| [2072] | 1 | /* | 
|---|
|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
|  | 3 | *                    > www.orxonox.net < | 
|---|
|  | 4 | * | 
|---|
|  | 5 | * | 
|---|
|  | 6 | *   License notice: | 
|---|
|  | 7 | * | 
|---|
|  | 8 | *   This program is free software; you can redistribute it and/or | 
|---|
|  | 9 | *   modify it under the terms of the GNU General Public License | 
|---|
|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
|  | 11 | *   of the License, or (at your option) any later version. | 
|---|
|  | 12 | * | 
|---|
|  | 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
|  | 16 | *   GNU General Public License for more details. | 
|---|
|  | 17 | * | 
|---|
|  | 18 | *   You should have received a copy of the GNU General Public License | 
|---|
|  | 19 | *   along with this program; if not, write to the Free Software | 
|---|
|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
|  | 21 | * | 
|---|
|  | 22 | *   Author: | 
|---|
|  | 23 | *      Fabian 'x3n' Landau | 
|---|
|  | 24 | *   Co-authors: | 
|---|
|  | 25 | *      ... | 
|---|
|  | 26 | * | 
|---|
|  | 27 | */ | 
|---|
|  | 28 |  | 
|---|
|  | 29 | #include "Level.h" | 
|---|
|  | 30 |  | 
|---|
| [3196] | 31 | #include "util/Math.h" | 
|---|
| [11071] | 32 | #include "util/SubString.h" | 
|---|
| [2072] | 33 | #include "core/CoreIncludes.h" | 
|---|
|  | 34 | #include "core/Loader.h" | 
|---|
| [3196] | 35 | #include "core/Template.h" | 
|---|
| [2072] | 36 | #include "core/XMLFile.h" | 
|---|
| [3196] | 37 | #include "core/XMLPort.h" | 
|---|
| [10624] | 38 | #include "core/module/PluginReference.h" | 
|---|
| [2072] | 39 |  | 
|---|
| [5735] | 40 | #include "infos/PlayerInfo.h" | 
|---|
|  | 41 | #include "gametypes/Gametype.h" | 
|---|
| [2168] | 42 | #include "overlays/OverlayGroup.h" | 
|---|
| [3196] | 43 | #include "LevelManager.h" | 
|---|
| [2072] | 44 |  | 
|---|
|  | 45 | namespace orxonox | 
|---|
|  | 46 | { | 
|---|
| [9667] | 47 | RegisterClass(Level); | 
|---|
| [2072] | 48 |  | 
|---|
| [9667] | 49 | Level::Level(Context* context) : BaseObject(context), Synchronisable(context), Context(context) | 
|---|
| [2072] | 50 | { | 
|---|
|  | 51 | RegisterObject(Level); | 
|---|
|  | 52 |  | 
|---|
| [10624] | 53 | this->setLevel(WeakPtr<Level>(this)); // store a weak-pointer to itself (a strong-pointer would create a recursive dependency) | 
|---|
| [7163] | 54 |  | 
|---|
| [2072] | 55 | this->registerVariables(); | 
|---|
|  | 56 | this->xmlfilename_ = this->getFilename(); | 
|---|
| [11071] | 57 | this->xmlfile_ = nullptr; | 
|---|
| [2072] | 58 | } | 
|---|
|  | 59 |  | 
|---|
|  | 60 | Level::~Level() | 
|---|
|  | 61 | { | 
|---|
|  | 62 | if (this->isInitialized()) | 
|---|
|  | 63 | { | 
|---|
| [6746] | 64 | if (LevelManager::exists()) | 
|---|
| [2168] | 65 | LevelManager::getInstance().releaseActivity(this); | 
|---|
| [2072] | 66 |  | 
|---|
|  | 67 | if (this->xmlfile_) | 
|---|
| [10624] | 68 | Loader::getInstance().unload(this->xmlfile_); | 
|---|
|  | 69 |  | 
|---|
|  | 70 | this->unloadPlugins(); | 
|---|
| [2072] | 71 | } | 
|---|
|  | 72 | } | 
|---|
|  | 73 |  | 
|---|
|  | 74 | void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
|  | 75 | { | 
|---|
|  | 76 | SUPER(Level, XMLPort, xmlelement, mode); | 
|---|
|  | 77 |  | 
|---|
| [10624] | 78 | XMLPortParam(Level, "plugins",  setPluginsString,  getPluginsString,  xmlelement, mode); | 
|---|
| [2072] | 79 | XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype"); | 
|---|
|  | 80 |  | 
|---|
| [7163] | 81 | XMLPortObject(Level, MeshLodInformation, "lodinformation", addLodInfo, getLodInfo, xmlelement, mode); | 
|---|
