)); | 
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| [2072] | 160 |  | 
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| [10624] | 161 | // store a weak-pointer to the gametype to avoid a circular dependency between this level and the gametype (which has a strong-reference on this level) | 
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|  | 162 | this->setGametype(WeakPtr<Gametype>(rootgametype)); | 
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| [2826] | 163 |  | 
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| [10624] | 164 | rootgametype->init(); // call init() AFTER the gametype was set | 
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|  | 165 |  | 
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| [6746] | 166 | if (LevelManager::exists()) | 
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| [2826] | 167 | LevelManager::getInstance().requestActivity(this); | 
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| [2072] | 168 | } | 
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|  | 169 |  | 
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|  | 170 |  | 
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|  | 171 | void Level::addObject(BaseObject* object) | 
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|  | 172 | { | 
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|  | 173 | this->objects_.push_back(object); | 
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|  | 174 | } | 
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|  | 175 |  | 
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|  | 176 | BaseObject* Level::getObject(unsigned int index) const | 
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|  | 177 | { | 
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|  | 178 | unsigned int i = 0; | 
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| [11071] | 179 | for (BaseObject* object : this->objects_) | 
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| [2072] | 180 | { | 
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|  | 181 | if (i == index) | 
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| [11071] | 182 | return object; | 
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| [2072] | 183 | ++i; | 
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|  | 184 | } | 
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| [11071] | 185 | return nullptr; | 
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| [2072] | 186 | } | 
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|  | 187 |  | 
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| [7163] | 188 | void Level::addLodInfo(MeshLodInformation* lodInformation) | 
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|  | 189 | { | 
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|  | 190 | std::string meshName = lodInformation->getMeshName(); | 
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|  | 191 | //         this->lodInformation_.insert(std::make_pair(meshName,lodInformation)); | 
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|  | 192 | if( this->lodInformation_.find(meshName) != this->lodInformation_.end()) | 
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| [8858] | 193 | orxout(verbose, context::lod) << "replacing lod information for " << meshName << endl; | 
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| [7163] | 194 | this->lodInformation_[meshName] = lodInformation; | 
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|  | 195 | } | 
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|  | 196 |  | 
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|  | 197 | MeshLodInformation* Level::getLodInfo(std::string meshName) const | 
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|  | 198 | { | 
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|  | 199 | if(this->lodInformation_.find(meshName)!=this->lodInformation_.end()) | 
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|  | 200 | return this->lodInformation_.find(meshName)->second; | 
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|  | 201 |  | 
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| [11071] | 202 | return nullptr; | 
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| [7163] | 203 | } | 
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|  | 204 |  | 
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| [2072] | 205 | void Level::playerEntered(PlayerInfo* player) | 
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|  | 206 | { | 
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| [8858] | 207 | orxout(internal_info) << "player entered level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << endl; | 
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| [10624] | 208 | player->switchGametype(this->getGametype()); | 
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| [2072] | 209 | } | 
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|  | 210 |  | 
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|  | 211 | void Level::playerLeft(PlayerInfo* player) | 
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|  | 212 | { | 
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| [8858] | 213 | orxout(internal_info) << "player left level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << endl; | 
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| [11071] | 214 | player->switchGametype(nullptr); | 
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| [2072] | 215 | } | 
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|  | 216 | } | 
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