| [597] | 1 |  | 
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 | 2 | // Arrival Class | 
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 | 3 |  | 
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 | 4 |  | 
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| [673] | 5 | #ifndef _Arrival_H__ | 
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 | 6 | #define _Arrival_H__ | 
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| [597] | 7 |  | 
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| [742] | 8 | #include "util/Math.h" | 
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| [597] | 9 |  | 
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| [708] | 10 | namespace orxonox | 
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 | 11 | { | 
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 | 12 |   class Arrival | 
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 | 13 |   { | 
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| [597] | 14 |   public: | 
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| [618] | 15 |     Vector3 location;           //!< locationvector of the element | 
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 | 16 |     Vector3 speed;              //!< speedvector of the element | 
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 | 17 |     Vector3 acceleration;       //!< accelerationvector of the element | 
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 | 18 |     Vector3 target;             //!< target to arrive | 
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 | 19 |     int accelerationForwards;   //!< from steering-interface | 
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 | 20 |     int MaxSpeed;               //!< from steering-interface | 
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| [597] | 21 |  | 
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 | 22 |  | 
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| [708] | 23 |     Arrival() { | 
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 | 24 |       acceleration = (0,0,0); | 
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 | 25 |       speed = (0,0,0); | 
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 | 26 |       location = (0,0,0); | 
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 | 27 |       target = (0,0,0); | 
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 | 28 |     } | 
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| [597] | 29 |  | 
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| [708] | 30 |     Arrival(Vector3 location_, Vector3 speed_, Vector3 acceleration_, Vector3 target_) { | 
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 | 31 |       acceleration = acceleration_; | 
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 | 32 |       speed = speed_; | 
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 | 33 |       location = location_; | 
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 | 34 |       target = target_; | 
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 | 35 |     } | 
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| [597] | 36 |  | 
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| [708] | 37 |     void setValues(Vector3 location_, Vector3 speed_, Vector3 acceleration_, Vector3 target_) { | 
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 | 38 |       acceleration = acceleration_; | 
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 | 39 |       speed = speed_; | 
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 | 40 |       location = location_; | 
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 | 41 |       target = target_; | 
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 | 42 |     } | 
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| [597] | 43 |  | 
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| [708] | 44 |     void setTarget(Vector3 target_) { | 
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 | 45 |       setValues(this->location, this->speed, this->acceleration, target_); | 
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 | 46 |     } | 
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| [597] | 47 |  | 
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| [708] | 48 |     Vector3 getDirection() { | 
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 | 49 |       Vector3 direction = target-location; | 
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 | 50 |     } | 
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| [597] | 51 |  | 
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| [708] | 52 |     double relativeDirectApproach() { | 
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 | 53 |       // Maxspeed / accelerationForwards = time needed to break with max acceleration | 
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 | 54 |       // 2*getDistance()length/(MaxSpeed/accelerationForwards)^2 = required acceleration to arrive at the target with speed = 0 | 
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 | 55 |       return (accelerationForwards / (2*getDirection().length() / ((MaxSpeed/accelerationForwards)*(MaxSpeed/accelerationForwards))) ); | 
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 | 56 |     } | 
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| [597] | 57 |  | 
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| [708] | 58 |     void Approach() { | 
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 | 59 |       Quaternion rotation = Quaternion(0,0,0,0); | 
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 | 60 |       if (relativeDirectApproach() > 1) | 
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 | 61 |       { | 
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 | 62 |         float length = speed.length(); | 
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 | 63 |         speed = (speed+getDirection()); | 
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 | 64 |         speed.normalise(); | 
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 | 65 |         speed = speed*length; | 
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 | 66 |         if (relativeDirectApproach() > 4) | 
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 | 67 |         { | 
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 | 68 |           //accelerate | 
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 | 69 |         } | 
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 | 70 |         else | 
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 | 71 |         { | 
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 | 72 |           // speed will stay constant | 
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 | 73 |         } | 
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| [597] | 74 |       } | 
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 | 75 |       else { | 
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 | 76 |       } | 
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 | 77 |     } | 
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 | 78 |  | 
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| [708] | 79 |   }; | 
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| [673] | 80 | } | 
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 | 81 |  | 
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| [742] | 82 | #endif /* _Arrival_H__ */ | 
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