| [2072] | 82 | XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false); | 
|---|
| [7648] | 83 | } | 
|---|
| [2072] | 84 |  | 
|---|
|  | 85 | void Level::registerVariables() | 
|---|
|  | 86 | { | 
|---|
| [7163] | 87 | registerVariable(this->xmlfilename_,            VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile)); | 
|---|
|  | 88 | registerVariable(this->name_,                   VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::changedName)); | 
|---|
|  | 89 | registerVariable(this->networkTemplateNames_,   VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::networkCallbackTemplatesChanged)); | 
|---|
| [2072] | 90 | } | 
|---|
|  | 91 |  | 
|---|
|  | 92 | void Level::networkcallback_applyXMLFile() | 
|---|
|  | 93 | { | 
|---|
| [8858] | 94 | orxout(user_status) << "Loading level \"" << this->xmlfilename_ << "\"..." << endl; | 
|---|
| [2072] | 95 |  | 
|---|
|  | 96 | ClassTreeMask mask; | 
|---|
|  | 97 | mask.exclude(Class(BaseObject)); | 
|---|
|  | 98 | mask.include(Class(Template)); | 
|---|
| [2168] | 99 | mask.include(Class(OverlayGroup)); // HACK to include the ChatOverlay | 
|---|
| [2072] | 100 |  | 
|---|
| [5695] | 101 | this->xmlfile_ = new XMLFile(mask, this->xmlfilename_); | 
|---|
| [2072] | 102 |  | 
|---|
| [10624] | 103 | Loader::getInstance().load(this->xmlfile_); | 
|---|
| [2072] | 104 | } | 
|---|
|  | 105 |  | 
|---|
| [7163] | 106 | void Level::networkCallbackTemplatesChanged() | 
|---|
|  | 107 | { | 
|---|
| [11071] | 108 | for(const std::string& name : this->networkTemplateNames_) | 
|---|
| [7163] | 109 | { | 
|---|
| [11071] | 110 | assert(Template::getTemplate(name)); | 
|---|
|  | 111 | Template::getTemplate(name)->applyOn(this); | 
|---|
| [7163] | 112 | } | 
|---|
|  | 113 | } | 
|---|
|  | 114 |  | 
|---|
| [10624] | 115 | void Level::setPluginsString(const std::string& pluginsString) | 
|---|
|  | 116 | { | 
|---|
|  | 117 | // unload old plugins | 
|---|
|  | 118 | this->unloadPlugins(); | 
|---|
|  | 119 |  | 
|---|
|  | 120 | // load new plugins | 
|---|
|  | 121 | this->pluginsString_ = pluginsString; | 
|---|
|  | 122 | SubString tokens(pluginsString, ","); | 
|---|
|  | 123 | for (size_t i = 0; i < tokens.size(); ++i) | 
|---|
|  | 124 | this->plugins_.push_back(new PluginReference(tokens[i])); | 
|---|
|  | 125 | } | 
|---|
|  | 126 |  | 
|---|
|  | 127 | void Level::unloadPlugins() | 
|---|
|  | 128 | { | 
|---|
|  | 129 | // use destroyLater() - this ensures that plugins are not unloaded too early. | 
|---|
|  | 130 | // Note: When a level gets unloaded, the Level object is usually the last object that gets destroyed. This is because all other | 
|---|
|  | 131 | //       objects inside a level have a StrongPtr (in BaseObject) that references the Level object. This means that the Level | 
|---|
|  | 132 | //       object is only destroyed, when all StrongPtrs that pointed to it were destroyed. But at the time when the last StrongPtr | 
|---|
|  | 133 | //       is destroyed, the other object is not yet fully destroyed because the StrongPtr is destroyed in ~BaseObject (and this | 
|---|
|  | 134 | //       means that e.g. ~Identifiable was not yet called for this object). This means that technically there are still other | 
|---|
|  | 135 | //       objects alive when ~Level is called. This is the reason why we cannot directly destroy() the Plugins - instead we need | 
|---|
|  | 136 | //       to call destroyLater() to ensure that no instances from this plugin exist anymore. | 
|---|
| [11071] | 137 | for (PluginReference* plugin : this->plugins_) | 
|---|
|  | 138 | plugin->destroyLater(); | 
|---|
| [10624] | 139 | this->plugins_.clear(); | 
|---|
|  | 140 | } | 
