| 
                Last change
                  on this file since 885 was
                  790,
                  checked in by nicolasc, 18 years ago
           | 
        
        
          | 
               
merged FICN back into trunk 
awaiting release. 
 
           | 
        
        | 
            File size:
            2.3 KB
           | 
      
      
        
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| 1 | #ifndef _AIClass_H__ | 
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| 2 | #define _AIClass_H__ | 
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| 3 |  | 
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| 4 | #include "util/Vector3.h" | 
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| 5 |  | 
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| 6 | namespace orxonox | 
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| 7 | { | 
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| 8 |   class AIPilot | 
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| 9 |   { | 
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| 10 |  | 
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| 11 |  | 
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| 12 |     /* | 
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| 13 |     TASKS:                                                                         Requirements: | 
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| 14 |  | 
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| 15 |     - Change actual Speed to required Speed                                          - Speed as Vector3 , spaceship(?) -> pilot attached to it or vice versa (?) | 
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| 16 |     - Open fire, if allowed                                                          - Status of the fleet commander -> allowed to fire , fly etc. | 
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| 17 |     - differ friend, ally and enemy                                                  - Lists of ships + who controls them | 
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| 18 |     - report ship status to fleet commander                                          - Call own ship status -> ammo, damage etc. | 
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| 19 |  | 
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| 20 |  | 
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| 21 |  | 
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| 22 |     */ | 
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| 23 |  | 
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| 24 |   public: | 
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| 25 |     Vector3 speed; | 
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| 26 |  | 
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| 27 |  | 
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| 28 |  | 
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| 29 |     //default constructor | 
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| 30 |     AIPilot() { | 
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| 31 |       speed = (1,0,0); | 
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| 32 |     } | 
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| 33 |  | 
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| 34 |     Vector3 steer(Vector3 reqSpeed) { | 
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| 35 |       Quaternion sRotation = speed.getRotationTo(reqSpeed); | 
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| 36 |       Radian rollarc = sRotation.getRoll(); | 
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| 37 |       Radian pitcharc = sRotation.getPitch(); | 
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| 38 |       Radian yawarc = sRotation.getYaw(); | 
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| 39 |       return Vector3((float)rollarc.valueRadians(), (float)pitcharc.valueRadians(), (float)yawarc.valueRadians()); | 
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| 40 |     } | 
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| 41 |  | 
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| 42 |  | 
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| 43 |   }; | 
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| 44 |  | 
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| 45 |   class AIFleetCommander : public  AIPilot { | 
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| 46 |  | 
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| 47 |  | 
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| 48 |     /* | 
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| 49 |     TASKS:                                                                       Requirements: | 
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| 50 |  | 
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| 51 |     - Same tasks as AI_Pilot (only if shipcontrol)                                   - Same as AI_Pilot | 
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| 52 |     - Calculate required Speed for any ship in Fleet                                 - Knows all calculation functions | 
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| 53 |     - Request fleet status and report to commander                                   - Better list of all ships -> more data for fleet ships | 
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| 54 |  | 
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| 55 |  | 
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| 56 |  | 
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| 57 |     */ | 
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| 58 |  | 
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| 59 |   public: | 
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| 60 |  | 
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| 61 |  | 
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| 62 |     //default constructor | 
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| 63 |     AIFleetCommander() { | 
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| 64 |  | 
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| 65 |     } | 
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| 66 |  | 
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| 67 |  | 
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| 68 |  | 
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| 69 |   }; | 
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| 70 |  | 
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| 71 |   class AICommander : public  AIFleetCommander | 
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| 72 |   { | 
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| 73 |  | 
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| 74 |  | 
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| 75 |     /* | 
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| 76 |     TASKS:                                                                     Requirements: | 
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| 77 |  | 
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| 78 |     - Decide on general tactics                                                      - List of general fleet status + all possible information on enemies | 
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| 79 |     - Save and load tactical data (?)                                                - files with tactical data, e.g. success of strategy etc. | 
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| 80 |  | 
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| 81 |  | 
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| 82 |  | 
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| 83 |     */ | 
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| 84 |  | 
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| 85 |     //default constructor | 
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| 86 |     AICommander() { | 
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| 87 |  | 
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| 88 |     } | 
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| 89 |  | 
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| 90 |  | 
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| 91 |   }; | 
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| 92 |  | 
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| 93 | } | 
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| 94 |  | 
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| 95 | #endif /* _AIClass_H__ */ | 
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