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source: code/trunk/src/orxonox/GraphicsEngine.h @ 1021

Last change on this file since 1021 was 1021, checked in by bknecht, 16 years ago

merged back that script-branch

File size: 1.8 KB
Line 
1/**
2  @file GraphicsEngine.h
3  @brief Graphics Engine
4  @author Benjamin Knecht <beni_at_orxonox.net>
5 */
6
7#ifndef _GraphicsEngine_H__
8#define _GraphicsEngine_H__
9
10#include <string>
11
12#include <OgrePrerequisites.h>
13#include <OgreRoot.h>
14#include <OgreSceneManager.h>
15
16#include "OrxonoxPrereqs.h"
17#include "core/OrxonoxClass.h"
18
19
20namespace orxonox {
21
22/**
23   * graphics engine manager class
24 */
25  class _OrxonoxExport GraphicsEngine : public OrxonoxClass
26  {
27    public:
28      GraphicsEngine();
29      inline void setConfigPath(std::string path) { this->configPath_ = path; };
30      // find a better way for this
31      //inline Ogre::Root* getRoot() { return root_; };
32      void setConfigValues();
33      void setup();
34      bool load(std::string path);
35      void loadRessourceLocations(std::string path);
36      Ogre::SceneManager* getSceneManager();
37      void initialise();
38
39      // several window properties
40      Ogre::RenderWindow* getRenderWindow() { return this->renderWindow_; }
41      size_t getWindowHandle();
42      int getWindowWidth() const;
43      int getWindowHeight() const;
44
45      // Ogre Root access for Orxonox
46      void frameStarted(Ogre::FrameEvent &evt)
47      { if (root_) root_->_fireFrameStarted(evt); }
48      void frameEnded  (Ogre::FrameEvent &evt)
49      { if (root_) root_->_fireFrameEnded(evt);   }
50      void renderOneFrame()
51      { if (root_) root_->_updateAllRenderTargets(); }
52
53      virtual ~GraphicsEngine();
54
55    private:
56      Ogre::Root*         root_;        //!< Ogre's root
57      std::string         configPath_;  //!< path to config file
58      std::string         dataPath_;    //!< path to data file
59      Ogre::SceneManager* scene_;       //!< scene manager of the game
60      Ogre::RenderWindow* renderWindow_;//!< the current render window
61      //bool               bOverwritePath_; //!< overwrites path
62
63  };
64
65}
66
67#endif /* _GraphicsEngine_H__ */
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