|---|
|  | 141 |  | 
|---|
| [2072] | 142 | void Level::setGametypeString(const std::string& gametype) | 
|---|
|  | 143 | { | 
|---|
|  | 144 | Identifier* identifier = ClassByString(gametype); | 
|---|
| [2826] | 145 |  | 
|---|
|  | 146 | if (!identifier || !identifier->isA(Class(Gametype))) | 
|---|
| [2072] | 147 | { | 
|---|
| [8858] | 148 | orxout(internal_error) << "\"" << gametype << "\" is not a valid gametype." << endl; | 
|---|
| [2826] | 149 | identifier = Class(Gametype); | 
|---|
|  | 150 | this->gametype_ = "Gametype"; | 
|---|
|  | 151 | } | 
|---|
|  | 152 | else | 
|---|
| [2072] | 153 | this->gametype_ = gametype; | 
|---|
|  | 154 |  | 
|---|
| [3325] | 155 | Gametype* rootgametype = orxonox_cast<Gametype*>(identifier->fabricate(this)); | 
|---|
| [2072] | 156 |  | 
|---|
| [10624] | 157 | // store a weak-pointer to the gametype to avoid a circular dependency between this level and the gametype (which has a strong-reference on this level) | 
|---|
|  | 158 | this->setGametype(WeakPtr<Gametype>(rootgametype)); | 
|---|
| [2826] | 159 |  | 
|---|
| [10624] | 160 | rootgametype->init(); // call init() AFTER the gametype was set | 
|---|
|  | 161 |  | 
|---|
| [6746] | 162 | if (LevelManager::exists()) | 
|---|
| [2826] | 163 | LevelManager::getInstance().requestActivity(this); | 
|---|
| [2072] | 164 | } | 
|---|
|  | 165 |  | 
|---|
|  | 166 |  | 
|---|
|  | 167 | void Level::addObject(BaseObject* object) | 
|---|
|  | 168 | { | 
|---|
|  | 169 | this->objects_.push_back(object); | 
|---|
|  | 170 | } | 
|---|
|  | 171 |  | 
|---|
|  | 172 | BaseObject* Level::getObject(unsigned int index) const | 
|---|
|  | 173 | { | 
|---|
|  | 174 | unsigned int i = 0; | 
|---|
| [11071] | 175 | for (BaseObject* object : this->objects_) | 
|---|
| [2072] | 176 | { | 
|---|
|  | 177 | if (i == index) | 
|---|
| [11071] | 178 | return object; | 
|---|
| [2072] | 179 | ++i; | 
|---|
|  | 180 | } | 
|---|
| [11071] | 181 | return nullptr; | 
|---|
| [2072] | 182 | } | 
|---|
|  | 183 |  | 
|---|
| [7163] | 184 | void Level::addLodInfo(MeshLodInformation* lodInformation) | 
|---|
|  | 185 | { | 
|---|
|  | 186 | std::string meshName = lodInformation->getMeshName(); | 
|---|
|  | 187 | //         this->lodInformation_.insert(std::make_pair(meshName,lodInformation)); | 
|---|
|  | 188 | if( this->lodInformation_.find(meshName) != this->lodInformation_.end()) | 
|---|
| [8858] | 189 | orxout(verbose, context::lod) << "replacing lod information for " << meshName << endl; | 
|---|
| [7163] | 190 | this->lodInformation_[meshName] = lodInformation; | 
|---|
|  | 191 | } | 
|---|
|  | 192 |  | 
|---|
|  | 193 | MeshLodInformation* Level::getLodInfo(std::string meshName) const | 
|---|
|  | 194 | { | 
|---|
|  | 195 | if(this->lodInformation_.find(meshName)!=this->lodInformation_.end()) | 
|---|
|  | 196 | return this->lodInformation_.find(meshName)->second; | 
|---|
|  | 197 |  | 
|---|
| [11071] | 198 | return nullptr; | 
|---|
| [7163] | 199 | } | 
|---|
|  | 200 |  | 
|---|
| [2072] | 201 | void Level::playerEntered(PlayerInfo* player) | 
|---|
|  | 202 | { | 
|---|
| [8858] | 203 | orxout(internal_info) << "player entered level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << endl; | 
|---|
| [10624] | 204 | player->switchGametype(this->getGametype()); | 
|---|
| [2072] | 205 | } | 
|---|
|  | 206 |  | 
|---|
|  | 207 | void Level::playerLeft(PlayerInfo* player) | 
|---|
|  | 208 | { | 
|---|
| [8858] | 209 | orxout(internal_info) << "player left level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << endl; | 
|---|
| [11071] | 210 | player->switchGametype(nullptr); | 
|---|
| [2072] | 211 | } | 
|---|
|  | 212 | } | 
|---|