| 1 |  # | 
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| 2 |  #             ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  #                             > www.orxonox.net < | 
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| 4 |  # | 
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| 5 |  #        This program is free software; you can redistribute it and/or | 
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| 6 |  #         modify it under the terms of the GNU General Public License | 
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| 7 |  #        as published by the Free Software Foundation; either version 2 | 
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| 8 |  #            of the License, or (at your option) any later version. | 
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| 9 |  # | 
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| 10 |  #       This program is distributed in the hope that it will be useful, | 
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| 11 |  #        but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 12 |  #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 13 |  #                 GNU General Public License for more details. | 
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| 14 |  # | 
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| 15 |  #   You should have received a copy of the GNU General Public License along | 
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| 16 |  #      with this program; if not, write to the Free Software Foundation, | 
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| 17 |  #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 18 |  # | 
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| 19 |  | 
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| 20 | SET_SOURCE_FILES(ORXONOX_SRC_FILES | 
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| 21 |   CameraManager.cc | 
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| 22 |   GraphicsManager.cc | 
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| 23 |   LevelManager.cc | 
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| 24 |   Main.cc | 
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| 25 |   PawnManager.cc | 
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| 26 |   PlayerManager.cc | 
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| 27 | ) | 
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| 28 | ADD_SUBDIRECTORY(gamestates) | 
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| 29 | ADD_SUBDIRECTORY(gui) | 
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| 30 | ADD_SUBDIRECTORY(interfaces) | 
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| 31 | ADD_SUBDIRECTORY(objects) | 
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| 32 | ADD_SUBDIRECTORY(overlays) | 
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| 33 | ADD_SUBDIRECTORY(sound) | 
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| 34 | ADD_SUBDIRECTORY(tools) | 
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| 35 |  | 
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| 36 | # Translate argument | 
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| 37 | IF(ORXONOX_USE_WINMAIN) | 
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| 38 |   SET(ORXONOX_WIN32 WIN32) | 
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| 39 | ENDIF() | 
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| 40 |  | 
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| 41 | ORXONOX_ADD_EXECUTABLE(orxonox | 
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| 42 |   FIND_HEADER_FILES | 
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| 43 |   TOLUA_FILES | 
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| 44 |     gui/GUIManager.h | 
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| 45 |     objects/pickup/BaseItem.h | 
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| 46 |     objects/pickup/PickupInventory.h | 
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| 47 |     objects/quest/QuestDescription.h | 
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| 48 |     objects/quest/QuestManager.h | 
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| 49 |   PCH_FILE | 
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| 50 |     OrxonoxPrecompiledHeaders.h | 
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| 51 |   # When defined as WIN32 this removes the console window on Windows | 
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| 52 |   ${ORXONOX_WIN32} | 
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| 53 |   LINK_LIBRARIES | 
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| 54 |     ${OGRE_LIBRARY} | 
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| 55 |     ${CEGUI_LIBRARY} | 
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| 56 |     ${LUA_LIBRARIES} | 
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| 57 |     ${CEGUILUA_LIBRARY} | 
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| 58 |     ${Boost_SYSTEM_LIBRARY} | 
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| 59 |     ${OPENAL_LIBRARY} | 
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| 60 |     ${ALUT_LIBRARY} | 
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| 61 |     ${VORBISFILE_LIBRARY} | 
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| 62 |     ${VORBIS_LIBRARY} | 
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| 63 |     ${OGG_LIBRARY} | 
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| 64 |     ogreceguirenderer_orxonox | 
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| 65 |     tinyxml++_orxonox | 
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| 66 |     tolua++_orxonox | 
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| 67 |     bullet_orxonox | 
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| 68 |     util | 
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| 69 |     core | 
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| 70 |     network | 
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| 71 |   SOURCE_FILES ${ORXONOX_SRC_FILES} | 
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| 72 | ) | 
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| 73 |  | 
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| 74 | GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION) | 
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| 75 | GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME) | 
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| 76 | SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "") | 
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| 77 |  | 
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| 78 |  | 
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| 79 | # When using Visual Studio we want to use the output directory as working | 
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| 80 | # directory and we also want to specify where the external dlls | 
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| 81 | # (lua, ogre, etc.) are. The problem hereby is that these information cannot | 
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| 82 | # be specified in CMake because they are not stored in the actual project file. | 
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| 83 | # This workaround will create a configured *.vcproj.user file that holds the | 
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| 84 | # right values. When starting the solution for the first time, | 
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| 85 | # these get written to the *vcproj.yourPCname.yourname.user | 
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| 86 | IF(MSVC) | 
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| 87 |   IF(CMAKE_CL_64) | 
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| 88 |     SET(MSVC_PLATFORM "x64") | 
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| 89 |   ELSE() | 
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| 90 |     SET(MSVC_PLATFORM "Win32") | 
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| 91 |   ENDIF() | 
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| 92 |   STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1" | 
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| 93 |          VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}") | 
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| 94 |   CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user") | 
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| 95 | ENDIF(MSVC) | 
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