| 1 | # | 
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| 2 | #             ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | #                             > www.orxonox.net < | 
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| 4 | # | 
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| 5 | #        This program is free software; you can redistribute it and/or | 
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| 6 | #         modify it under the terms of the GNU General Public License | 
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| 7 | #        as published by the Free Software Foundation; either version 2 | 
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| 8 | #            of the License, or (at your option) any later version. | 
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| 9 | # | 
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| 10 | #       This program is distributed in the hope that it will be useful, | 
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| 11 | #        but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 12 | #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 13 | #                 GNU General Public License for more details. | 
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| 14 | # | 
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| 15 | #   You should have received a copy of the GNU General Public License along | 
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| 16 | #      with this program; if not, write to the Free Software Foundation, | 
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| 17 | #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 18 | # | 
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| 19 |  | 
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| 20 | SET_SOURCE_FILES(ORXONOX_SRC_FILES | 
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| 21 | CameraManager.cc | 
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| 22 | LevelManager.cc | 
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| 23 | Main.cc | 
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| 24 | PawnManager.cc | 
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| 25 | PlayerManager.cc | 
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| 26 | ) | 
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| 27 | ADD_SUBDIRECTORY(gamestates) | 
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| 28 | ADD_SUBDIRECTORY(interfaces) | 
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| 29 | ADD_SUBDIRECTORY(objects) | 
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| 30 | ADD_SUBDIRECTORY(overlays) | 
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| 31 | ADD_SUBDIRECTORY(sound) | 
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| 32 | ADD_SUBDIRECTORY(tools) | 
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| 33 |  | 
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| 34 | # Translate argument | 
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| 35 | IF(ORXONOX_USE_WINMAIN) | 
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| 36 | SET(ORXONOX_WIN32 WIN32) | 
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| 37 | ENDIF() | 
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| 38 |  | 
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| 39 | ORXONOX_ADD_EXECUTABLE(orxonox | 
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| 40 | FIND_HEADER_FILES | 
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| 41 | TOLUA_FILES | 
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| 42 | LevelManager.h | 
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| 43 | objects/pickup/BaseItem.h | 
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| 44 | objects/pickup/PickupInventory.h | 
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| 45 | objects/quest/QuestDescription.h | 
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| 46 | objects/quest/QuestManager.h | 
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| 47 | PCH_FILE | 
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| 48 | OrxonoxPrecompiledHeaders.h | 
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| 49 | # When defined as WIN32 this removes the console window on Windows | 
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| 50 | ${ORXONOX_WIN32} | 
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| 51 | LINK_LIBRARIES | 
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| 52 | ${Boost_FILESYSTEM_LIBRARY} | 
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| 53 | ${Boost_SYSTEM_LIBRARY} # Filesystem dependency | 
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| 54 | ${Boost_THREAD_LIBRARY} | 
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| 55 | ${Boost_DATE_TIME_LIBRARY} # Thread dependency | 
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| 56 | ${OGRE_LIBRARY} | 
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| 57 | ${OPENAL_LIBRARY} | 
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| 58 | ${ALUT_LIBRARY} | 
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| 59 | ${VORBISFILE_LIBRARY} | 
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| 60 | ${VORBIS_LIBRARY} | 
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| 61 | ${OGG_LIBRARY} | 
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| 62 | tinyxml++_orxonox | 
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| 63 | tolua++_orxonox | 
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| 64 | bullet_orxonox | 
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| 65 | util | 
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| 66 | core | 
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| 67 | network | 
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| 68 | SOURCE_FILES ${ORXONOX_SRC_FILES} | 
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| 69 | ) | 
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| 70 |  | 
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| 71 | GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION) | 
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| 72 | GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME) | 
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| 73 | SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "") | 
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| 74 |  | 
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| 75 |  | 
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| 76 | # When using Visual Studio we want to use the output directory as working | 
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| 77 | # directory and we also want to specify where the external dlls | 
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| 78 | # (lua, ogre, etc.) are. The problem hereby is that these information cannot | 
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| 79 | # be specified in CMake because they are not stored in the actual project file. | 
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| 80 | # This workaround will create a configured *.vcproj.user file that holds the | 
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| 81 | # right values. When starting the solution for the first time, | 
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| 82 | # these get written to the *vcproj.yourPCname.yourname.user | 
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| 83 | IF(MSVC) | 
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| 84 | IF(CMAKE_CL_64) | 
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| 85 | SET(MSVC_PLATFORM "x64") | 
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| 86 | ELSE() | 
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| 87 | SET(MSVC_PLATFORM "Win32") | 
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| 88 | ENDIF() | 
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| 89 | STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1" | 
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| 90 | VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}") | 
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| 91 | CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user") | 
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| 92 | ENDIF(MSVC) | 
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