| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Sandro 'smerkli' Merkli | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _ChatInputHandler_H__ | 
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| 30 | #define _ChatInputHandler_H__ | 
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| 31 |  | 
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| 32 | /* std includes */ | 
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| 33 | #include <deque> | 
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| 34 | #include <string> | 
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| 35 | #include <fstream> | 
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| 36 | #include <iostream> | 
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| 37 | #include <cassert> | 
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| 38 | #include <CEGUIForwardRefs.h> | 
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| 39 |  | 
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| 40 | /* project includes */ | 
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| 41 | #include <OrxonoxPrereqs.h> | 
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| 42 | #include <core/BaseObject.h> | 
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| 43 | #include <core/PathConfig.h> | 
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| 44 |  | 
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| 45 | #include "core/input/InputBuffer.h" | 
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| 46 | #include "core/input/InputManager.h" | 
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| 47 | #include "core/input/InputState.h" | 
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| 48 |  | 
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| 49 | #include <network/ChatListener.h> | 
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| 50 | #include <PlayerManager.h> | 
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| 51 | #include <infos/PlayerInfo.h> | 
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| 52 |  | 
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| 53 | #include "../libraries/network/Host.h" | 
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| 54 | #include <util/Singleton.h> | 
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| 55 |  | 
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| 56 | namespace orxonox // tolua_export | 
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| 57 | { // tolua_export | 
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| 58 |   /* class to handle chat using an InputBuffer */ | 
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| 59 |   class _OrxonoxExport ChatInputHandler  // tolua_export | 
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| 60 |     : public Singleton<ChatInputHandler>, public ChatListener | 
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| 61 |   { // tolua_export | 
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| 62 |     private: | 
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| 63 |       /** Input buffer, to be used to catch input from the | 
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| 64 |        * keyboard | 
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| 65 |        */ | 
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| 66 |       InputBuffer *inpbuf; | 
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| 67 |       int disp_offset, width; | 
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| 68 |       bool fullchat; | 
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| 69 |  | 
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| 70 |       /* colors for nickname coloring */ | 
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| 71 |       static const int NumberOfColors = 10; | 
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| 72 |       CEGUI::colour *text_colors[ NumberOfColors ]; | 
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| 73 |  | 
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| 74 |       /** input state */ | 
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| 75 |       InputState *inputState; | 
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| 76 |  | 
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| 77 |       /** setup input buffer, the constructor calls this */ | 
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| 78 |       void configureInputBuffer(); | 
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| 79 |  | 
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| 80 |       /** adjust display offset depending on cursor position */ | 
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| 81 |       void sub_adjust_dispoffset( int maxlen, int cursorpos, int inplen ); | 
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| 82 |  | 
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| 83 |       /** singleton pointer */ | 
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| 84 |       static ChatInputHandler* singletonPtr_s; | 
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| 85 |  | 
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| 86 |       /** cegui window handles */ | 
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| 87 |       CEGUI::Window *input, *inputonly; | 
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| 88 |  | 
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| 89 |       /** cegui handle for the history window */ | 
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| 90 |       CEGUI::Listbox *lb_history; | 
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| 91 |  | 
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| 92 |       /* methods to deal with colors */ | 
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| 93 |       void sub_setcolor( CEGUI::ListboxTextItem *tocolor, | 
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| 94 |         std::string name ); | 
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| 95 |  | 
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| 96 |       void setupColors(); | 
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| 97 |  | 
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| 98 |       /* callbacks for input handler */ | 
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| 99 |       void inputChanged(); | 
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| 100 |       void addline(); | 
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| 101 |       void backspace(); | 
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| 102 |       void deleteChar(); | 
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| 103 |       void cursorRight(); | 
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| 104 |       void cursorLeft(); | 
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| 105 |       void cursorEnd(); | 
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| 106 |       void cursorHome(); | 
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| 107 |       void exit(); | 
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| 108 |  | 
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| 109 |     public: | 
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| 110 |       /** constructor */ | 
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| 111 |       ChatInputHandler(); | 
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| 112 |       friend class Singleton<ChatInputHandler>; | 
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| 113 |  | 
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| 114 |       static ChatInputHandler& getInstance(void) { return Singleton<ChatInputHandler>::getInstance(); }  // tolua_export | 
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| 115 |  | 
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| 116 |       /** start listening */ | 
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| 117 |       static void activate_static(); | 
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| 118 |  | 
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| 119 |       /** stop listening */ | 
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| 120 |       static void activate_small_static(); | 
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| 121 |  | 
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| 122 |       /** \param message the message text | 
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| 123 |        * \param senderID ID of the player who sent the message | 
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| 124 |        * | 
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| 125 |        * Deal with incoming chat (which means in our case: Add it to the | 
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| 126 |        * history window of the full chat window) | 
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| 127 |        */ | 
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| 128 |       void incomingChat( const std::string& message, | 
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| 129 |         unsigned int senderID ); | 
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| 130 |  | 
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| 131 |       /** \param full true means show full chat window with history, | 
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| 132 |             false means show only an input line | 
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| 133 |        * | 
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| 134 |        * Show the chat window and redirect the game's keyboard input | 
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| 135 |        * into it. | 
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| 136 |        */ | 
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| 137 |       void activate( bool full ); | 
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| 138 |  | 
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| 139 |       /** Deactivate the chat window, meaning: hide it. */ | 
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| 140 |       void deactivate();  // tolua_export | 
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| 141 |  | 
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| 142 |   };  // tolua_export | 
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| 143 |  | 
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| 144 |  | 
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| 145 | }  // tolua_export | 
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| 146 |  | 
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| 147 |  | 
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| 148 | #endif /*_ChatInputHandler_H__*/ | 
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