| [2710] | 1 |  # | 
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 | 2 |  #             ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  #                             > www.orxonox.net < | 
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 | 4 |  # | 
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 | 5 |  #        This program is free software; you can redistribute it and/or | 
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 | 6 |  #         modify it under the terms of the GNU General Public License | 
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 | 7 |  #        as published by the Free Software Foundation; either version 2 | 
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 | 8 |  #            of the License, or (at your option) any later version. | 
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 | 9 |  # | 
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 | 10 |  #       This program is distributed in the hope that it will be useful, | 
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 | 11 |  #        but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 12 |  #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 13 |  #                 GNU General Public License for more details. | 
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 | 14 |  # | 
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 | 15 |  #   You should have received a copy of the GNU General Public License along | 
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 | 16 |  #      with this program; if not, write to the Free Software Foundation, | 
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 | 17 |  #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 18 |  # | 
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 | 19 |  | 
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 | 20 | SET_SOURCE_FILES(ORXONOX_SRC_FILES | 
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| [2087] | 21 |   CameraManager.cc | 
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| [2896] | 22 |   GraphicsManager.cc | 
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| [2087] | 23 |   LevelManager.cc | 
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| [1505] | 24 |   Main.cc | 
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| [2662] | 25 |   PawnManager.cc | 
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| [2171] | 26 |   PlayerManager.cc | 
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| [1505] | 27 | ) | 
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| [2710] | 28 | ADD_SUBDIRECTORY(gamestates) | 
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 | 29 | ADD_SUBDIRECTORY(gui) | 
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 | 30 | ADD_SUBDIRECTORY(objects) | 
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 | 31 | ADD_SUBDIRECTORY(overlays) | 
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 | 32 | ADD_SUBDIRECTORY(tools) | 
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 | 33 | GET_ALL_HEADER_FILES(ORXONOX_HDR_FILES) | 
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 | 34 | SET(ORXONOX_FILES ${ORXONOX_SRC_FILES} ${ORXONOX_HDR_FILES}) | 
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| [1505] | 35 |  | 
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| [2710] | 36 | GENERATE_SOURCE_GROUPS(${ORXONOX_FILES}) | 
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 | 37 | GENERATE_TOLUA_BINDINGS(Orxonox ORXONOX_FILES INPUTFILES gui/GUIManager.h) | 
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| [2129] | 38 |  | 
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| [2710] | 39 | # Not using precompiled header files: Avoid dependencies | 
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 | 40 | INCLUDE_DIRECTORIES(pch/nopch) | 
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| [2087] | 41 |  | 
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| [2710] | 42 | ADD_EXECUTABLE(orxonox ${ORXONOX_FILES}) | 
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 | 43 | GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION) | 
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 | 44 | GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME) | 
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 | 45 | SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "") | 
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| [2087] | 46 |  | 
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| [2710] | 47 | TARGET_LINK_LIBRARIES(orxonox | 
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 | 48 |   ${OGRE_LIBRARY} | 
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 | 49 |   ${CEGUI_LIBRARY} | 
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 | 50 |   ${LUA_LIBRARIES} | 
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 | 51 |   ${CEGUILUA_LIBRARY} | 
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 | 52 |   ${Boost_SYSTEM_LIBRARY} | 
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 | 53 |   ogreceguirenderer_orxonox | 
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 | 54 |   tinyxml++_orxonox | 
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 | 55 |   tolua++_orxonox | 
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 | 56 |   bullet_orxonox | 
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| [1505] | 57 |   util | 
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 | 58 |   core | 
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 | 59 |   network | 
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| [2710] | 60 |   #audio | 
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| [1505] | 61 | ) | 
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 | 62 |  | 
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| [2710] | 63 | ORXONOX_INSTALL(orxonox) | 
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 | 64 |  | 
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 | 65 |  | 
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 | 66 | # When using Visual Studio we want to use the output directory as working | 
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 | 67 | # directory and we also want to specify where the external dlls | 
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 | 68 | # (lua, ogre, etc.) are. The problem hereby is that these information cannot | 
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 | 69 | # be specified in CMake because they are not stored in the actual project file. | 
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 | 70 | # This workaround will create a configured *.vcproj.user file that holds the | 
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 | 71 | # right values. When starting the solution for the first time, | 
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 | 72 | # these get written to the *vcproj.yourPCname.yourname.user | 
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 | 73 | IF(MSVC) | 
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 | 74 |   IF(CMAKE_CL_64) | 
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 | 75 |     SET(MSVC_PLATFORM "x64") | 
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 | 76 |   ELSE() | 
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 | 77 |     SET(MSVC_PLATFORM "Win32") | 
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 | 78 |   ENDIF() | 
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 | 79 |   STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1" | 
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 | 80 |          VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}") | 
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 | 81 |   CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user") | 
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 | 82 | ENDIF(MSVC) | 
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